Difference between revisions of "Talk:Annapurna"

From Fate's Harvest
Jump to: navigation, search
Line 63: Line 63:
 
*** '''Damage''':   
 
*** '''Damage''':   
 
*** '''Init Penalty''':
 
*** '''Init Penalty''':
* '''Anything Else''': Anything else
+
* '''Anything Else''':  
  
 
<hr>
 
<hr>
Line 70: Line 70:
 
=== Zak ===
 
=== Zak ===
  
* '''Attributes''': Wits #, Composure #, Resolve #
+
* '''Attributes''': 3, 2, 2
* '''[Power Stat]''': #
+
* '''Wyrd''': 3
* '''Clarity/Perception Modifier''': #/#
+
* '''Clarity/Perception Modifier''': 7/+1
* '''Defense''': #  
+
* '''Defense''': 6  
* '''Brawl Defense''' (if applicable): #
+
* '''Brawl Defense''' (if applicable): 6
* '''Weaponry Defense''' (if applicable): #
+
* '''Weaponry Defense''' (if applicable): 6
* '''Armor''': #/#
+
* '''Armor''': 0/0
 
* '''Bonuses''': (Pledges, Pacts, Etc.)
 
* '''Bonuses''': (Pledges, Pacts, Etc.)
* '''Merits''':  (Like Iron Stamina, Fast Reflexes, Fighting Merits)
+
* '''Merits''':  Hardy, Tolerance for Biology,
* '''Relevant Contracts''':
+
* '''Relevant Contracts''': Beast's Keen Senses, Nevertread, Wildwalker
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
+
* '''Equipment''':  None
** '''Weapons''':  (Weapons, including Magical Weapons)
+
** '''Weapons''':  None
 
*** '''Damage''':   
 
*** '''Damage''':   
 
*** '''Init Penalty''':
 
*** '''Init Penalty''':
* '''Anything Else''': Anything else
+
* '''Anything Else''':  
  
 
<hr>
 
<hr>

Revision as of 19:26, 2 December 2019

The template below is to be used during events. Annapurna will inform you whether or not this information will be necessary to provide.

Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.


Template

[TEMPLATE: DO NOT EDIT; use the ones below]

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Etc.)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else


Widget

  • Attributes: Wits 3, Composure 2, Resolve 2
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: 6
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: 1/3 (Flak Vest 2/4)
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: Fighting Finesse, Perfect Stillness, Direction Sense, Trained Observer
  • Relevant Contracts: Blessing of Perfection (Speargun), Wizened Blessing, Genius of Creation (Poison/Sedative)
  • Equipment: Snacks 'n drinks, Jennystones, 4 magic fireworks, Flak Vest, towel, wetsuit, flippers, headlamp.
    • Weapons: Spear gun, Thornapple Dagger x2, bangstick.
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else

Hien

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Etc.)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else:


Zak

  • Attributes: 3, 2, 2
  • Wyrd: 3
  • Clarity/Perception Modifier: 7/+1
  • Defense: 6
  • Brawl Defense (if applicable): 6
  • Weaponry Defense (if applicable): 6
  • Armor: 0/0
  • Bonuses: (Pledges, Pacts, Etc.)
  • Merits: Hardy, Tolerance for Biology,
  • Relevant Contracts: Beast's Keen Senses, Nevertread, Wildwalker
  • Equipment: None
    • Weapons: None
      • Damage:
      • Init Penalty:
  • Anything Else:

Tally

  • Attributes: Wits 3, Composure 3, Resolve 3
  • Wyrd: 3
  • Clarity/Perception Modifier: 7/+1
  • Defense: 6
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: 0/0
  • Bonuses: (Pledges, Pacts, Etc.)
  • Merits: Ambidextrous, fleet of foot 3
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else