Saulot/Contracts of Agony

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Contracts of Agony

UNIVERSAL AFFINITY
      There is a hidden power in pain and the suffering in others. Agony, just as any emotion, may be reaped and used as a weapon by the Changelings willing to use it. Humans have said that life is pain, and this contract proves it to be true.

A Taste of Pain(•)

      Description

      Cost: 1 Glamour
      Dice Pool: Wyrd + Wits
      Action: Instant
      Catch: Words

      Dramatic Failure: Words
      Failure: Words
      Success: The Changeling senses the nearest point of suffering. Suffering is defined by the following traits: a health track filled with damage, Tilts that are currently impairing someone, Physical Flaws.       Exceptional Success: With an exceptional success she receives a general idea of how best to exacerbate the suffering they sense.

Blood, Sweat, Tears(••)

      Description

      Cost: No Cost
      Dice Pool: No Roll
      Action: Reflexive
      Catch: Words

      Effect: May take Bashing damage in place of spending Glamour where you normally would. May take Lethal for Willpower costs. This damage may only be healed by one's natural healing rate.

Blood Boil (•••)

      Description

      Cost: 2 Glamour
      Dice Pool: Wyrd + Medicine
      Action: Reflexive
      Catch: Words

      Dramatic Failure: Words
      Failure: Words
      Success: Cause the Bleeding Tilt in a target for as many turns as your successes. Requires a touch attack. They bleed from the point of contact.
      Exceptional Success: Words

Pain for Pain (••••)

      Description

      Cost: 1 Bashing
      Dice Pool: Wyrd + Medicine
      Action: Reflexive
      Catch: Words

      Dramatic Failure: Words
      Failure: Words
      Success: Pain for Pain requires a touch attack along with the bloodletting. Any damage the user would suffer the target of Pain for Pain also suffers said damage, and vice versa.
      Exceptional Success: Words

Blood Heals Blood (•••••)

      Description

      Cost: 3 Glamour
      Dice Pool: Wyrd + Stamina
      Action: Reflexive
      Catch: The Changeling has caused the suffering of a loved one recently.

      Dramatic Failure: The pain she causes harms herself instead of healing. What would normally be healed instead does damage to the user as well.
      Failure: Words
      Success: With this clause the changeling may use the pain they inflict upon others to heal themselves. For each point of damage she does she may heal the same type of damage or lower. Eg, doing 4 lethal damage to someone allows her to heal 4 lethal damage, 4 bashing damage, or whatever combination thereof that totals 4. Blood Heals Blood lasts for as many turns as her successes when activating the clause.
      Exceptional Success: Instead of healing she may also recover glamour in the same manner of healing.