Difference between revisions of "The Charmed Circle"
m |
|||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | __NOTOC__ | + | __NOTOC__ __NOEDITSECTION__ |
{| width="100%" | {| width="100%" | ||
|- | |- | ||
|colspan="2"| | |colspan="2"| | ||
==The Charmed Circle== | ==The Charmed Circle== | ||
− | + | Eldritch order that consists of real rulers; those with the confidence and personal power to truly lead. | |
− | * '''Titles:''' | + | * '''Titles:''' King, Queen (often known as 'Gilded' or 'Charmed' King or Queen) |
* '''Prerequisites:''' Wyrd 7, Persuasion 4, Willpower 7, Mantle 5 | * '''Prerequisites:''' Wyrd 7, Persuasion 4, Willpower 7, Mantle 5 | ||
Line 12: | Line 12: | ||
|style="vertical-align:top;"| | |style="vertical-align:top;"| | ||
==Joining== | ==Joining== | ||
+ | The Charmed Circle is the one who contacts people, not the other way around. Once a ruler is marked as being noteworthy, they offer the chance to join. | ||
+ | |||
==Mien== | ==Mien== | ||
+ | There's not much change in the mien upon joining, but members normally are already fairly powerful. Occasionally though, glimpses of metals and stones may appear, such as an eye looking like a sapphire or nails looking platinum. | ||
+ | |||
==Background== | ==Background== | ||
+ | All members are leaders, and a large percentage are Kings and Queens within a freehold. It isn't a strict requirement, but leadership is. | ||
+ | |||
==Organization== | ==Organization== | ||
+ | While outsiders may see them as nothing more than a club, the Circle acts like a council. Each person has a vote. Even current monarchs who have joined are subject to this vote. | ||
+ | |||
===Privileges=== | ===Privileges=== | ||
+ | '''Success Begets Success''' | ||
+ | The changeling gains five Merit dots that must be spent on Social merit. It is genuinely magical. | ||
+ | |||
+ | '''Friend or Foe''' | ||
+ | The changeling may touch a target and declare their friend or foe vocally. Friends gain +1 to all non-Social rolls and gets 2 Willpower when they wake in the morning. They also get +3 to Social rolls involving changelings of the freehold, with the exception of the sovereign. Foes get -1 to all non-Social rolls, lose a dot of Willpower instead of regaining any, and get -3 to all Social rolls with freehold changelings, also excluding the sovereign. This curse/blessing can be revoked at any time. | ||
+ | |||
+ | '''The Gilded Torc (4 dot token)''' | ||
+ | This can be activated while a subject kisses the owner's hand. The owner may either take or give one Skill to/from the subject, regardless of how many dots are in the skill. It's lost completely for the day. | ||
|style="vertical-align:top;" width="40%" align="center"| | |style="vertical-align:top;" width="40%" align="center"| | ||
Line 22: | Line 38: | ||
|- | |- | ||
|colspan="2" align="center"| | |colspan="2" align="center"| | ||
− | = | + | {{#dpl: |
− | | | + | |uses=Template:Character |
− | | | + | |category=Active&The Charmed Circle |
− | | | + | |ordermethod=title |
− | | | + | |includepage={Character}.icon |
+ | |noresultsheader=\n''Nobody found.'' | ||
+ | |listseparators= , | ||
+ | |format=,,, | ||
+ | }} | ||
|} | |} | ||
|- | |- |
Latest revision as of 05:02, 5 May 2021
The Charmed CircleEldritch order that consists of real rulers; those with the confidence and personal power to truly lead.
| |||||
JoiningThe Charmed Circle is the one who contacts people, not the other way around. Once a ruler is marked as being noteworthy, they offer the chance to join. MienThere's not much change in the mien upon joining, but members normally are already fairly powerful. Occasionally though, glimpses of metals and stones may appear, such as an eye looking like a sapphire or nails looking platinum. BackgroundAll members are leaders, and a large percentage are Kings and Queens within a freehold. It isn't a strict requirement, but leadership is. OrganizationWhile outsiders may see them as nothing more than a club, the Circle acts like a council. Each person has a vote. Even current monarchs who have joined are subject to this vote. PrivilegesSuccess Begets Success The changeling gains five Merit dots that must be spent on Social merit. It is genuinely magical. Friend or Foe The changeling may touch a target and declare their friend or foe vocally. Friends gain +1 to all non-Social rolls and gets 2 Willpower when they wake in the morning. They also get +3 to Social rolls involving changelings of the freehold, with the exception of the sovereign. Foes get -1 to all non-Social rolls, lose a dot of Willpower instead of regaining any, and get -3 to all Social rolls with freehold changelings, also excluding the sovereign. This curse/blessing can be revoked at any time. The Gilded Torc (4 dot token) This can be activated while a subject kisses the owner's hand. The owner may either take or give one Skill to/from the subject, regardless of how many dots are in the skill. It's lost completely for the day. |
Members
| ||||
Entitlement LogsNone yet.
|