Psychic

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Psychic

How I, Rainier, rosiest of sunset-bathed mountains, think this page should probably be organized. Decidedly incomplete.

Begin with a blurb about psychics in the local setting.

SETTING

  • Local Psychic Lore

Things! Stuff! Rough notes for Feather:

Originally named by a powerful and somewhat overdramatic member back in the early 1900s, "The All-Knowing Eye of Truth" was, after his death, quietly, immediately shortened to "The Eye" and otherwise kept intact. It is an organisation devoted to keeping track of, and training, anyone in the local area who displays hints of psychic talent. If you are a local psychic, unless you also have a lot of "I'm so sekrit" merits, they probably know of you, or have tried to contact/enlist you, whether or not they have told you so. Thaumaturges tend to keep to their own company, but they're aware of The Eye's existence, and a good number of them are involved in their business; they don't want attention any more than the psychics do.
Leadership is maintained by people getting voted in for having notable power and experience. Politics is there, because people are people, but the secrecy/proven organisational skills are critical. The current leader is precognitive Mr. Allan Tyne, retired history professor and library donor.
Part support group, part extracurricular education, part information repository, the group runs a library (unnamed as yet) in Fort Brunsett and keeps a written or recorded record of all psychic phenomena they can get their hands on (which is designed to give people a place to do Research rolls for plots!). The library has a lot of youth programs, partly as a convenient way of making sure no one will question teens going there and reading (or learning other skills in the back rooms...).
Members wear the symbol of an open eye somewhere, and/or have it somewhere hidden in their shop front windows, signs, etc. The eye is a unique design, with a five-pointed star radiating out from the pupil, but can be any size/shape/colour.


  • Secrecy - Is it important that you hide what you are? If so, here's where we'll talk about that.
  • Ghost Stories - Local ghosts and spooky places relevant to some psychics.
  • Hangouts - Diviners' Guild of Tamarack Falls and stuff like that. Yes, I'm making this up.
  • Outside Influences - Psychic hotlines, weird world events, etc.

STORIES

  • Rumors - Should link to main rumor page. Not sure how to distinguish what's sphere-relevant.
  • Plots - Should have sublist of currently running plots with a link to plot guidelines and plot archives and log category maybe?
  • Events - Might be a pain in the ass to maintain, but I'm putting in a placeholder all the same.
  • Storytellers - Staff who specialize in stories/NPCs for this sphere; players willing to advertise their desire to run for others.

SYSTEMS

  • Merits: The merits used on Fate's Harvest are more often than not from Second Sight itself, rather than GMC, as GMC's streamlining eliminated a number of abilities from the Psychic's repertoire. House Rules and page numbers are referenced on the main Merits page. Where prerequisites differ from the book, this is noted as a HR.
  • Powers: Is this all covered with merits? WHATEVER.
  • Communication: Relevant channels and bulletin boards.
  • Commands: Helpful, psychic-specific commands. If, uh, there are any.
  • Requests: How to get your jobs where they need to go.

CHARACTERS

  • Applications - Page this links to should refer back to main chargen page and include sphere-specific details, including extra requirements and background questions. Should include wanted concepts, banned concepts and arcade awarded concepts, if applicable.
  • Becomings - How to become a psychic if you're currently just a normal person.
  • Active PCs - DPL list of PCs; would prefer a better way to display/sort, but dunno what is possible.
  • Active NPCs - List of NPCs with their purposes and staff handlers.