Difference between revisions of "Talk:Annapurna"

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=== Your Name Here ===
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=== Carter ===
  
* '''Attributes''': Wits #, Composure #, Resolve #
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* '''Attributes''': Wits 3, Composure 4, Resolve 2
* '''[Power Stat]''': #
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* '''Wyrd''': 9
* '''Clarity/Perception Modifier''': #/#
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* '''Clarity/Perception Modifier''': 7/0
* '''Defense''':
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* '''Defense''': 3
* '''Brawl Defense''' (if applicable): #
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* '''Armor''': 0/0
* '''Weaponry Defense''' (if applicable): #
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* '''Bonuses''':
* '''Armor''': #/#
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* '''Merits''':  Sublime, Siren Song, Gentrified Bearing
* '''Bonuses''': (Pledges, Pacts, Ect)
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* '''Relevant Contracts''': Fleeting Spring 5, Verdant Spring 4, Vainglory 4
* '''Merits''':  (Like Iron Stamina, Fast Reflexes, Fighting Merits)
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* '''Damage''':  
* '''Relevant Contracts''':
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* '''Equipment''':  Cane
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
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** '''Weapons''':
** '''Weapons''': (Weapons, including Magical Weapons)
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* '''Anything Else''': Lame
*** '''Damage''':   
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*** '''Init Penalty''':
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* '''Anything Else''': Anything else
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Revision as of 00:30, 6 September 2018

The template below is to be used during events. Annapurna will inform you whether or not this information will be necessary to provide.

Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.


Template

[TEMPLATE: DO NOT EDIT; use the ones below]

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else


Weaver

  • Attributes: Wits 3, Composure 2, Resolve 4
  • [Power Stat]: 7
  • Clarity/Perception Modifier: 4/-1
  • Defense: 7
  • Brawl Defense (if applicable): 7
  • Weaponry Defense (if applicable): 7
  • Armor: 1/3
  • Bonuses: +1 (Persuasion, Streetwise, Subterfuge, Empathy, Politics), +5 Stealth (Smoke 3), +3 Presence, +3 Intimidation
  • Merits: Trained Observer 1, Gentrified Bearing 4, Lethal Mien 2, Striking Mien 2 (Predatory), Unobtrusive 3
  • Relevant Contracts: Misdeed 5, Smoke 1, Smoke 2, Smoke 3
  • Equipment: First Aid Kit, Rope
    • Weapons: Light Pistol
      • Damage: 1
      • Init Penalty: 0
  • Anything Else: Anything else

Damion King

  • Attributes: Wits 3, Composure 4, Resolve 4
  • [Power Stat]: 7
  • Clarity/Perception Modifier: #/#
  • Defense: 6
  • Brawl Defense (if applicable): 6
  • Weaponry Defense (if applicable): 6
  • Armor: 4/6
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: Ambidexterous 3, Boxing 2, Heavy Weapons 5, Street Fighting 5, Martial Arts 4, Parkour 4, Strength Training 4, Quick Draw: Sword 1, Stunt Rider 3.
  • Relevant Contracts: Artifice 3, Eternal Summer 4, Stone 5, Eternal Spring 1, Oath 1.
  • Equipment: A lot.
    • Weapons: Dragon's Breath, Dragon's Claw.
      • Damage: 6, 4.
      • Init Penalty: 0/-5 when sword out.
  • Anything Else: Anything else

Carter

  • Attributes: Wits 3, Composure 4, Resolve 2
  • Wyrd: 9
  • Clarity/Perception Modifier: 7/0
  • Defense: 3
  • Armor: 0/0
  • Bonuses:
  • Merits: Sublime, Siren Song, Gentrified Bearing
  • Relevant Contracts: Fleeting Spring 5, Verdant Spring 4, Vainglory 4
  • Damage:
  • Equipment: Cane
    • Weapons:
  • Anything Else: Lame


Count

  • Attributes: Wits 4, Composure 4, Resolve 4
  • [Power Stat]: 5
  • Clarity/Perception Modifier: #/#
  • Defense: 8 -2
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: 3/5
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: iron skin, marksman 4, firefight 1, CqC 1, kuno matai 1,
  • Relevant Contracts:
  • Equipment: Survival kit, First Aid Kit,
    • Weapons: Assault Rifle, Dead god gun, claws TEETH
      • Damage:
      • Init Penalty:
  • Anything Else: HBC's, Fucker and Damnit

Widget

  • Attributes: Wits 3, Composure 2, Resolve 2
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: 6
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: 1/3
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: Fighting Finesse, Perfect Stillness, Direction Sense
  • Relevant Contracts: Blessing of Perfection (Shotgun), Wizened Blessing
  • Equipment: Snacks 'n drinks, Jennystones, 4 magic fireworks.
    • Weapons: Shotgun, Light Pistol, Thornapple Dagger x2, Sniffleshell.
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else


Charlie

  • Attributes: Wits 3, Composure 4, Resolve 4
  • [Power Stat]: MOAR POWAH (Got nuttin)
  • Clarity/Perception Modifier: 0/0
  • Defense: 5
  • Brawl Defense (if applicable): 5
  • Weaponry Defense (if applicable): 5
  • Armor: 0/0
  • Bonuses: 0
  • Merits: PT (Occult, Medicine, Crafts), Omen Sensitivity, Eye for the Strange, All the Pyro, Biokinesis, Psychic healing, Plant Empathy, Double Jointed, Ambidex.
  • Relevant Contracts: 0
  • Equipment:
    • Weapons: Knife +1L Damage
      • Damage:
      • Init Penalty:
  • Anything Else: