Difference between revisions of "Flaws"
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==Universal Flaws== | ==Universal Flaws== | ||
===Mental=== | ===Mental=== | ||
+ | {| width="100%" | ||
+ | |- | ||
+ | |colspan="2" align=left valign=top width=50% | | ||
+ | * Flaw - Amnesia -• (WoD p.218) | ||
+ | : Your character cannot remember a certain period of her life. This seeming disregard for those known during that period might insult others or result in, say, the sudden discovery that she is wanted for murder in another state. Please specify | ||
+ | : ''May or may not be resolved, depending upon how it was caused.'' | ||
+ | |||
+ | * Flaw - Coward -• (WoD p.219) | ||
+ | : Your character is afraid to confront unknown situations, and hesitates when he should act boldly. | ||
+ | : ''May be resolved with long term effort. No logs required.'' | ||
+ | |||
+ | * Flaw - Forgetful -• (WoD p.219) | ||
+ | : Your character forgets things a lot. This is not amnesia. This is just a horrible memory. What was the name of that book someone has already told you the name of three times before you got all the way down the hall? So sorry, started thinking about puppies and forgot! Again. | ||
+ | : ''May be resolved with long term effort. No logs required.'' | ||
+ | |||
+ | * Flaw - Headstrong -• (The Rage: Forsaken Players Guide p.105) | ||
+ | : Your character is often brash, and leaps into situations without stopping to think through why that miiiiight be a very, very bad idea. | ||
+ | : ''May be resolved with long term effort. No logs required.'' | ||
+ | |colspan="2" align=left valign=top | | ||
* Flaw - Illiterate -• (RoS p.98) | * Flaw - Illiterate -• (RoS p.98) | ||
: Your character cannot read, and may only recognize simple words and symbols/sign his name. | : Your character cannot read, and may only recognize simple words and symbols/sign his name. | ||
: ''May be resolved with long term effort. No logs required.'' | : ''May be resolved with long term effort. No logs required.'' | ||
+ | |||
+ | * Flaw - Impossible Standard -• (Lords Over the Damned: Ventrue, p.107) | ||
+ | : Your character is held to strict and exacting demands, of which failure has its own consequences. This may include examples such as extremes of "gentlemanly" behaviour, upholding honour, or perhaps fealty to others. | ||
+ | : ''May be resolved with long term effort. No logs required.'' | ||
+ | |||
+ | * Flaw - Nightmares -• (Spirit Slayers p.140) | ||
+ | : Dreams with an intensity higher than your character's Resolve score become nightmares, keeping the new intensity. Roll Resolve + Composure upon waking. Failure indicates the character did not regain their nightly point of Willpower. | ||
+ | : ''May be resolved with long term effort. No logs required.'' | ||
+ | |||
+ | * Flaw - Racist/Sexist -• (WoD p.219) | ||
+ | : Your character has a strong bias against or for a certain social group to the exclusion of others of the same type. | ||
+ | : ''May be resolved with long term effort. No logs required.'' | ||
+ | |} | ||
===Physical=== | ===Physical=== | ||
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* Flaw - Untrustworthy -• (RoS p.99) | * Flaw - Untrustworthy -• (RoS p.99) | ||
: Something about your character engenders suspicion in others, be it shifty eyes, or bad rumours spread about her past. All rolls for Persuasion, Socialize or any challenge using Manipulation are at a -2 penalty. | : Something about your character engenders suspicion in others, be it shifty eyes, or bad rumours spread about her past. All rolls for Persuasion, Socialize or any challenge using Manipulation are at a -2 penalty. | ||
− | : ''May or may not be resolved with | + | : ''May or may not be resolved with effort, depending on type of untrustworthiness chosen.'' |
[[Category:System]] | [[Category:System]] |
Revision as of 19:04, 7 September 2016
Flaws
As Fate's Harvest is not using the full Conditions system created for GMC, flaws, rather than persistent conditions, are the mechanical means of declaring negative aspects of your character which hinder him in some way.
Certain flaws may only be taken by Changeling characters. These are separately listed below.
Each flaw below includes a brief summary of its effects as well as the book and page number of its source. Flaws are written as they are required to be entered when attempting to purchase them via +xps/job. A value of -1 is represented as -•, while -2 is -••, -3 is -••• etc. Means to resolve each flaw are included in italics below the description text.
Should you find any of the persistent conditions from GMC particularly delectable and wish to suffer it, please send up a +req/pitch to staff to suggest adding it to the list of available flaws.
See House Rules/Flaws for our House Rules.
Contents
Changeling Flaws
Mental
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Mystical
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Physical
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Social
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Universal Flaws
Mental
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Physical
- Flaw - Cannibalism -• (RoS p.98)
- Your character has developed a taste for human flesh. It isn't quite an addiction, but it is a strong preference and influences your actions.
- May be resolved with long term effort. No logs required.
Social
- Flaw - True Tongue -• (RoS p.99)
- Your character is a horrible liar. People he lies to, for whatever reason, can just tell he is deceiving them or omitting something they should know.
- May not be resolved.
- Flaw - Untrustworthy -• (RoS p.99)
- Something about your character engenders suspicion in others, be it shifty eyes, or bad rumours spread about her past. All rolls for Persuasion, Socialize or any challenge using Manipulation are at a -2 penalty.
- May or may not be resolved with effort, depending on type of untrustworthiness chosen.