Difference between revisions of "Talk:Annapurna"

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* '''Bonuses''': (Pledges, Pacts, Ect)
 
* '''Bonuses''': (Pledges, Pacts, Ect)
 
* '''Merits''':  Fighting Finesse, Perfect Stillness, Direction Sense, Trained Observer
 
* '''Merits''':  Fighting Finesse, Perfect Stillness, Direction Sense, Trained Observer
* '''Relevant Contracts''': Blessing of Perfection (Speargun), Wizened Blessing, Genius of Creation (Poison/Sedative)
+
* '''Relevant Contracts''': Tatterdemalion's Workshop (Spider Chair), Wizened Blessing, Genius of Creation (Poison and Antidote)
* '''Equipment''': Snacks 'n drinks, Jennystones, 4 magic fireworks, Flak Vest, towel, wetsuit, flippers, headlamp.   
+
* '''Equipment''': Snacks 'n drinks, Jennystones, 4 magic fireworks, Flak Vest, headlamp, trap kit.   
** '''Weapons''':  Spear gun, Thornapple Dagger x2, bangstick.   
+
** '''Weapons''':  Repeating crossbow, Thornapple Dagger x2, bangstick, pistol.   
 
*** '''Damage''':   
 
*** '''Damage''':   
 
*** '''Init Penalty''':
 
*** '''Init Penalty''':
Line 47: Line 47:
 
<hr>
 
<hr>
  
=== Hien ===
+
=== Marian ===
 +
 
 +
 
 +
* '''Attributes''': Wits 3, Composure 3, Resolve 3
 +
* '''[Power Stat]''': 3
 +
* '''Clarity/Perception Modifier''': 0/+2 (Danger Sense) / 8-again (Trained Observer 3)
 +
* '''Defense''': 8 (6 w/ Full Riot Gear) 
 +
* '''Brawl Defense''' (if applicable): #
 +
* '''Weaponry Defense''' (if applicable): #
 +
* '''Armor''': 3/5
 +
* '''Bonuses''': +3 Stealth checks (Smoke 3); +3 on rolls requiring precise timing (Telluric passive blessing); Once per scene, roll Wits + Occult (plus appropriate modifiers) to make use of the Clairvoyance merit (Telluric active blessing); +1 to Initiative and Defense and make reflexive Perception check to detect ambush one round before attack (Oracle passive blessing); 1/day, apply /rote to a single roll for either self or another. Benefit fades if not used within 24 hours (Oracle active blessing)
 +
* '''Merits''':  Are of Expertise (Firearms.Bow / Weaponry.Quarterstaff), Direction Sense, Fast Reflexes 3, Fighting Finesse (Quarterstaff), Outdoorsman, Parkour 5, Perfect Stillness; Bowmanship 4, Combat Archery 5, Marksmanship 4, Powered Projectile 4, Staff Fighting 4
 +
* '''Relevant Contracts''': Hearth 2, Smoke 5, Separation 4. Smoke 5, Wind 5
 +
* '''Equipment''':  (Bowstaff Token, Full Riot Gear, First Aid Kit, Superior Survival Kit)
 +
** '''Weapons''':  Bowstaff (can be changed from longbow (Damage: +3, Range: Medium, Capacity: Low, Init. Penalty: -4, Strength Req.: 3, Size: 4, Availability: 2) to quarterstaff (Damage +1, Initiative -1, Strength 2, Size 4, Availability 1, Knockdown, Reach, Two-Handed)
 +
*** '''Damage''':  Bowstaff (Longbow +3; Quarterstaff +1)
 +
*** '''Init Penalty''': 0 (longbow w/ Combat Archery 1) / -1 (quarterstaff)
 +
* '''Anything Else''': Anything else
 +
 
 +
<hr>
 +
 
 +
=== Alexander ===
 +
 
 +
 
 +
* '''Attributes''': Wits 3, Composure 1, Resolve 5
 +
* '''[Power Stat]''': 9
 +
* '''Clarity/Perception Modifier''': #/#
 +
* '''Defense''': 6 
 +
* '''Armor''': 5/5
 +
* '''Bonuses''':
 +
* '''Merits''':  Strength Perormance 4, Demolisher 3, Lethal Mien, Iron Stamina 3,
 +
* '''Relevant Contracts''': Stone 5, Eternal Summer 5
 +
* '''Equipment''': 
 +
** '''Weapons''': 
 +
*** '''Damage''': 
 +
*** '''Init Penalty''':
 +
* '''Anything Else''':
 +
 
 +
<hr>
 +
 
 +
=== Ariana ===
 +
 
 +
 
 +
* '''Attributes''': Wits 3, Composure 2, Resolve 3
 +
* '''[Power Stat]''': Wyrd 2
 +
* '''Clarity/Perception Modifier''': #/#
 +
* '''Defense''': 6 
 +
* '''Brawl Defense''' (if applicable): #
 +
* '''Weaponry Defense''' (if applicable): #
 +
* '''Armor''': #/#
 +
* '''Bonuses''': Wilds 1, Separation 1
 +
* '''Merits''':  Rigid Mask, Fast Reflexes, Perfect Stillness
 +
* '''Relevant Contracts''':
 +
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
 +
** '''Weapons''':  (Weapons, including Magical Weapons)
 +
*** '''Damage''': 
 +
*** '''Init Penalty''':
 +
* '''Anything Else''': Anything else
 +
 
 +
<hr>
 +
 
 +
 
 +
 
 +
=== Alora ===
 +
 
 +
 
 +
* '''Attributes''': Wits 2, Composure 2, Resolve 2
 +
* '''[Power Stat]''': 1
 +
* '''Clarity/Perception Modifier''': #/4
 +
* '''Defense''': 4 
 +
* '''Brawl Defense''' (if applicable): #
 +
* '''Weaponry Defense''' (if applicable): #
 +
* '''Armor''':
 +
* '''Bonuses''':
 +
* '''Merits''': 
 +
* '''Relevant Contracts''':
 +
* '''Equipment''': 
 +
** '''Weapons''':  Short Bow
 +
*** '''Damage''':  Damage: +2
 +
*** '''Init Penalty''':
 +
* '''Anything Else''': Anything else
 +
 
 +
<hr>
 +
 
 +
=== Marcus ===
 +
 
 +
 
 +
* '''Attributes''': Wits 3, Composure 3, Resolve 3
 +
* '''[Power Stat]''': 9
 +
* '''Clarity/Perception Modifier''': 5/+1
 +
* '''Defense''': 10 + Modifiers for contract(s) such as Elegant Protection 
 +
* '''Brawl Defense''' (if applicable): 10
 +
* '''Weaponry Defense''' (if applicable): N/A
 +
* '''Armor''': 1/1 from Contract of Elements
 +
* '''Bonuses''': 8-Again Stealth kith/seeming, +2 L unarmed from Kith, +2 def applies to firearms from kith, +2 stealth from kith, 9-again intimidate from kith
 +
* '''Merits''':  Close Quarters Combat 4, Defensive Combat, Fighting Finesse, Hedge Duelist 5, Martial Arts 3, Street Fighting 3, Unarmed Defense
 +
* '''Relevant Contracts''': Elements, Wind, Mirror, Separation
 +
* '''Equipment''':  N/A
 +
** '''Weapons''':  N/A
 +
*** '''Damage''':  2L unarmed
 +
*** '''Init Penalty''': 0
 +
* '''Anything Else''': +4 init from Contracts of Mirror 3, Sight Bonuses from Contracts of Dread, Contract of Separations 1 active, Elements 2, 3, and 4 active.
 +
 
 +
<hr>
 +
 
 +
=== Max ===
 +
 
 +
 
 +
* '''Attributes''': Wits 5, Composure 3, Resolve 3
 +
* '''[Power Stat]''': #
 +
* '''Clarity/Perception Modifier''': #/#
 +
* '''Defense''': 8 
 +
* '''Brawl Defense''' (if applicable): #
 +
* '''Weaponry Defense''' (if applicable): #
 +
* '''Armor''': #/#
 +
* '''Bonuses''': (Pledges, Pacts, Etc.)
 +
* '''Merits''':  Danger Sense, Unseen Senses (True Fae, Hedge Gates), Trained Observer
 +
* '''Relevant Contracts''':
 +
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
 +
** '''Weapons''':  (Weapons, including Magical Weapons)
 +
*** '''Damage''': 
 +
*** '''Init Penalty''':
 +
* '''Anything Else''': Anything else
 +
 
 +
<hr>
 +
 
 +
=== YOUR NAME ===
 +
 
  
 
* '''Attributes''': Wits #, Composure #, Resolve #
 
* '''Attributes''': Wits #, Composure #, Resolve #
Line 67: Line 194:
 
<hr>
 
<hr>
  
 +
=== YOUR NAME ===
  
=== Zak ===
 
  
 
* '''Attributes''': Wits #, Composure #, Resolve #
 
* '''Attributes''': Wits #, Composure #, Resolve #
Line 88: Line 215:
 
<hr>
 
<hr>
  
=== Tally ===
+
 
 +
=== YOUR NAME ===
 +
 
  
 
* '''Attributes''': Wits #, Composure #, Resolve #
 
* '''Attributes''': Wits #, Composure #, Resolve #

Latest revision as of 22:58, 28 February 2020

The template below is to be used during events. Annapurna will inform you whether or not this information will be necessary to provide.

Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.


Template

[TEMPLATE: DO NOT EDIT; use the ones below]

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Etc.)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else


Widget

  • Attributes: Wits 3, Composure 2, Resolve 2
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: 6
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: 1/3 (Flak Vest 2/4)
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: Fighting Finesse, Perfect Stillness, Direction Sense, Trained Observer
  • Relevant Contracts: Tatterdemalion's Workshop (Spider Chair), Wizened Blessing, Genius of Creation (Poison and Antidote)
  • Equipment: Snacks 'n drinks, Jennystones, 4 magic fireworks, Flak Vest, headlamp, trap kit.
    • Weapons: Repeating crossbow, Thornapple Dagger x2, bangstick, pistol.
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else

Marian

  • Attributes: Wits 3, Composure 3, Resolve 3
  • [Power Stat]: 3
  • Clarity/Perception Modifier: 0/+2 (Danger Sense) / 8-again (Trained Observer 3)
  • Defense: 8 (6 w/ Full Riot Gear)
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: 3/5
  • Bonuses: +3 Stealth checks (Smoke 3); +3 on rolls requiring precise timing (Telluric passive blessing); Once per scene, roll Wits + Occult (plus appropriate modifiers) to make use of the Clairvoyance merit (Telluric active blessing); +1 to Initiative and Defense and make reflexive Perception check to detect ambush one round before attack (Oracle passive blessing); 1/day, apply /rote to a single roll for either self or another. Benefit fades if not used within 24 hours (Oracle active blessing)
  • Merits: Are of Expertise (Firearms.Bow / Weaponry.Quarterstaff), Direction Sense, Fast Reflexes 3, Fighting Finesse (Quarterstaff), Outdoorsman, Parkour 5, Perfect Stillness; Bowmanship 4, Combat Archery 5, Marksmanship 4, Powered Projectile 4, Staff Fighting 4
  • Relevant Contracts: Hearth 2, Smoke 5, Separation 4. Smoke 5, Wind 5
  • Equipment: (Bowstaff Token, Full Riot Gear, First Aid Kit, Superior Survival Kit)
    • Weapons: Bowstaff (can be changed from longbow (Damage: +3, Range: Medium, Capacity: Low, Init. Penalty: -4, Strength Req.: 3, Size: 4, Availability: 2) to quarterstaff (Damage +1, Initiative -1, Strength 2, Size 4, Availability 1, Knockdown, Reach, Two-Handed)
      • Damage: Bowstaff (Longbow +3; Quarterstaff +1)
      • Init Penalty: 0 (longbow w/ Combat Archery 1) / -1 (quarterstaff)
  • Anything Else: Anything else

Alexander

  • Attributes: Wits 3, Composure 1, Resolve 5
  • [Power Stat]: 9
  • Clarity/Perception Modifier: #/#
  • Defense: 6
  • Armor: 5/5
  • Bonuses:
  • Merits: Strength Perormance 4, Demolisher 3, Lethal Mien, Iron Stamina 3,
  • Relevant Contracts: Stone 5, Eternal Summer 5
  • Equipment:
    • Weapons:
      • Damage:
      • Init Penalty:
  • Anything Else:

Ariana

  • Attributes: Wits 3, Composure 2, Resolve 3
  • [Power Stat]: Wyrd 2
  • Clarity/Perception Modifier: #/#
  • Defense: 6
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: Wilds 1, Separation 1
  • Merits: Rigid Mask, Fast Reflexes, Perfect Stillness
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else


Alora

  • Attributes: Wits 2, Composure 2, Resolve 2
  • [Power Stat]: 1
  • Clarity/Perception Modifier: #/4
  • Defense: 4
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor:
  • Bonuses:
  • Merits:
  • Relevant Contracts:
  • Equipment:
    • Weapons: Short Bow
      • Damage: Damage: +2
      • Init Penalty:
  • Anything Else: Anything else

Marcus

  • Attributes: Wits 3, Composure 3, Resolve 3
  • [Power Stat]: 9
  • Clarity/Perception Modifier: 5/+1
  • Defense: 10 + Modifiers for contract(s) such as Elegant Protection
  • Brawl Defense (if applicable): 10
  • Weaponry Defense (if applicable): N/A
  • Armor: 1/1 from Contract of Elements
  • Bonuses: 8-Again Stealth kith/seeming, +2 L unarmed from Kith, +2 def applies to firearms from kith, +2 stealth from kith, 9-again intimidate from kith
  • Merits: Close Quarters Combat 4, Defensive Combat, Fighting Finesse, Hedge Duelist 5, Martial Arts 3, Street Fighting 3, Unarmed Defense
  • Relevant Contracts: Elements, Wind, Mirror, Separation
  • Equipment: N/A
    • Weapons: N/A
      • Damage: 2L unarmed
      • Init Penalty: 0
  • Anything Else: +4 init from Contracts of Mirror 3, Sight Bonuses from Contracts of Dread, Contract of Separations 1 active, Elements 2, 3, and 4 active.

Max

  • Attributes: Wits 5, Composure 3, Resolve 3
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: 8
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Etc.)
  • Merits: Danger Sense, Unseen Senses (True Fae, Hedge Gates), Trained Observer
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else

YOUR NAME

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Etc.)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else

YOUR NAME

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Etc.)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else


YOUR NAME

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Etc.)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else