Difference between revisions of "XP Tiers"

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:'''Tier 1:''' absolutely nothing. You are good to go.
 
:'''Tier 1:''' absolutely nothing. You are good to go.
 
:'''Tier 2:''' mostly nothing. You're starting to get good, though.
 
:'''Tier 2:''' mostly nothing. You're starting to get good, though.
:'''Tier 3:''' Fame 1 or Inconspicuous 1 (custom merit). You've got enough experience that people are going to start taking notice...unless you stop them. If you are playing a secretly powerful character who does not want the rest of the world to know he is as skilled as he is, Inconspicuous is your choice.
+
:'''Tier 3:''' Fame 1 or Inconspicuous 1 ([[House Rules/Merits|custom merit]]). You've got enough experience that people are going to start taking notice...unless you stop them. If you are playing a secretly powerful character who does not want the rest of the world to know he is as skilled as he is, Inconspicuous is your choice.
 
:'''Tier 4:''' Fame 1 or Inconspicuous 2. Your fame may or may not have changed. If it has, +request for staff to fix it. If you think you would have been noticed by more than the locals, you are welcome to boost your Fame, but it is not necessary. However, remaining inconspicuous is beginning to be more of a challenge.
 
:'''Tier 4:''' Fame 1 or Inconspicuous 2. Your fame may or may not have changed. If it has, +request for staff to fix it. If you think you would have been noticed by more than the locals, you are welcome to boost your Fame, but it is not necessary. However, remaining inconspicuous is beginning to be more of a challenge.
 
:'''Tier 5:''' Fame 1 or Inconspicuous 3. As above. Remaining inconspicuous requires quite a bit of effort on your part to maintain.
 
:'''Tier 5:''' Fame 1 or Inconspicuous 3. As above. Remaining inconspicuous requires quite a bit of effort on your part to maintain.

Revision as of 22:08, 18 January 2017

XP Tiers

Fate's Harvest is a game designed to work with high XP.

To ensure a good balance of high vs. low power, our game operates on a system of tiered xp, allowing players five choices for how much XP their new brainchildren will start the game with. See Alt Limits for limitations there.

Consequently, there is no 'catch-up' XP on Fate's Harvest. XP is gained at a flat rate, and as a happy 'thank you' to long-term players, yes, someone who has been here longer will have more xp than someone who hasn't.

You have one week (7 days) post-approval to decide you would like to change your Starting XP Tier.

Terminology

For the sake of clarification, since you will see these terms flung around:

  • Starting Tier - This is the tier you choose in Character Generation.
  • Current Tier - This is the tier you currently have, which is likely higher than what you got in CG.

Tier Values

Tier 1: 100xp
Tier 2: 300xp
Tier 3: 500xp
Tier 4: 700xp
Tier 5: 900xp

No player will ever have less than 100xp.

There is currently no hard XP cap, but given that players receive a max of 5xp a week, it will take 40 OOC weeks (~9 months) for even the most ardent XP-monkey to go up from one tier to the next.

Players are given their tier xp during character generation, and are under no obligation to spend all of it while they are there. Point in fact, Staff _recommends_ saving some to spend on impromptu purchases, as ideas for, say, Tokens and Hedgespun are prone to pop up and go 'Make me! Make me!!' at the least convenient moments in xp cycles.

NOTE: Tiers are restricted by STARTING Tier. (see Alt Limits) If you play the game long enough to bump yourself up another tier, you do not suddenly need to worry about alt conflicts. Freezing policies, too, specifically reference your STARTING Tier, not your current Tier. You can see both your Starting and Current Tiers listed in your +account.

Power and Fame

Staff requires the following of players with characters in specific tiers. Note that, unlike other systems, these requirements are based on your Current xp tier. As soon as you hit an xp total over the next bump up, you must comply with the following:

Tier 1: absolutely nothing. You are good to go.
Tier 2: mostly nothing. You're starting to get good, though.
Tier 3: Fame 1 or Inconspicuous 1 (custom merit). You've got enough experience that people are going to start taking notice...unless you stop them. If you are playing a secretly powerful character who does not want the rest of the world to know he is as skilled as he is, Inconspicuous is your choice.
Tier 4: Fame 1 or Inconspicuous 2. Your fame may or may not have changed. If it has, +request for staff to fix it. If you think you would have been noticed by more than the locals, you are welcome to boost your Fame, but it is not necessary. However, remaining inconspicuous is beginning to be more of a challenge.
Tier 5: Fame 1 or Inconspicuous 3. As above. Remaining inconspicuous requires quite a bit of effort on your part to maintain.

Please note that Anonymity is not the same as Inconspicuous. Anonymity specifically relates to remaining off the radar and out of government databases. Inconspicuous is designed to conceal your skill level or reflect effort on your part to blend in with the surrounding culture. You seem average, normal, and don't stand out to the point that an entire town could recognize your name.

I Forgot! What Tier Am I?

Your tier is displayed in your +finger, but +xp will tell you your XP total.

(If you need to know what level of xp someone is working with when planning an event, +finger is your friend.)

If you forget the tier of an alt, check your +account.