Difference between revisions of "Wild Roses"

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Blurb about who the Roses are and their history in the area.
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The Wild Roses have grown for as long as anyone can remember. Well, for as long as any Lost can remember. The market has been serving the local Lost community for generations, and in all it's existence, has never proven a major issue for the Lost of Tamarack Falls. Of course, it is located on the East Bank trod. Getting to the market and leaving is always a risk. But once inside, so long as the rules are followed, safety is nearly assured. At least, safety from briarwolves. More than a few traders have came through and lost something far more precious than the skin off their back.
Include the Brian Froud picture of the pixies which inspired the troupe!
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And the Nick Cave song! Include inspiration.
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==Location==
 
==Location==
 +
Located on the very north end of the East Bank Trod, the Wild Roses Grow in a clear surrounded by thick trees, impossibly thick thorns, and a wall that no one has ever managed to approach to say what might be on the other side.
 +
 +
Broad, tangled bushes of pink wild roses delimit the edges of the market proper, aided by a sparkling stream on one side, towering trees upon another and a tall, meandering fence toward the back behind which the off-limit hob village hides. The sun always shines Where the Wild Roses Grow, and so the market never closes, the grand bazaar open around the clock.
 +
 +
Serpentine avenues, some wide and others narrow, wind around permanent structures, ambulatory carts and make-shift stalls thrown together at a moment's notice. The availability of goods and services at any given moment depends entirely upon the whim of the marketeers who operate the various booths and businesses. Though the hobs of the Wild Roses come in a variety of shapes and sizes, they all possess an odd family resemblance in their pixie-like features, their elongated limbs and their earthy skintones.
 +
 +
Every path filters eventually to either the exit back out to the Woodheart Fork or the open green in the center of the grand fair. The stage in the middle of the clearing plays host to odd musical or theatrical acts, bizarre burlesque, demonstrations of goods and services and, at least once a week, a slave auction.
 +
 
H18 is redirected here.
 
H18 is redirected here.
Description of the crossroads and how to get to the market. Mention of the off-limit places.
 
 
==Rules==
 
==Rules==
 
* '''No Violence''': No fighting of any sort is to occur on Wild Roses property.
 
* '''No Violence''': No fighting of any sort is to occur on Wild Roses property.
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===Lady Day===
 
===Lady Day===
 
:'''Role:''' Matriarch, Leader, Baroness of the Lesser Ones
 
:'''Role:''' Matriarch, Leader, Baroness of the Lesser Ones
:'''About:''' (Should include rumors about why this Changeling is leading these hobgoblins.)
+
:'''About:''' The Lady Day is more rumor and legend than she is reality. Her presence in the market is fleeting and infrequent, and when she does pass through, she comes with a certain radiance that makes it hard to focus on anything but the awe that comes with her. Few have met her directly, fewer yet have dealt with her, and the rumors state you'll need to do something for her to so much as to get an audience, to ask for what you actually want. All the mystery is made worse by the rumor that she is, supposedly, not actually a hob, but Lost.
:'''Appearance:''' (Fairest, Sidhe-like, with a radiant mantle.)
+
:'''Appearance:''' Long, lean, and radiant, she is truly the Fairest in the land. The Lady Day glows, so much so that it's hard to tell where her flesh ends and the light begins. And it is flesh (or whatever it is) that is on display, for the lady's only clothes are sheer garments that hang from her form so perfectly. She also sports ephemeral wings, with glowing fairy dust perpetually falling away from them.
 
:'''Wares:''' Impossibilities.
 
:'''Wares:''' Impossibilities.
 
:'''Wants:''' Favors, in advance.
 
:'''Wants:''' Favors, in advance.
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===River Roses===
 
===River Roses===
 
:'''Role:''' Security, Enforcement
 
:'''Role:''' Security, Enforcement
:'''About:''' (Lore about the actual roses which grow along the riverbank.)
+
:'''About:''' The River Roses grow along the banks of stream and in a perimeter around Where The Wild Roses Grow. These seemingly innocuous rose bushes are anything but, tasked with not only dealing as marketeers but also defending the market. They can speak, they can barter, and they surely can thoroughly lacerate anyone that tries to cross them with ill-intent. What they are exactly - hobs? sentient plants? something else? - remains a mystery.
:'''Appearance:''' (These are the actual rose bushes. Yes, they're sentient, not merely psychoactive.)
+
:'''Appearance:''' Each rose bush is unique. Some are a mere foot high, while others climb to twice the height of a normal human. Their leaves are a wide variety of greens, and the flowers that grow range from the absolute palest of pinks to the darkest of reds.
 
:'''Wares:''' Death; disposal; roses; bones; perfume.
 
:'''Wares:''' Death; disposal; roses; bones; perfume.
 
:'''Wants:''' Safety; sugar; water from far away sources.
 
:'''Wants:''' Safety; sugar; water from far away sources.
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:'''Role:''' Security, Enforcement, Merchants
 
:'''Role:''' Security, Enforcement, Merchants
 
:'''About:''' Helpful market security! They want well-behaved guests to feel comfortable and come back. They always wear a smile, even when dispensing justice.
 
:'''About:''' Helpful market security! They want well-behaved guests to feel comfortable and come back. They always wear a smile, even when dispensing justice.
:'''Appearance:''' (Hobs who are, wear, paint or dye themselves the same pink as the roses. All shapes and sizes. Should include a basic description of the pixie-hobs somewhere.)
+
:'''Appearance:''' Hobs who are, wear, paint or dye themselves the same pink as the roses. All shapes and sizes. They share the same pixie-like family resemblance with the rest of the Wild Roses.
 
:'''Wares:''' Information, assistance; slaves (competitors, people who broke the rules or broke deals).
 
:'''Wares:''' Information, assistance; slaves (competitors, people who broke the rules or broke deals).
 
:'''Wants:''' Obedience, compliance; information, power and resources which will benefit the family; favors.
 
:'''Wants:''' Obedience, compliance; information, power and resources which will benefit the family; favors.
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===Badb Catha===
 
===Badb Catha===
 
:'''Role:''' Merchant, Warrior, Wise Woman
 
:'''Role:''' Merchant, Warrior, Wise Woman
:'''About:'''  
+
:'''About:''' Badb Catha is far too old to hear another foolish story. Whatever it is, she's heard it before, she's seen it before, and she's uninterested. That means anyone seeking to deal with her is going to have to do something to get her attention. Prepare for griping and complaining and an ill-temper.
 
:'''Appearance:''' Withered, bony, spindly limbs, beak-like nose, with black feathers in her wild green-white hair.
 
:'''Appearance:''' Withered, bony, spindly limbs, beak-like nose, with black feathers in her wild green-white hair.
 
:'''Wares:''' Weapons, especially bladed; games of chance; games of skill; contracts involving games, luck, battle.
 
:'''Wares:''' Weapons, especially bladed; games of chance; games of skill; contracts involving games, luck, battle.
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===Suzy Two-Eyes===
 
===Suzy Two-Eyes===
 
:'''Role:''' Merchant
 
:'''Role:''' Merchant
:'''About:'''  
+
:'''About:''' It would be that one must lose an eye to gain an eye. Suzy Two-Eyes surely learned that. That is, at least, the story told around the Market. She sold that eye - the one is now foggy white and useless - to gain the one above it, the one that lets her see into the future. Supposedly. She is generally good-natured, and usually eager to deal. She needs someone to hear her prophecies!
 
:'''Appearance:''' Actually three-eyed, third eye on her forehead, but her left eye has been injured and blinded. Brown-skinned, youthful, spry.
 
:'''Appearance:''' Actually three-eyed, third eye on her forehead, but her left eye has been injured and blinded. Brown-skinned, youthful, spry.
 
:'''Wares:''' Secrets, information, blackmail material, incriminating evidence, memories, divinations.
 
:'''Wares:''' Secrets, information, blackmail material, incriminating evidence, memories, divinations.
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===Gorge===
 
===Gorge===
 
:'''Role:''' Merchant, Food Vendor
 
:'''Role:''' Merchant, Food Vendor
:'''About:'''  
+
:'''About:''' Gorge is easily the most friendly of the Wild Roses, and a frequent stop of anyone visiting. Go see Gorge, trade some strange food, and you'll surely get a feel for the state of affairs at the Wild Roses. Just don't ask for too many details, because he doesn't have them.
 
:'''Appearance:''' Large, furry, one-toothed, brown-eyed, friendly-faced, horned, laidback, fairly clean.
 
:'''Appearance:''' Large, furry, one-toothed, brown-eyed, friendly-faced, horned, laidback, fairly clean.
 
:'''Wares:''' Gewgaws, trifles, occasionally hedgefruit and unusual foods.
 
:'''Wares:''' Gewgaws, trifles, occasionally hedgefruit and unusual foods.
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===Prickle & Spitz===
 
===Prickle & Spitz===
 
:'''Role:''' Merchants
 
:'''Role:''' Merchants
:'''About:'''  
+
:'''About:''' The pair - brother and sister, it's said - deal in things lost and things found. The result is a near perpetual drifting to and from reality, speaking in cryptic language, and more than occasionally, making no sense whatsoever. Simple deals with the two are easy, but things more complex, things only they could possibly have, is usually a great strain.
 
:'''Appearance:''' Prickle is long-nosed, long-eared, brown and spiny-backed, like a hedgehog with human limbs; Spitz is pink-skinned, blue-eyed, web-toed, tatter-winged, finned and small.
 
:'''Appearance:''' Prickle is long-nosed, long-eared, brown and spiny-backed, like a hedgehog with human limbs; Spitz is pink-skinned, blue-eyed, web-toed, tatter-winged, finned and small.
 
:'''Wares:''' Lost things, tokens of all sorts, trifles, component parts, random junk.  
 
:'''Wares:''' Lost things, tokens of all sorts, trifles, component parts, random junk.  

Revision as of 04:04, 21 May 2017

Where the Wild Roses Grow

The Wild Roses have grown for as long as anyone can remember. Well, for as long as any Lost can remember. The market has been serving the local Lost community for generations, and in all it's existence, has never proven a major issue for the Lost of Tamarack Falls. Of course, it is located on the East Bank trod. Getting to the market and leaving is always a risk. But once inside, so long as the rules are followed, safety is nearly assured. At least, safety from briarwolves. More than a few traders have came through and lost something far more precious than the skin off their back.

Location

Located on the very north end of the East Bank Trod, the Wild Roses Grow in a clear surrounded by thick trees, impossibly thick thorns, and a wall that no one has ever managed to approach to say what might be on the other side.

Broad, tangled bushes of pink wild roses delimit the edges of the market proper, aided by a sparkling stream on one side, towering trees upon another and a tall, meandering fence toward the back behind which the off-limit hob village hides. The sun always shines Where the Wild Roses Grow, and so the market never closes, the grand bazaar open around the clock.

Serpentine avenues, some wide and others narrow, wind around permanent structures, ambulatory carts and make-shift stalls thrown together at a moment's notice. The availability of goods and services at any given moment depends entirely upon the whim of the marketeers who operate the various booths and businesses. Though the hobs of the Wild Roses come in a variety of shapes and sizes, they all possess an odd family resemblance in their pixie-like features, their elongated limbs and their earthy skintones.

Every path filters eventually to either the exit back out to the Woodheart Fork or the open green in the center of the grand fair. The stage in the middle of the clearing plays host to odd musical or theatrical acts, bizarre burlesque, demonstrations of goods and services and, at least once a week, a slave auction.

H18 is redirected here.

Rules

  • No Violence: No fighting of any sort is to occur on Wild Roses property.
  • No Refunds: No refunds will be given once a deal is complete. If you wish to renegotiate a completed deal, you will need to initiate a new deal.
  • No Competition: No one but the Wild Roses may conduct commerce on Wild Roses property. Marketeers wishing to work in the local area are Strongly Encouraged to discuss arrangements with the Wild Roses before setting up shop.
  • No Roses: No one but the Wild Roses are permitted to wear roses or rose-colored clothing. This color--shades of pink ranging from fair to deep--and these flowers are reserved for staff and security.
  • No Welching: No backing out of a deal once a deal is done. Failure to honor a deal, either by client or merchant, will be dealt with harshly.
  • Truth in Advertising: Everything spoken about a particular good or service must be true to the letter. Everything sold by the Wild Roses is as advertised; we expect the same of our patrons and will not look kindly on those who speak untruly about their half of any given deal.
  • Honor the Lady: Always offer tokens of respect--whether in word, deed or goods--to the Lady Day should you cross paths.

WildRoses.jpg
"Do you know where the wild roses grow
so sweet and scarlet and free?"

Notable Folks

Lady Day

Role: Matriarch, Leader, Baroness of the Lesser Ones
About: The Lady Day is more rumor and legend than she is reality. Her presence in the market is fleeting and infrequent, and when she does pass through, she comes with a certain radiance that makes it hard to focus on anything but the awe that comes with her. Few have met her directly, fewer yet have dealt with her, and the rumors state you'll need to do something for her to so much as to get an audience, to ask for what you actually want. All the mystery is made worse by the rumor that she is, supposedly, not actually a hob, but Lost.
Appearance: Long, lean, and radiant, she is truly the Fairest in the land. The Lady Day glows, so much so that it's hard to tell where her flesh ends and the light begins. And it is flesh (or whatever it is) that is on display, for the lady's only clothes are sheer garments that hang from her form so perfectly. She also sports ephemeral wings, with glowing fairy dust perpetually falling away from them.
Wares: Impossibilities.
Wants: Favors, in advance.

River Roses

Role: Security, Enforcement
About: The River Roses grow along the banks of stream and in a perimeter around Where The Wild Roses Grow. These seemingly innocuous rose bushes are anything but, tasked with not only dealing as marketeers but also defending the market. They can speak, they can barter, and they surely can thoroughly lacerate anyone that tries to cross them with ill-intent. What they are exactly - hobs? sentient plants? something else? - remains a mystery.
Appearance: Each rose bush is unique. Some are a mere foot high, while others climb to twice the height of a normal human. Their leaves are a wide variety of greens, and the flowers that grow range from the absolute palest of pinks to the darkest of reds.
Wares: Death; disposal; roses; bones; perfume.
Wants: Safety; sugar; water from far away sources.

Rose Wardens

Role: Security, Enforcement, Merchants
About: Helpful market security! They want well-behaved guests to feel comfortable and come back. They always wear a smile, even when dispensing justice.
Appearance: Hobs who are, wear, paint or dye themselves the same pink as the roses. All shapes and sizes. They share the same pixie-like family resemblance with the rest of the Wild Roses.
Wares: Information, assistance; slaves (competitors, people who broke the rules or broke deals).
Wants: Obedience, compliance; information, power and resources which will benefit the family; favors.

Badb Catha

Role: Merchant, Warrior, Wise Woman
About: Badb Catha is far too old to hear another foolish story. Whatever it is, she's heard it before, she's seen it before, and she's uninterested. That means anyone seeking to deal with her is going to have to do something to get her attention. Prepare for griping and complaining and an ill-temper.
Appearance: Withered, bony, spindly limbs, beak-like nose, with black feathers in her wild green-white hair.
Wares: Weapons, especially bladed; games of chance; games of skill; contracts involving games, luck, battle.
Wants: Eyes, bones, especially knucklebones, sinew, dice, bladed weapons, sharp and shiny things.

Suzy Two-Eyes

Role: Merchant
About: It would be that one must lose an eye to gain an eye. Suzy Two-Eyes surely learned that. That is, at least, the story told around the Market. She sold that eye - the one is now foggy white and useless - to gain the one above it, the one that lets her see into the future. Supposedly. She is generally good-natured, and usually eager to deal. She needs someone to hear her prophecies!
Appearance: Actually three-eyed, third eye on her forehead, but her left eye has been injured and blinded. Brown-skinned, youthful, spry.
Wares: Secrets, information, blackmail material, incriminating evidence, memories, divinations.
Wants: Secrets, blackmail material, evidence, memories; weird quests to satisfy her foretellings.

Wanda'a

Role: Merchant, Pawn Broker
About: Functions as a pawn shop. Will purchase anything on a temporary basis. Pledges to hold items for a certain period of time before reselling. Means of gaining temporary access to contracts/goods.
Appearance: Tall and thin with a very deep, masculine voice. Brown-skinned, round-featured. Plump cheeks. Old and possibly wise. Tall pointy hat.
Wares: Anything and everything. Temporary access to powerful items and contracts.
Wants: Anything and everything.

Gorge

Role: Merchant, Food Vendor
About: Gorge is easily the most friendly of the Wild Roses, and a frequent stop of anyone visiting. Go see Gorge, trade some strange food, and you'll surely get a feel for the state of affairs at the Wild Roses. Just don't ask for too many details, because he doesn't have them.
Appearance: Large, furry, one-toothed, brown-eyed, friendly-faced, horned, laidback, fairly clean.
Wares: Gewgaws, trifles, occasionally hedgefruit and unusual foods.
Wants: Fast food, junk food, beer, soda.

Prickle & Spitz

Role: Merchants
About: The pair - brother and sister, it's said - deal in things lost and things found. The result is a near perpetual drifting to and from reality, speaking in cryptic language, and more than occasionally, making no sense whatsoever. Simple deals with the two are easy, but things more complex, things only they could possibly have, is usually a great strain.
Appearance: Prickle is long-nosed, long-eared, brown and spiny-backed, like a hedgehog with human limbs; Spitz is pink-skinned, blue-eyed, web-toed, tatter-winged, finned and small.
Wares: Lost things, tokens of all sorts, trifles, component parts, random junk.
Wants: The most valuable thing the buyer is currently carrying.