Saulot/Contracts of Agony
Contents
Contracts of Agony
UNIVERSAL AFFINITY
There is a hidden power in pain and the suffering in others. Agony, just as any emotion, may be reaped and used as a weapon by the Changelings willing to use it. Humans have said that life is pain, and this contract proves it to be true.
A Taste of Pain(•)
Description
Cost: 1 Glamour
Dice Pool: Wyrd + Wits
Action: Instant
Catch: Words
Dramatic Failure: Words
Failure: Words
Success: The Changeling senses the nearest point of suffering. Suffering is defined by the following traits: a health track filled with damage, Tilts that are currently impairing someone, Physical Flaws.
Exceptional Success: With an exceptional success she receives a general idea of how best to exacerbate the suffering they sense.
Blood, Sweat, Tears(••)
Description
Cost: No Cost
Dice Pool: No Roll
Action: Reflexive
Catch: Words
Effect: May take Bashing damage in place of spending Glamour where you normally would. May take Lethal for Willpower costs. This damage may only be healed by one's natural healing rate.
Blood Boil (•••)
Description
Cost: 2 Glamour
Dice Pool: Wyrd + Medicine
Action: Reflexive
Catch: Words
Dramatic Failure: Words
Failure: Words
Success: Cause the Bleeding Tilt in a target for as many turns as your successes. Requires a touch attack. They bleed from the point of contact.
Exceptional Success: Words
Pain for Pain (••••)
Description
Cost: 1 Bashing
Dice Pool: Wyrd + Medicine
Action: Reflexive
Catch: Words
Dramatic Failure: Words
Failure: Words
Success: Pain for Pain requires a touch attack along with the bloodletting. Any damage the user would suffer the target of Pain for Pain also suffers said damage, and vice versa.
Exceptional Success: Words
Blood Heals Blood (•••••)
Description
Cost: 3 Glamour
Dice Pool: Wyrd + Stamina
Action: Reflexive
Catch: The Changeling has caused the suffering of a loved one recently.
Dramatic Failure: The pain she causes harms herself instead of healing. What would normally be healed instead does damage to the user as well.
Failure: Words
Success: With this clause the changeling may use the pain they inflict upon others to heal themselves. For each point of damage she does she may heal the same type of damage or lower. Eg, doing 4 lethal damage to someone allows her to heal 4 lethal damage, 4 bashing damage, or whatever combination thereof that totals 4. Blood Heals Blood lasts for as many turns as her successes when activating the clause.
Exceptional Success: Instead of healing she may also recover glamour in the same manner of healing.