Difference between revisions of "Talk:Annapurna"

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*** '''Init Penalty''':
 
*** '''Init Penalty''':
 
* '''Anything Else''': Anything else which might be pertinent!
 
* '''Anything Else''': Anything else which might be pertinent!
 +
 +
<hr>
  
 
=== Sophia ===
 
=== Sophia ===

Revision as of 15:20, 25 June 2018

The template below is to be used during events. Annapurna will inform you whether or not this information will be necessary to provide.

Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.


Template

[TEMPLATE: DO NOT EDIT; use the ones below.]

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else

Your Name Here

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else which might be pertinent!

Sophia

  • Attributes: Wits 3, Composure 3, Resolve 3
  • [Power Stat]: 3
  • Clarity/Perception Modifier: 7/0
  • Defense: 5 (6 vs. Brawl)
  • Brawl Defense 6 (6 v. Brawl)
  • Weaponry Defense
  • Armor: #/#
  • Bonuses: Brawl roll +1 (pledge)
  • Merits: Boxing 4, Combat Awareness 2 (+2 when sensing danger), Danger Sense (+2 when sensing danager), Fast Reflexes 3, Street Fighting 3, Trained Observer 3, Unarmed Defense 4
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else which might be pertinent!

Raymond

  • Attributes: Wits 3, Composure 3, Resolve 3
  • [Power Stat]: 5
  • Clarity/Perception Modifier: 7/0
  • Defense: 6
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: 1/1 (3/3 with)
  • Bonuses: Str +2, Sta +1
  • Merits: Heavy Weapons 4, Defender 3, System 3
  • Relevant Contracts: Stone 1, Wind 1, Eternal Summer 1 (Str +2, Sta +1)
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: Broken Blade (+ Artifice 3)
      • Damage: Damage 9,
      • Init Penalty: -5
  • Anything Else: Anything else which might be pertinent!

Ariana

  • Attributes: Wits 3, Composure 2, Resolve 3
  • Clarity: 1
  • Clarity/Perception Modifier: 7/0
  • Defense: 6
  • Brawl Defense (if applicable): N/A
  • Weaponry Defense (if applicable): N/A
  • Armor: 0/0
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: Fast Reflexes, Perfect Stillness
  • Relevant Contracts: Separation 2, Vainglory 1, Wild 2
  • Equipment: N/A
    • Weapons: N/A
      • Damage: 0
      • Init Penalty: 0
  • Anything Else: Initiative: 7

AJ

  • Attributes: Wits 3, Composure 3, Resolve 3
  • [Power Stat]: 3
  • Clarity/Perception Modifier: 5/+3
  • Defense: 7
  • Brawl Defense (if applicable): 8
  • Weaponry Defense (if applicable): #
  • Armor: 1/1
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: Close Quarters Combat 1, Defensive Combat, Hardy, Heavy Hands, Martial Arts 5, Unarmed Defense 5
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: Unarmed (claws) does lethal
      • Damage: +2
      • Init Penalty: 0
  • Anything Else: Anything else which might be pertinent!