Difference between revisions of "Saulot/Contracts of Agony"

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{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Dramatic Failure:</span>''' Words<br>
 
{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Dramatic Failure:</span>''' Words<br>
 
{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Failure:</span>''' Words<br>
 
{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Failure:</span>''' Words<br>
{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Success:</span>''' Gain their successes as a bonus to follow the scent of or smell blood. Lasts a scene.<br>
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{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Success:</span>''' The Changeling senses the nearest point of suffering. Suffering is defined by the following traits: a health track filled with damage, Tilts that are currently impairing someone, Physical Flaws.
{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Exceptional Success:</span>''' Additionally, may know the relative age, sex, and the reason for bleeding of someone's blood they've consumed.
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{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Exceptional Success:</span>''' With an exceptional success she receives a general idea of how best to exacerbate the suffering they sense.
  
=== Blood, Sweat, Tears()===
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=== Blood, Sweat, Tears(••)===
 
{{tab}}Description
 
{{tab}}Description
  
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{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Effect:</span>''' May take Bashing damage in place of spending Glamour where you normally would. May take Lethal for Willpower costs. This damage may only be healed by one's natural healing rate.
 
{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Effect:</span>''' May take Bashing damage in place of spending Glamour where you normally would. May take Lethal for Willpower costs. This damage may only be healed by one's natural healing rate.
  
=== Blood Boil ()===
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=== Blood Boil (•••)===
 
{{tab}}Description
 
{{tab}}Description
  
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{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Exceptional Success:</span>''' Words
 
{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Exceptional Success:</span>''' Words
  
=== Pain for Pain ()===
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=== Pain for Pain (••••)===
 
{{tab}}Description
 
{{tab}}Description
  
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{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Exceptional Success:</span>''' Words
 
{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Exceptional Success:</span>''' Words
  
=== Bloodied Vanguard ()===
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=== Blood Heals Blood (•••••)===
 
{{tab}}Description
 
{{tab}}Description
  
{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Cost:</span>''' 2 Glamour and 1 Willpower<br>
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{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Cost:</span>''' 3 Glamour<br>
{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Dice Pool:</span>''' Wyrd + Medicine<br>
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{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Dice Pool:</span>''' Wyrd + Stamina<br>
{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Action:</span>''' Instant Reflexive Extended<br>
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{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Action:</span>''' Reflexive<br>
{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Catch:</span>''' Words<br>
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{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Catch:</span>''' The changeling uses this contract on a loved one.<br>
  
{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Dramatic Failure:</span>''' Words<br>
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{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Dramatic Failure:</span>''' The pain she causes harms herself instead of healing. What would normally be healed instead does damage to the user as well.<br>
 
{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Failure:</span>''' Words<br>
 
{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Failure:</span>''' Words<br>
{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Success:</span>''' Ignore Wound Penalties, do not roll to remain conscious when the health track is full, remain conscious when your health track is full of Lethal damage. Additionally, gain armor equal to successes. May only be activated after taking damage in some capacity.<br>
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{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Success:</span>''' With this clause the changeling may use the pain they inflict upon others to heal themselves. For each point of damage she does she may heal two points of damage of the same type or lower. Eg, doing 2 lethal damage allows her to heal 4 lethal damage, 4 bashing damage, or whatever combination thereof that totals 4. Blood Heals Blood lasts for as many turns as her successes when activating the clause.<br>  
{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Exceptional Success:</span>''' Words
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{{tab}}'''<span style="font-variant:small-caps; color:#5f87af">Exceptional Success:</span>''' Instead of healing she may also recover glamour equal to damage done. This option must be selected after they have done.

Revision as of 18:49, 3 April 2019

Contracts of Spirit

UNIVERSAL AFFINITY
      Description of Contract

A Taste of Pain(•)

      Description

      Cost: 1 Glamour
      Dice Pool: Wyrd + Wits
      Action: Instant
      Catch: Words

      Dramatic Failure: Words
      Failure: Words
      Success: The Changeling senses the nearest point of suffering. Suffering is defined by the following traits: a health track filled with damage, Tilts that are currently impairing someone, Physical Flaws.       Exceptional Success: With an exceptional success she receives a general idea of how best to exacerbate the suffering they sense.

Blood, Sweat, Tears(••)

      Description

      Cost: No Cost
      Dice Pool: No Roll
      Action: Reflexive
      Catch: Words

      Effect: May take Bashing damage in place of spending Glamour where you normally would. May take Lethal for Willpower costs. This damage may only be healed by one's natural healing rate.

Blood Boil (•••)

      Description

      Cost: 2 Glamour
      Dice Pool: Wyrd + Medicine
      Action: Reflexive
      Catch: Words

      Dramatic Failure: Words
      Failure: Words
      Success: Cause the Bleeding Tilt in a target for as many turns as your successes. Requires a touch attack. They bleed from the point of contact.
      Exceptional Success: Words

Pain for Pain (••••)

      Description

      Cost: 1 Bashing
      Dice Pool: Wyrd + Medicine
      Action: Reflexive
      Catch: Words

      Dramatic Failure: Words
      Failure: Words
      Success: Pain for Pain requires a touch attack along with the bloodletting. Any damage the user would suffer the target of Pain for Pain also suffers said damage, and vice versa.
      Exceptional Success: Words

Blood Heals Blood (•••••)

      Description

      Cost: 3 Glamour
      Dice Pool: Wyrd + Stamina
      Action: Reflexive
      Catch: The changeling uses this contract on a loved one.

      Dramatic Failure: The pain she causes harms herself instead of healing. What would normally be healed instead does damage to the user as well.
      Failure: Words
      Success: With this clause the changeling may use the pain they inflict upon others to heal themselves. For each point of damage she does she may heal two points of damage of the same type or lower. Eg, doing 2 lethal damage allows her to heal 4 lethal damage, 4 bashing damage, or whatever combination thereof that totals 4. Blood Heals Blood lasts for as many turns as her successes when activating the clause.
      Exceptional Success: Instead of healing she may also recover glamour equal to damage done. This option must be selected after they have done.