Hedgespinning

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Thing in progress! Notes are currently in Notepad or drafts.

RoS p.139 - Specialties in Crafts.Hedgespinning or Occult/Survival/Investigate.Locating_Ingredients

Hedgespinning

Hedgespun items are tokens of a sort, but rather than being a mundane item infused over time with Wyrd magic and Faerie strangeness, hedgespun are consciously, deliberately made by Changelings themselves. True Fae cannot create them, and Changelings may very well have been Taken specifically to spin such wondrous items for their Keepers' whims.

By and large, Fate's Harvest uses the expanded rules found in Rites of Spring p.138.


It is fate itself you use to weave your hedgespun baubles, and fate, the Wyrd, is the ties which bind the world together in relationship, the interconnections, the chance meetings which change lives.

Fancy words to say that any hedgespinning or acquisition of hedgespun will be wrapped up within a larger story.

Even if you have all of the ingredients, maybe something interrupts you on your way to your Hollow and steals one or more of them, or maybe you find that the ingredient is doing something strange, or maybe you run into something much, much more interesting to use as part of your item on the way...

There is ALWAYS a story.

In game terms, hedgespinning requires a set number of scenes per dot spent on the Hedgespun merit.


For a handy dandy step-by-step instruction list of what you need to do to get Hedgespun on Fate's Harvest, see the box below.

Test thing