Difference between revisions of "Trods & Gates"
(Created page with "=Trods & Gates= The Hedge grid is separated into two primary sections: the west bank and the east bank of the River Tam. On the west bank, the only currently BUILT trod is th...") |
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Annapurna will so pester Ida to do the same magic she did for another page to this page, so people can edit a page and have that show up here, but not be able to edit this page directly itself. That way we can track any gates players create and where their RP says they go. | Annapurna will so pester Ida to do the same magic she did for another page to this page, so people can edit a page and have that show up here, but not be able to edit this page directly itself. That way we can track any gates players create and where their RP says they go. | ||
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+ | [[Category:Changeling]][[Category:Setting]] |
Revision as of 14:21, 27 June 2016
Trods & Gates
The Hedge grid is separated into two primary sections: the west bank and the east bank of the River Tam.
On the west bank, the only currently BUILT trod is the Looptrod (H01 - H12). All other Hedge rooms are on the east bank, on a number of trods with a variety of names ranging from useful to scatalogical.
The following table lists the current official Hedge Gates, where they can be found, and what keys unsuspecting mortals (or knowledgeable mortals) can use to open them and end up lost amidst the thorns.
Gate Grid # | Destination # | Destination Name | Key |
---|---|---|---|
WW02 | H01 | Evercaverns | Key unknown. |
WW11 | H012 | Skip-a-Step | Key unknown. |
MN10 | H13 | The Everdark | Full moon on a Friday. |
FB02 | H34 | Rainbow Markets | A Mortal virgin carrying a white rabbit's foot. |
Annapurna will so pester Ida to do the same magic she did for another page to this page, so people can edit a page and have that show up here, but not be able to edit this page directly itself. That way we can track any gates players create and where their RP says they go.