Hedgespinning

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Thing in progress! Notes are currently in Notepad or drafts.

RoS p.139 - Specialties in Crafts.Hedgespinning or Occult/Survival/Investigate.Locating_Ingredients

Hedgespinning

Hedgespun items are tokens of a sort, but rather than being a mundane item infused over time with Wyrd magic and Faerie strangeness, hedgespun are consciously, deliberately made by Changelings themselves. True Fae cannot create them, and Changelings may very well have been Taken specifically to spin such wondrous items for their Keepers' whims.

Fate's Harvest uses the expanded rules found in Rites of Spring p.138, with the occasional House Rule.

Before you can create/purchase the item, it needs to be pre-approved by staff. Send in a +req/fae with a title including 'Hedgespun' somewhere in it with the dots/mechanics you have in mind. A list of available options is written at the end of this page.


Hedgespinning Instructions
After you have decided what you will be making (Armor, Art, Automaton, Raiment, Weapon)...
STEP #1
Find a ST willing to run your story.
      1-dot Hedgespun: 1 scene
      2-dot Hedgespun: 1 scene
      3-dot Hedgespun: 2 scenes
      4-dot Hedgespun: 2 scenes
      5-dot Hedgespun: 3 scenes
If you have certain story elements in mind which would be important to your character (or, on the flip side, certain things which make you OOCly uncomfortable), let your ST know, but by and large, it is the ST's responsibility to come up with plot tailored to you and guide you through it.
Not Building Your Own?
Maybe you've decided you'd rather purchase one fully made from the Goblin Market. Hedgespun doesn't come cheap. The scene requirement is the same, but in this case, perhaps the hob in question requires you to serve its interests for a night and a day, and those interests happen to be fetching a slime-soaked pearl from a ravening beast's wet belly.


It is fate itself you use to weave your hedgespun baubles, and fate, the Wyrd, is what binds us together, the interconnections, the chance meetings which change lives. ...Or are they really chance? Were they designed?

Fancy words to say that any hedgespinning or acquisition of hedgespun will be wrapped up within a larger story. You're doing it in the Hedge, sure, with Hedge ingredients, but you're not spinning the Hedge. You're spinning the Wyrd.

Even if you have all of the ingredients in your pockets, or your spifftabular Hollow of Holding, maybe something interrupts you on your way there and steals one or more of them, or maybe you find that the ingredient is doing something strange, or maybe you run into something much, much more interesting to use as part of your item on the way...

There is ALWAYS a story.


STEP #2
Research!
Before you can start spinning that Direwolf-fur cloak or gremlin-leather armor, you have to have a plan. Which part goes where? Will the acid from Hedgebadger bile dissolve the giant spiderwebs before you can spin them together?

That is where research comes in, or deep pockets. There are two ways to go about getting a pattern.
      1. Make it yourself
      2. Use one somebody else premade
Building From Scratch