Difference between revisions of "Equipment/Explosives"
m |
|||
Line 11: | Line 11: | ||
==All Explosives Have...== | ==All Explosives Have...== | ||
− | Every explosive | + | Every explosive, custom or not, will have values for the following mechanical fields. If creating a custom explosive with goblin fruit, see |
===Blast Area=== | ===Blast Area=== | ||
Line 40: | Line 40: | ||
Explosives also inflict Tilts on their victims. All explosives which do damage inflict the Deafened tilt in addition to any other tags they possess. | Explosives also inflict Tilts on their victims. All explosives which do damage inflict the Deafened tilt in addition to any other tags they possess. | ||
+ | {| width="100%" style="padding:10px" | ||
+ | |- | ||
+ | | width="50%" style="vertical-align:top;" | | ||
===Force=== | ===Force=== | ||
This does additional damage to victims struck by the explosion. Roll Force as an attack pool. If the roll is successful, add its Damage rating in automatic successes for additional damage. Damage type determined by blast area. | This does additional damage to victims struck by the explosion. Roll Force as an attack pool. If the roll is successful, add its Damage rating in automatic successes for additional damage. Damage type determined by blast area. | ||
Line 47: | Line 50: | ||
'''NOTE:''' This can double the Damage rating if successful. | '''NOTE:''' This can double the Damage rating if successful. | ||
− | + | | width="50%" style="vertical-align:top;" | | |
===Range=== | ===Range=== | ||
Only explosives capable of being fired or thrown have ranges. | Only explosives capable of being fired or thrown have ranges. | ||
Line 53: | Line 56: | ||
To use one of these, roll the following: | To use one of these, roll the following: | ||
− | {| width=" | + | {| width="100%" |
|- | |- | ||
− | | width=" | + | | width="50%" style="vertical-align:top" | '''Thrown'''<br>Strength or Dexterity + Athletics |
− | | width=" | + | | width="50%" style="vertical-align:top" | '''Fired'''<br>Dexterity + Firearms |
− | + | |- | |
− | + | | colspan="2" | <br>'''NOTE:''' When firing an explosive, take -1 to the attack if you don't have a Heavy Weapons specialty while firing man-portable artillery. An (A) next to the range denotes an aerodynamic weapon. | |
+ | |} | ||
|} | |} | ||
Revision as of 14:46, 28 September 2019
Explosives
These have come up increasingly frequently, so staff is clarifying how explosive mechanics will work on Fate's Harvest, and how they will interact with goblin fruits etc. and the Hedge.
Much of the information on this page is derived from Chronicles of Darkness - Hurt Locker. See p.134 onward.
All Explosives Have...
Every explosive, custom or not, will have values for the following mechanical fields. If creating a custom explosive with goblin fruit, see
Blast Area
This represents the diameter (in yards) of the explosion.
- Ground Zero
- Primary
- Secondary
The number listed is for the primary blast area. Secondary is Primary x 2.
Damage
This represents the initial detonation.
Ground ZeroAt ground zero, this is Aggravated damage automatically inflicted upon EVERYthing in the radius. |
PrimaryDamage downgrades to automatic Lethal. |
SecondaryDamage downgrades to automatic Bashing. |
When dealing with objects, subtract the object's Durability score from the initial Agg. Any Agg beyond that score bypasses Durability entirely.
Explosives also inflict Tilts on their victims. All explosives which do damage inflict the Deafened tilt in addition to any other tags they possess.
ForceThis does additional damage to victims struck by the explosion. Roll Force as an attack pool. If the roll is successful, add its Damage rating in automatic successes for additional damage. Damage type determined by blast area.
NOTE: This can double the Damage rating if successful. |
RangeOnly explosives capable of being fired or thrown have ranges. To use one of these, roll the following:
|
AvailabilityCost in Resources or levels of an appropriate Social merit to obtain the explosive. Most are black market, and very expensive. If you're crafting the thing, talk to staff per the Equipment/Mundane_Crafting page. |
Initiative PenaltyPenalty suffered while wielding the weapon. |
StrengthMinimum Strength necessary to use the weapon. Applies only for explosives fired or thrown. |
EffectsAny special effects pertinent to the weapon, like armor piercing. |