Goblin Contracts

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Goblin Contracts

Goblin Contracts, unlike regular Contracts, are not chained, and any clause rank may be bought without its prerequisites.

Fate's Harvest allows the following clauses, with the caveat that if you are, say, permanently changing another character, whether physically, mentally, emotionally or by the expedient of removing them from the mortal coil, you MUST have their permission to do so.

This is non-negotiable.

Abuse of goblin powers will net you disciplinary action.



NOTES:

The powers below are arranged into loose "families" of related clauses.
Please see the book for all drawbacks, catches and costs. Costs do vary for each level.


Dot Name Benefit Source
Contracts of Goblin Fortune
Fortune's Favor Change a single roll into a rote or a chance roll. RoS p.117
•• Fortune's Swift Blessing Change a chance roll into a normal roll, or a normal roll into an exceptional success. RoS p.117
••• Fortune's Bane Exceptional successes become normal successes, normal successes become failures, and chance rolls dramatically fail at 7 or lower, until the next sunrise or sunset. RoS p.118
•••• Distracting the Hounds Escape from any pursuit or confrontation. RoS p.118
••••• Recalling the Lost Rescue anyone abducted by the Fae. RoS p.119
Contracts of Goblin Transformation
Healing Sacrifice Heals any wounds and ALL diseases. RoS p.120
•• Seven-Year Gift Target does not age for the next seven years. RoS p.121
••• Trading Beauty for Love Makes a human feel more positively toward the Changeling. RoS p.121
•••• Changing Minds Change a target's opinion on something. RoS p.122
••••• The Fatal Transformation Kill the target. RoS p.123
Contracts of the Wyrd
Mantle Mask Temporarily disguise your Mantle as that of another Court's. DitD p.65
•• Daunting Force The Changeling becomes intimidating to the subject. DitD p.66
••• Nothing Hidden While the Contract is active, the Changeling may roll to notice supernaturally concealed things. DitD p.66
•••• Wyrd Eye Automatically become aware of any Contracts nearby. Ignore low Clarity modifiers to noticing Wyrd-related phenomena and gain a bonus to Kenning. DitD p.67
••••• The Fatal Clause Block a Contract as it is being activated. DitD p.68
Unclassified Goblin Contracts