Saulot/The Praxic Order of the Lost

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Created by Saulot

The Praxic Order of the Lost

Changelings that make greater deals for more power.

  • Titles: Knight-Magus or Knight-Enchanter
  • Nicknames: Warlock, Witch
  • Prerequisites: Wyrd 3, Occult 4, an Occult specialty in Contracts or Clauses, Goblin Vow related to or of the aspect, 10 total dots of Contracts, the 1st dot of their Aspect's Contract

History & Theme

      No one knows exactly when the first Warlock of the Praxic Order came about. Rumors persist that it was somewhere in Jerusalem during the second crusade. Others believe to be from the Freehold of Camelot in medieval England. The favored myth in Zhuzhou speaks of an angered lieutenant seeking vengeance against a rival, warring nation. Regardless of the truth one fact is a given: Changelings that seek greater power swear themselves to an Aspect of the world and the Wyrd.

      Whatever their origins may be from the past world, their message has spread far and wide. Their is power to be gained from service. Whether for survival, personal gain, or academic curiosity the numbers of The Praxic Order tend to wax and wane with the state of occult study in a given area. As all things do, this changed over time. The spread of information and knowledge as time has gone by has been a boon to the various Knight-Magus and Enchanters of the world. With that rumors also spread of the potential sources of their power. In places where fear of the Fae are high warlocks and witches go to ground, and keep the source of their power secret for none can say with specificity where their power comes from beyond faith in and service to the unknown.

      Aspects are the things of the world that Changeling's swear to, but something greater. Gods, spirits, or even Fae that have attained some greater power. No one is really sure.What is known is that once sworn their connection to that part of the Wyrd and the world speaks to them in some way. They see signs and symbols that others may miss, and through this Changelings may find their use of their abilities may be better than what once was. These greater, paracausal forces are what Knight-Magus are what they swear themselves to. Leaving the Praxic Order severs their ties with these Aspects, and they'll find their use of the associated Contract is no longer what it once was.

Joining

      Joining typically takes anywhere from a few weeks to several months. A would-be apprentice presents themselves to an existing member with the intent to join, and their studies begin. Their teaching is tied to Clauses and the ephemeral, ontological forces of the worlds. This involves the study of whatever force they connect with, and everything involved in its being. Additionally, they receive knowledge of the Occult unless they are already sufficiently versed in matters of the strange. Study into the catches of contracts are of the most important as they are how reverence and chiminage is paid for the power they gain. Their actions and words when using these catches usually come with some measure of pomp or symbolism.

      After however long it takes for them to form, solidify, and enforce that connection they become full members and are no longer considered apprentices. This all culminates in a ceremony steeped in symbolism with any Warlocks in a given region. It's considered rare that a teacher and apprentice swear themselves the same Aspect, but it's not unheard of.

Appearance & Mien Changes

      The biggest change to a Warlock is too his soul, and what are the eyes if not the windows to the soul. Their eyes take on a faint, burning glow symbolic of the Aspect they serve. Intricate markings also take shape around the eyes. As they grow in power these markings appear on differing parts of the body; they grow, shift, and change as if reaching to connect to each other.

Background

      The vast majority of Warlocks come from a philosophical, academic, or studious background. Whether they were professionally educated or not is superfluous, although teachers and professors (both former and present) make up the majority of their numbers. The most common factors are two fold: a want for greater power and a need for a connection to something greater than themselves.

Organization

      The Praxic Order organizes itself by only two labels within the Entitlements. Magus or Enchanter and apprentice. A Magus or Enchanter determines when a changeling an apprentice's study is done, and they're to be raised to a Magus or Enchanter. Magi within the order occasionally meet when there is a shared aspect, but finding two masters with connections to the same aspect is rare.

Concepts

      Changeling witch doctor, sorcererous warrior, enchanting charlatan

Privileges

      Evocation of the Ties That Bind
      A Warlock swears their self to a given aspect, and in turn gains additional power at the cost of additional effort. In order to receive the +3 bonuses below, they must both pay the Glamour cost AND perform the catch for the clause they use.

  • Their Aspect's Contract is considered affinity if it was not already.
  • They gain +3 to their Aspect's associated Contract rolls (or a +1 to the clause's effect if there is no roll).
  • They gain +3 to their Aspect's associated Skill.

      If a Changeling should leave the Order they lose all dots they had in the Contract, and are refunded an xp or dots they once had in the Contract save any dots they spent in Character Generation. Using or rebuying the Contract isn't impossible, but using an Aspect's associated contract has its benefits reversed unless the Changeling uses the Contract's Catch. However, they do not gain the benefit of not spending glamour nor do they gain their former benefit as a member of the Praxic Order.

Aspect Contract Skill
Air Wind Athletics
Beasts Den Animal Ken
Chaos Moon Empathy
Cities Lost and Found Streetwise
Darkness Dread Stealth
Death Shade Occult
Dreams Dream Occult
Earth Gaia Survival
Fire Dragon's Fire Athletics
Games Board Larceny
Hunt Fang and Talon Survival
Illusion Illusions Subterfuge
Invention Artifice Crafts
Knowledge Spellbound Autumn Academics
Light Colors Investigation
Life Eternal Spring Medicine
Might Stone Brawl
Music Songs Expression
Mystery Arcane Occult
Nature Wild Survival
Order Fleeting Summer Intimidation
Pain Agony Medicine
Revelry Verdant Spring Socialize
Science Alembic Science
Sex Vainglory Persuasion
Spirits Spirit Politics
Storms Storms Survival
Stars Stars Survival
Technology Communion (Electricity) Computer
Thievery Separation Larceny
Time Hours Investigation
Travel Four Directions Drive
Vengeance Oath and Punishment Firearms
War Eternal Summer Weaponry
Water Raging Seas Athletics

Members

Alexander

Alexander
aka Alexander
Autumn Ogre

Mariam Kore

Mariam Kore
aka Mariam
Spring Darkling

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