Difference between revisions of "Category:Ifrit"

From Fate's Harvest
Jump to: navigation, search
(Created page with "__NOTOC__ __NOEDITSECTION__ =Ifrit Kith= Category:Ogre")
 
m (Protected "Category:Ifrit" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
__NOTOC__ __NOEDITSECTION__
 
__NOTOC__ __NOEDITSECTION__
 
=Ifrit Kith=
 
=Ifrit Kith=
 +
:'''References:''' Custom
 +
:'''Theme:''' Fire Giants
 +
 +
==Kith Blessings==
 +
===Passive Blessing: Hot-Blooded===
 +
:Ifrits ignore penalties imposed by Extreme Heat tilt. While in such high heat conditions, they gain +2 to Persuasion and Intimidation rolls.
 +
:[[House Rules#Kiths|HR]]
 +
 +
===Active Blessing: Oppressive Swelter===
 +
:Ifrits may spend Glamour, instead of Willpower, to raise temperature as if possessing the three-dot Thermokinesis Merit.
 +
:[[House Rules#Kiths|HR]]
 +
 +
===High Wyrd Blessing===
 +
:In high heat conditions, the Ifrit gains a +4 to Persuasion and Intimidation rolls instead of a +2.
 +
:[[House Rules#Kiths|HR]]
 +
  
 
[[Category:Ogre]]
 
[[Category:Ogre]]

Latest revision as of 21:56, 16 March 2017

Ifrit Kith

References: Custom
Theme: Fire Giants

Kith Blessings

Passive Blessing: Hot-Blooded

Ifrits ignore penalties imposed by Extreme Heat tilt. While in such high heat conditions, they gain +2 to Persuasion and Intimidation rolls.
HR

Active Blessing: Oppressive Swelter

Ifrits may spend Glamour, instead of Willpower, to raise temperature as if possessing the three-dot Thermokinesis Merit.
HR

High Wyrd Blessing

In high heat conditions, the Ifrit gains a +4 to Persuasion and Intimidation rolls instead of a +2.
HR

Pages in category "Ifrit"

The following 3 pages are in this category, out of 3 total.