Difference between revisions of "Talk:DarkDeleria"

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for The Inebriating Elixir: once per scene, the changeling can instantly ferment one pint of any drink with Glamour, turning it into a powerfully intoxicating brew. The changeling needs to be able to touch the container holding the drink to do this. The changeling’s player rolls Wits + Crafts. If the roll is successful, the player may spend one Glamour point to invest the drink with a Potency rating equal to the changeling’s Wyrd rating, plus the
 
for The Inebriating Elixir: once per scene, the changeling can instantly ferment one pint of any drink with Glamour, turning it into a powerfully intoxicating brew. The changeling needs to be able to touch the container holding the drink to do this. The changeling’s player rolls Wits + Crafts. If the roll is successful, the player may spend one Glamour point to invest the drink with a Potency rating equal to the changeling’s Wyrd rating, plus the
 
number of successes the player rolled. If the Potency of the brew is higher than the Health of the person drinking the brew, the person gets very drunk, and in five turns falls unconscious. If the Potency doesn’t exceed the drinker’s Health, the drinker must roll Stamina + Resolve, or suffer the effects of having drunk one more drink than her Stamina (see the World of Darkness Rulebook, p. 177). The brew’s effects last for the rest of the scene.
 
number of successes the player rolled. If the Potency of the brew is higher than the Health of the person drinking the brew, the person gets very drunk, and in five turns falls unconscious. If the Potency doesn’t exceed the drinker’s Health, the drinker must roll Stamina + Resolve, or suffer the effects of having drunk one more drink than her Stamina (see the World of Darkness Rulebook, p. 177). The brew’s effects last for the rest of the scene.
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Understanding Desire:  One way is to use the nobility, not as an example of going after what you desire, but understanding the desires of others. A true spring noble not only knows how to reach for their own desires, but has had the rush of impulsively grabbing the object of their desire and having it wear off. Now they understand that heat-of-the-moment desires are not always good, and not very gratifying in the long run. They can help younger courtiers to understand this, and guide them to identifying what is just a knee-jerk reaction and what is something they deeply truly want, and guide them to finding how to attain it.
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It's not the destination, it's the journey:  Possibly your nobles, or at least experienced courtiers, are not so much interesting in getting in their current conquest's pants, but are more in love with the chase. The silent courtship, the small, thoughtful gift left where their lover can find it. They find joy, not in getting what they want, but in getting it with grace, subtlety, and style.
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Others Desires:  Some great spring courtiers attain high mantle, not because they are good at getting what they want, but they understand their fellow Lost and help them to attain their own desires. They have a knack for understanding what it is a person desires, even if they themselves don't, and find ways to encourage them and to help them reach their goals. Understanding desire does not mean you have to be a lust crazed greedy glutton, this person may in fact have an efficiency apartment with just enough to scrape by because she/he finds their joy in making others happy.
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Reference Material:  Lords of Summer, a Changeling: the Lost supplement, expounds on the seasonal courts and gives some very good examples. Think about the kinds of hobbies people have and sometimes obsess over. Like me personally. I am a gardening enthusiast and I like to cook. - Changeling translation - I own my own greenhouse and vegetable plot, along with three flower beds that are nothing but edible flowers and an herb boxes in every window of my house, I even grow corn on the roof. I grow all of my own food with this and transform the raw ingredients into culinary masterworks of art that I then either eat, sell, or give away as the whim strikes me becuase I just LOVE cooking and gardening sooo much, it is MY WHOLE LIFE
 
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Revision as of 19:38, 31 May 2017





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"Fear. Fear is the mind killer" - <Frank Herbert, The Litany Against Fear
Mortal Profile
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Fullname Name:
Aaron Fletcher
Date of Birth:
November 1, 1986
Occupation:
Therapist / Novelist
Virtue / Vice:
Humble / Violent
Apparent Age:
Late Twenties
Height / Build:
6'0" / Lean
Hair / Eyes:
Dark-brown / Hazel




Changeling: The Abhorsen
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Also Known As...
A. Fletcher, Jack of Blades, Doctor
Keeper:
The Vivisectionist of Memories
Seeming:
Darkling
Kith:
Razorhand / Gravewight


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Seasonal Alignment:
The Ashen Court (Mantle ••••)
Court Title:
TBD
Court Role:
TBD


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Freehold Affiliation:
Fate's Harvest
Freehold Position:
Keeper of Super Secret Knowledge! (Influence ••••)
Noble Affiliation (Entitlement):
Necromancer


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Wyrd Relationships (Contracts):
  • TBD
  • TBD •••
  • TBD •••••

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Roleplay Hooks
  • Hook - Lorem ipsum dolor sit amet, consectetur adipiscing elit. In blandit mauris id lorem fermentum, nec lobortis lacus convallis. Etiam pharetra erat ut quam tempus fermentum. Donec convallis, nisi in pellentesque hendrerit, tortor ligula vulputate augue, a convallis enim metus et mauris. Aliquam quis erat at felis fringilla aliquam. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Fusce eros nisl, semper ut lorem eu, varius convallis leo. Vivamus ut venenatis odio, quis fermentum nibh. Nulla vulputate erat nisi, a pharetra purus mollis quis. Maecenas semper vitae ante nec porttitor. Curabitur vitae elit id mi varius fringilla. Quisque fringilla erat nec nisi dapibus elementum. Donec tortor dolor, auctor non odio vestibulum, viverra semper massa. Donec non quam iaculis, luctus sem ac, ultrices quam. Ut eu ante mollis, dapibus ligula in, molestie mauris. Pellentesque scelerisque risus vel justo semper fringilla.


  • Hook - Lorem ipsum dolor sit amet, consectetur adipiscing elit. In blandit mauris id lorem fermentum, nec lobortis lacus convallis. Etiam pharetra erat ut quam tempus fermentum. Donec convallis, nisi in pellentesque hendrerit, tortor ligula vulputate augue, a convallis enim metus et mauris. Aliquam quis erat at felis fringilla aliquam. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Fusce eros nisl, semper ut lorem eu, varius convallis leo. Vivamus ut venenatis odio, quis fermentum nibh. Nulla vulputate erat nisi, a pharetra purus mollis quis. Maecenas semper vitae ante nec porttitor. Curabitur vitae elit id mi varius fringilla. Quisque fringilla erat nec nisi dapibus elementum. Donec tortor dolor, auctor non odio vestibulum, viverra semper massa. Donec non quam iaculis, luctus sem ac, ultrices quam. Ut eu ante mollis, dapibus ligula in, molestie mauris. Pellentesque scelerisque risus vel justo semper fringilla.


  • Hook - Lorem ipsum dolor sit amet, consectetur adipiscing elit. In blandit mauris id lorem fermentum, nec lobortis lacus convallis. Etiam pharetra erat ut quam tempus fermentum. Donec convallis, nisi in pellentesque hendrerit, tortor ligula vulputate augue, a convallis enim metus et mauris. Aliquam quis erat at felis fringilla aliquam. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Fusce eros nisl, semper ut lorem eu, varius convallis leo. Vivamus ut venenatis odio, quis fermentum nibh. Nulla vulputate erat nisi, a pharetra purus mollis quis. Maecenas semper vitae ante nec porttitor. Curabitur vitae elit id mi varius fringilla. Quisque fringilla erat nec nisi dapibus elementum. Donec tortor dolor, auctor non odio vestibulum, viverra semper massa. Donec non quam iaculis, luctus sem ac, ultrices quam. Ut eu ante mollis, dapibus ligula in, molestie mauris. Pellentesque scelerisque risus vel justo semper fringilla.


  • Hook - Lorem ipsum dolor sit amet, consectetur adipiscing elit. In blandit mauris id lorem fermentum, nec lobortis lacus convallis. Etiam pharetra erat ut quam tempus fermentum. Donec convallis, nisi in pellentesque hendrerit, tortor ligula vulputate augue, a convallis enim metus et mauris. Aliquam quis erat at felis fringilla aliquam. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Fusce eros nisl, semper ut lorem eu, varius convallis leo. Vivamus ut venenatis odio, quis fermentum nibh. Nulla vulputate erat nisi, a pharetra purus mollis quis. Maecenas semper vitae ante nec porttitor. Curabitur vitae elit id mi varius fringilla. Quisque fringilla erat nec nisi dapibus elementum. Donec tortor dolor, auctor non odio vestibulum, viverra semper massa. Donec non quam iaculis, luctus sem ac, ultrices quam. Ut eu ante mollis, dapibus ligula in, molestie mauris. Pellentesque scelerisque risus vel justo semper fringilla.



Mantle
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      His strong connection to the Wyrd mixes his fashion and that with his connection to the Court of Fear with the mantle and presence of the Ashen Court. A pair of dark blue (bordering on indigo) dress pants, with thin pinstripes that seem to look like wisps of smoke and fog that briefly move as he walks, like a strand of a spider's silk that is plucked lightly by the air. A matching vest compliments the pants looking slightly weathered and worn; with a yellowed-white short-sleeved dress shirt. His crinkled collar is unbuttoned, but he still manages to have a blue-black stripped tie hang loosely around his neck. His steps mix with distant and phantom sounds--the rustling of dried and dead leaves can be heard underfoot; mixed with faint howlings of wind through old, knotted wood. The buckle has a black stone in the middle that has been cut to look like some sort of moving stone--perhaps some sort of crow or raven. As he walks by, the scent is an aroma fitting of time long by: amber, balm-mint leaves, camphor, cloves, laudanum, and myrrh. The subtle myriad of odor slithers and wafts around him before it disappears like a stain of breath upon a mirror.




Dost thou seek the Mummer Man?
Larking in the gimcrack land?
What a gowk, that son of Pan.
Let's haul him forth, let's drag him down.

Let's speak together, a timbrous clan
Calling forth the Mummer Man.
Let's say together that bacchanal
Hoi Hoi, two three, around and round.

All fingers now upon the planchette
Speak again, with voices dulcet
Mummer Man, we call you lad,
Come play with us, and make us glad.

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To sleep, perchance to dream (Dream Cheat Sheet)




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The Plunge: 1 Glamour allows the oneirophysic to plunge immediately into a lucid dream state, entering the dreams of a sleeper she is in physical contact with.

  • If contact is broken or the oneiropomp's body disturbed, roll res + comp + wyrd at the beginning of each turn to maintain the dream
  • Exceptional success = dream maintained for full scene
  • Failure = she awakens and is at -2 for all actions for the remainder of the scene due to disorientation


Dream Invading - The old fashioned way.

  • 1 Glamour (with an active dreamwork pledge)
  • Extended res + comp roll (16 succs needed)
  • Res + Comp again to awaken (for oneiropomp)
  • Lucid Dreamers can try to awaken (their Res + Comp VS my Wits + Emp + Wyrd)
  • Non-lucud dreamers are stuck for it.


Dream Intensity

  • Dreamer's wits + resolve
  • 9/again on Recurring & Memory dreams
  • 8/again Recurring Memory dreams
  • Wits + Occult + Wyrd + Intensity to determine if prophetic (only an exceptional grants knowledge of how likely it is to happened and how to avoid it. Changes to a prophetic dream end it immediately; considered unlucky by dreamworkers).
  • Scouring intensity is wits + emp + wyrd - intensity. Dropping below 1 ends the dream (oneiropomp can spend a WP to maintain)


Nightmares

  • If the Intensity is higher than the dreamer's WP, no WP regain upon awakening/wake screaming.
  • The # of Derangements subtract from WP requirement (2 derangements = 5WP dreamer needing only a 3 Intensity dream) and nightmares generally focus on aspects of their derangements.


Dream Analysis

  • Wits + emp - intensity


Implant Subliminals

  • Wits + emp + intensity
  • 1 succ = 1 trigger.
  • 1 week effect
  • For that week, oneiropomp has total succs as bonus dice to all manip rolls against dreamer.


Learn the Dreamer

  • Wits + Emp + Wyrd
  • Extended, 1 roll per night.
  • Each five succs = learning 1 detail about the dreamer (virtue, vice, derangement, WP, mental/social merit, mental/social flaw)


Dream Therapy

  • Wits + emp + wyrd
  • Each night of dream work = 1 week of psychotherapy


Dreamshaping

  • 1 Glamour, Wits + Emp + Wyrd VS dreamer's Wits + Resolve
  • Intensity of resulting dream is net succs of contested roll
  • Or lazy way is scour to 0, pay 2 Glamour.


Disclaimer: The purpose of this wiki page
Please Note: The content on this page is provided for Out of Character reading pleasure only, and is not to be used In Character without reasonably-justified knowledge of the events or information provided. If you have questions about using this information In Character, Be Excellent and contact the player or staff.
Notable Stats
Attributes:
  • TBD •••
  • TBD •••
  • TBD •••
  • TBD •••
Skills:
  • TBD •••
  • TBD •••
  • TBD •••
  • TBD •••
Merits:
  • TBD •••
  • TBD •••
  • TBD •••
  • TBD •••
  • TBD •••


Flaws:


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Soundtrack


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