Difference between revisions of "Flaws"
Line 108: | Line 108: | ||
: Your character has a strong bias against or for a certain social group to the exclusion of others of the same type. | : Your character has a strong bias against or for a certain social group to the exclusion of others of the same type. | ||
: ''May be resolved with long term effort. No logs required.'' | : ''May be resolved with long term effort. No logs required.'' | ||
+ | |} | ||
+ | |||
+ | ===Mystical=== | ||
+ | {| width="100%" | ||
+ | |- | ||
+ | |colspan="2" align=left valign=top width=50% | | ||
+ | * Flaw - Essence Vessel -• (Book of Spirits p.111) | ||
+ | : Your character contains the soul of a powerful spirit/neutral residual Essence, which will release upon the character's death. You receive unwelcome Spirit attention. | ||
+ | : ''May be resolved by dying.'' | ||
+ | |||
+ | |colspan="2" align=left valign=top | | ||
|} | |} | ||
===Physical=== | ===Physical=== | ||
+ | {| width="100%" | ||
+ | |- | ||
+ | |colspan="2" align=left valign=top width=50% | | ||
* Flaw - Cannibalism -• (RoS p.98) | * Flaw - Cannibalism -• (RoS p.98) | ||
: Your character has developed a taste for human flesh. It isn't quite an addiction, but it is a strong preference and influences your actions. | : Your character has developed a taste for human flesh. It isn't quite an addiction, but it is a strong preference and influences your actions. | ||
Line 121: | Line 135: | ||
* Flaw - Deformity -• (WoD p.219) | * Flaw - Deformity -• (WoD p.219) | ||
: Your character has a misshapen limb, terribly visible scar or some other physical affliction which might cause revulsion in others. You suffer a -2 penalty on Social rolls with new acquaintances. | : Your character has a misshapen limb, terribly visible scar or some other physical affliction which might cause revulsion in others. You suffer a -2 penalty on Social rolls with new acquaintances. | ||
+ | : ''May or may not be resolved, depending upon plastic surgery.'' | ||
− | * Flaw - | + | * Flaw - Dietary Restriction (?) |
− | + | : Your character can't eat certain foods without suffering some form of penalty. This could be food allergies, or perhaps renal failure, or any other medical/social/religious reason. | |
+ | : ''May or may not be resolved, depending on the nature of the restriction.'' | ||
+ | * Flaw - Dwarf -• (WoD p.219) | ||
+ | : Your character's adult Size is 4. Unlike Small-Framed, your character legitimately suffers from dwarfism, with shorter limbs and all social stigmas included. You also have one fewer health box. | ||
+ | : ''May not be resolved.'' | ||
+ | |colspan="2" align=left valign=top | | ||
* Flaw - Hard of Hearing -• (WoD p.219) | * Flaw - Hard of Hearing -• (WoD p.219) | ||
− | + | : Your character's hearing is very poor. Apply a -2 penalty to any hearing-based perception rolls. This specifically does not grant +activity points unless the hearing loss caused you notable trouble, such as missing the sound of a car pulling up nearby when you were about to cross the street. | |
+ | : ''May or may not be resolved, depending upon how it was received.'' | ||
* Flaw - Lame -• (WoD p.219) | * Flaw - Lame -• (WoD p.219) | ||
− | + | : Your character has a leg or foot condition that impedes his movement, slowing him down. Your basic Speed factor is 2 instead of 5 (Strength + Dexterity + 2 = your new Speed). As with poor hearing, you do not get a +activity unless this slow speed caused you story-worthy problems to overcome. | |
+ | : ''May or may not be resolved, depending upon how it was received.'' | ||
* Flaw - Mute -• (WoD p.219) | * Flaw - Mute -• (WoD p.219) | ||
+ | : Your character cannot speak and must communicate through other means. | ||
+ | : ''May or may not be resolved, depending upon how it was received.'' | ||
+ | * Flaw - One Arm -• (WoD p.219) | ||
+ | : Your character is missing an arm. At ST discretion, tasks which normally require two arms take twice as long to perform, or are simply impossible. Take a -3 penalty to complete challenging tasks in a normal amount of time. | ||
+ | : ''May not be resolved, but getting a prosthetic can reduce the penalty to -1, while a token limb removes the penalty altogether.'' | ||
− | * Flaw | + | * Flaw - One Eye -• (WoD p.219) |
+ | : Your character is missing an eye. She has no real depth perception, so all penalties for ranged attacks are doubled. Rolls in heavy traffic require the /weak modifier in +roll (no-again and ones (1) rolled subtract from successes). | ||
+ | : ''May not be resolved, though a token limb may remove the penalties involved, depending on its purpose and construction.'' | ||
+ | |||
+ | * Flaw - Poor Sight -• (WoD p.219) | ||
+ | : Your character's sight isn't great. Apply a -2 penalty to any sight-based perception rolls. See hearing for +activity note. | ||
+ | : ''May not be resolved, though wearing glasses can remove the penalty.'' | ||
+ | |} | ||
===Social=== | ===Social=== | ||
+ | * Flaw - Aloof -• (WoD p.219) | ||
+ | : Your character holds herself aloof from others. She is uncomfortable being the center of attention, or simply doesn't enjoy the company of other people for one reason or another. +Activity is gained when this avoidance causes you to miss out on potential rewards. | ||
+ | : ''May be resolved over time. No logs required.'' | ||
+ | |||
+ | * Flaw - Behavior Blind -• (WoD p.219) | ||
+ | : Your character doesn't really understand human behavior and is blind to common social cues/other people's basic feelings, doesn't know if people are being sarcastic, or if they're bored with him, etc. Buying up the Empathy skill can allow you to successfully gauge someone's emotional response with a successful roll to compensate for this flaw. | ||
+ | : ''May be resolved over time. No logs required.'' | ||
+ | |||
+ | * Flaw - Dishonorably Discharged -• (Dogs of War p.40) | ||
+ | : Cannot purchase Allies, Contacts or Status related to military services. Your character gains the effect of the Notoriety Flaw among ex-service members. | ||
+ | : ''May not be resolved.'' | ||
+ | |||
+ | * Flaw - Embarrassing Secret -• (WoD p.219) | ||
+ | : Your character has a deep dark secret which would result in shame or ostracism from her peers if anyone found out. +Activity is gained if your efforts to keep this secret somehow cause significant stumbling-blocks for something else you're doing. If the secret gets out in a wide public way, you may exchange this Flaw for Notoriety instead. | ||
+ | : ''May or may not be resolved, depending on the nature of the secret and potential notoriety.'' | ||
+ | |||
+ | * Flaw - Enemy -• (?) | ||
+ | : Your character has an enemy of some sort who goes out of their way to block him or injure him. Gain an +activity point any time this enemy actively causes problems for your character. | ||
+ | : ''May be resolved by losing the enemy, whether to death or by persuading them to your side.'' | ||
+ | |||
+ | * Flaw - Expectations -• (Lords Over the Damned: Ventrue p.107) | ||
+ | : Your character has rigid expectations, be they of himself or others, that don't exactly fit reality. You suffer social penalties when interacting with others outside of that framework. | ||
+ | : ''May be resolved over time if your character's opinions change.'' | ||
+ | |||
+ | * Flaw - Fealty -• (Damnation City p.199) | ||
+ | : Your character has a master who makes decisions for her. Any time you obey your master's orders at the expense of acting on your own opinions or wishes, it is worthy of +activity. | ||
+ | : ''May be resolved by ditching the master, though that may have its own consequences...'' | ||
+ | |||
+ | * Flaw - Lost Love -• (Ancient Mysteries p.69) | ||
+ | : Your character was deeply in love with someone earlier in life, but lost them. Anything reminding you of that situation causes a -2 penalty on all rolls until you can escape the situation. | ||
+ | : ''May be resolved over time via roleplay.'' | ||
+ | |||
+ | * Flaw - Notoriety -• (WoD p.219) | ||
+ | : Your character is notorious for doing something; this is the inverse of Fame. If you are recognized for what you did, you suffer negative reactions from others, who may no longer want anything to do with you. | ||
+ | : ''May be resolved over time via roleplay.'' | ||
+ | |||
+ | * Flaw - Racist/Sexist -• (WoD p.219) | ||
+ | : Your character has biased opinions of other races, genders, gender-preference groups or cultures. He feels so strongly about it that he has a tough time staying silent when the subject comes up, even if someone in that group is right in front of him, or thoughtlessly makes comments which will make others want to pummel his face for being a jerk. You know. A mechanical excuse to be an arse. | ||
+ | : ''May be resolved over time if the character has a change of heart.'' | ||
+ | |||
+ | * Flaw - Speech Impediment -• (WoD p.219) | ||
+ | : Your character can't speak properly, be it from a lisp, stutter or a wound of some sort causing damage to the mouth/throat/brain. This Flaw should be RPed every time your character speaks. | ||
+ | : ''May or may not be resolved, depending on the nature of the cause.'' | ||
+ | |||
* Flaw - True Tongue -• (RoS p.99) | * Flaw - True Tongue -• (RoS p.99) | ||
: Your character is a horrible liar. People he lies to, for whatever reason, can just tell he is deceiving them or omitting something they should know. | : Your character is a horrible liar. People he lies to, for whatever reason, can just tell he is deceiving them or omitting something they should know. | ||
: ''May not be resolved.'' | : ''May not be resolved.'' | ||
+ | |||
* Flaw - Untrustworthy -• (RoS p.99) | * Flaw - Untrustworthy -• (RoS p.99) | ||
: Something about your character engenders suspicion in others, be it shifty eyes, or bad rumours spread about her past. All rolls for Persuasion, Socialize or any challenge using Manipulation are at a -2 penalty. | : Something about your character engenders suspicion in others, be it shifty eyes, or bad rumours spread about her past. All rolls for Persuasion, Socialize or any challenge using Manipulation are at a -2 penalty. |
Revision as of 12:20, 8 September 2016
Flaws
As Fate's Harvest is not using the full Conditions system created for GMC, flaws, rather than persistent conditions, are the mechanical means of declaring negative aspects of your character which hinder him in some way.
Certain flaws may only be taken by Changeling characters. These are separately listed below.
Each flaw below includes a brief summary of its effects as well as the book and page number of its source. Flaws are written as they are required to be entered when attempting to purchase them via +xps/job. A value of -1 is represented as -•, while -2 is -••, -3 is -••• etc. Means to resolve each flaw are included in italics below the description text.
Should you find any of the persistent conditions from GMC particularly delectable and wish to suffer it, please send up a +req/pitch to staff to suggest adding it to the list of available flaws.
See House Rules/Flaws for our House Rules.
Contents
Changeling Flaws
Mental
|
|
Mystical
|
|
Physical
|
|
Social
|
Universal Flaws
Derangements
Mechanically, these are set on your +sheet as 'FLAW - DERANGEMENT (type of derangement)'. When requesting a derangement or setting one during CG, please remember to include the type.
Mental
|
|
Mystical
|
Physical
|
|
Social
- Flaw - Aloof -• (WoD p.219)
- Your character holds herself aloof from others. She is uncomfortable being the center of attention, or simply doesn't enjoy the company of other people for one reason or another. +Activity is gained when this avoidance causes you to miss out on potential rewards.
- May be resolved over time. No logs required.
- Flaw - Behavior Blind -• (WoD p.219)
- Your character doesn't really understand human behavior and is blind to common social cues/other people's basic feelings, doesn't know if people are being sarcastic, or if they're bored with him, etc. Buying up the Empathy skill can allow you to successfully gauge someone's emotional response with a successful roll to compensate for this flaw.
- May be resolved over time. No logs required.
- Flaw - Dishonorably Discharged -• (Dogs of War p.40)
- Cannot purchase Allies, Contacts or Status related to military services. Your character gains the effect of the Notoriety Flaw among ex-service members.
- May not be resolved.
- Flaw - Embarrassing Secret -• (WoD p.219)
- Your character has a deep dark secret which would result in shame or ostracism from her peers if anyone found out. +Activity is gained if your efforts to keep this secret somehow cause significant stumbling-blocks for something else you're doing. If the secret gets out in a wide public way, you may exchange this Flaw for Notoriety instead.
- May or may not be resolved, depending on the nature of the secret and potential notoriety.
- Flaw - Enemy -• (?)
- Your character has an enemy of some sort who goes out of their way to block him or injure him. Gain an +activity point any time this enemy actively causes problems for your character.
- May be resolved by losing the enemy, whether to death or by persuading them to your side.
- Flaw - Expectations -• (Lords Over the Damned: Ventrue p.107)
- Your character has rigid expectations, be they of himself or others, that don't exactly fit reality. You suffer social penalties when interacting with others outside of that framework.
- May be resolved over time if your character's opinions change.
- Flaw - Fealty -• (Damnation City p.199)
- Your character has a master who makes decisions for her. Any time you obey your master's orders at the expense of acting on your own opinions or wishes, it is worthy of +activity.
- May be resolved by ditching the master, though that may have its own consequences...
- Flaw - Lost Love -• (Ancient Mysteries p.69)
- Your character was deeply in love with someone earlier in life, but lost them. Anything reminding you of that situation causes a -2 penalty on all rolls until you can escape the situation.
- May be resolved over time via roleplay.
- Flaw - Notoriety -• (WoD p.219)
- Your character is notorious for doing something; this is the inverse of Fame. If you are recognized for what you did, you suffer negative reactions from others, who may no longer want anything to do with you.
- May be resolved over time via roleplay.
- Flaw - Racist/Sexist -• (WoD p.219)
- Your character has biased opinions of other races, genders, gender-preference groups or cultures. He feels so strongly about it that he has a tough time staying silent when the subject comes up, even if someone in that group is right in front of him, or thoughtlessly makes comments which will make others want to pummel his face for being a jerk. You know. A mechanical excuse to be an arse.
- May be resolved over time if the character has a change of heart.
- Flaw - Speech Impediment -• (WoD p.219)
- Your character can't speak properly, be it from a lisp, stutter or a wound of some sort causing damage to the mouth/throat/brain. This Flaw should be RPed every time your character speaks.
- May or may not be resolved, depending on the nature of the cause.
- Flaw - True Tongue -• (RoS p.99)
- Your character is a horrible liar. People he lies to, for whatever reason, can just tell he is deceiving them or omitting something they should know.
- May not be resolved.
- Flaw - Untrustworthy -• (RoS p.99)
- Something about your character engenders suspicion in others, be it shifty eyes, or bad rumours spread about her past. All rolls for Persuasion, Socialize or any challenge using Manipulation are at a -2 penalty.
- May or may not be resolved with effort, depending on type of untrustworthiness chosen.