Talk:Annapurna

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Revision as of 23:24, 5 September 2018 by Matterhorn (Talk | contribs) (Your Name Here)

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The template below is to be used during events. Annapurna will inform you whether or not this information will be necessary to provide.

Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.


Template

[TEMPLATE: DO NOT EDIT; use the ones below]

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else


Weaver

  • Attributes: Wits 3, Composure 2, Resolve 4
  • [Power Stat]: 7
  • Clarity/Perception Modifier: 4/-1
  • Defense: 7
  • Brawl Defense (if applicable): 7
  • Weaponry Defense (if applicable): 7
  • Armor: 1/3
  • Bonuses: +1 (Persuasion, Streetwise, Subterfuge, Empathy, Politics), +5 Stealth (Smoke 3), +3 Presence, +3 Intimidation
  • Merits: Trained Observer 1, Gentrified Bearing 4, Lethal Mien 2, Striking Mien 2 (Predatory), Unobtrusive 3
  • Relevant Contracts: Misdeed 5, Smoke 1, Smoke 2, Smoke 3
  • Equipment: First Aid Kit, Rope
    • Weapons: Light Pistol
      • Damage: 1
      • Init Penalty: 0
  • Anything Else: Anything else

Your Name Here

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else


Your Name Here

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else


Count

  • Attributes: Wits 4, Composure 4, Resolve 4
  • [Power Stat]: 5
  • Clarity/Perception Modifier: #/#
  • Defense: 8 -2
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: 3/5
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: iron skin, marksman 4, firefight 1, CqC 1, kuno matai 1,
  • Relevant Contracts:
  • Equipment: Survival kit, First Aid Kit,
    • Weapons: Assault Rifle, Dead god gun, claws TEETH
      • Damage:
      • Init Penalty:
  • Anything Else: HBC's, Fucker and Damnit

Your Name Here

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else


Charlie

  • Attributes: Wits 3, Composure 4, Resolve 4
  • [Power Stat]: MOAR POWAH (Got nuttin)
  • Clarity/Perception Modifier: 0/0
  • Defense: 5
  • Brawl Defense (if applicable): 5
  • Weaponry Defense (if applicable): 5
  • Armor: 0/0
  • Bonuses: 0
  • Merits: PT (Occult, Medicine, Crafts), Omen Sensitivity, Eye for the Strange, All the Pyro, Biokinesis, Psychic healing, Plant Empathy, Double Jointed, Ambidex.
  • Relevant Contracts: 0
  • Equipment:
    • Weapons:
      • Damage:
      • Init Penalty:
  • Anything Else: