Difference between revisions of "Category:Gravewight"

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===Passive Blessing: Charnel Sight===
 
===Passive Blessing: Charnel Sight===
 
:Gravewights can see, hear and speak with any nearby ghosts in Twilight. This blessing is limited by normal perception.
 
:Gravewights can see, hear and speak with any nearby ghosts in Twilight. This blessing is limited by normal perception.
:Gravewights using the first clause of Shade and Spirit (Ghosts) should select a target other than themselves. An exceptional success additionally extends to the person standing nearest to the specified target. The first clause of Shade and Spirit (Spirits) is unaffected by this blessing and targets only the Gravewight, except on exceptional success, as written.
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:If using Contract of Shade 1, the Gravewight gains an additional +2 to social rolls when interacting with ghosts.
 
:[[House Rules#Kiths|HR]]
 
:[[House Rules#Kiths|HR]]
  
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===High Wyrd Blessing===
 
===High Wyrd Blessing===
:(Under Development)
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:Look into a ghost's eyes, and gain a brief glimpse of how they died, upon rolling a successful reflexive Wits + Empathy check.
 
:[[House Rules#Kiths|HR]]
 
:[[House Rules#Kiths|HR]]
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===Example Frailties===
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:Repelled by church bells, compelled to wash bloodstains from clothing, repelled or harmed by consecrated grave earth, cannot touch a vampire's blood, can only wear a dead man's clothes, cannot cut or untie rope made into a noose.
  
  
 
[[Category:Darkling]]
 
[[Category:Darkling]]

Latest revision as of 20:13, 15 September 2017

Gravewight Kith

References: CtL 106, WM 69
Theme: Affinity with the Dead

Kith Blessings

Passive Blessing: Charnel Sight

Gravewights can see, hear and speak with any nearby ghosts in Twilight. This blessing is limited by normal perception.
If using Contract of Shade 1, the Gravewight gains an additional +2 to social rolls when interacting with ghosts.
HR

Active Blessing: Ghost Whisperer

Gravewights may spend a Glamour to roll Wyrd + Resolve + Composure vs a ghost's Power + Resistance to add or remove the Anchor, Open, Controlled or Materialized condition to a person, place or thing. Adding requires that all prerequisites be met. Removing reverts to the prerequisite state.
See the Spirit Flowchart on GMC 225 for more information on how ephemeral conditions work.
HR

High Wyrd Blessing

Look into a ghost's eyes, and gain a brief glimpse of how they died, upon rolling a successful reflexive Wits + Empathy check.
HR

Example Frailties

Repelled by church bells, compelled to wash bloodstains from clothing, repelled or harmed by consecrated grave earth, cannot touch a vampire's blood, can only wear a dead man's clothes, cannot cut or untie rope made into a noose.

Pages in category "Gravewight"

The following 11 pages are in this category, out of 11 total.