Fetches
Handling Fetches
The information on this page relates to staff's stance on Fetches, on how/when/why they should be played, and on which of the optional rules from Autumn Nightmares we encourage you to use. We may or may not use all of them, and our stance may be different from other STs you have played with.
Rather than duplicate the entire chapter(s) being referenced here, staff recommends you check out the section in the CtL core book starting on page 251, and chapter 3 of Autumn Nightmares, starting on page 98.
Contents
What is a Fetch?
A moral dilemma. A big one.
In essence, when you are taken, the True Fae who steals you away will leave a double, a substitute, behind. This double, the fetch, steps into your mortal life, as the only life it has been given.
On the one hand, some fetches are psychotic monsters who deliberately wreak as much havoc as possible and work to destroy any vestige of a life you might have had.
On the other, a fetch is even more of a victim than the changeling it replaces. The fetch is garbage. It is string and twigs and an old slab steak bound together with magic and a snippet of your soul. It can't help being what it is. It was created with a purpose, and not all of those purposes are terrible ones.
Do you blame the fetch or the Fae who gave it life?
Do I Have to Have a Fetch?
Quick answer: no.
Long answer: in most cases, the True Fae who takes you WILL leave a fetch behind. In most cases. This is not always true (though exceptions are rare). If you come out of Arcadia and find no fetch, remember, it looked like you. It was living your life. It's entirely possible that your fetch got into an awful car accident and your entire family thinks you're dead -- thereby ensuring that your life is screwed over even without the fetch's deliberate choice.
Can I Play my Fetch?
Quick answer: yes.
Long answer: staff has made it possible for players to play fetches, so you could certainly play a fetch, and, later, after the fetch is slain/frozen, play a changeling version of that fetch, but you may not have both alts active simultaneously.
See the Fetches/Applications page for how to create a Fetch PC.
Mechanics
Fetches come with a few unique mechanics and abilities, and a number of optional traits. See staff's HRed list below.
Echoes
Echo Name | Page # | Prereq | Action |
---|---|---|---|
Attuned to the Wyrd | CtL p.256 | (Automatic) | All fetches can see miens/sense Lost coming. |
Enter the Hedge | CtL p.257 | Wyrd 1 | Fetch can enter the Hedge like a Changeling. |
Match | CtL p.257 | Wyrd 1 | Fetch understands its Lost's mindset. Act on same Initiative. |
Normalcy | CtL p.257 | Wyrd 1 | Fetch is completely undetectable by fae magic except creator's. |
Heart of Wax | AN p.102 | Wyrd 1 | Ignore wound penalties for the rest of the scene. |
Revoke Catch | AN p.102 | Wyrd 1 | Touch Changeling. Revoke their ability to use Contract catches. |
Secondhand Blessing | AN p.102 | Wyrd 1 | Fetch gains its Changeling's Seeming blessing. |
Strengthen Mask | AN p.102 | Wyrd 1 | Fetch strengthens its Changeling's Mask so they look the same. |
Summon Shard | AN p.103 | Wyrd 1 | Fetch summons a mirror-like blade from any pane of glass. |
Feast of Shadows | CtL p.257 | Wyrd 2 | Fetch can consume shadows of living beings to heal. |
Mimic Contract | CtL p.257 | Wyrd 2 | Fetch can use any Contract its Changeling possesses. |
False Seeming | AN p.101 | Wyrd 2 | Grants the Fetch a Seeming similar to its Changeling's. |
Hall of Mirrors | AN p.101 | Wyrd 2 | Forces its Changeling to see Changeling's masked face on all faces. |
Obscured Dreams | AN p.102 | Wyrd 2 | Fetch's dreams are protected against its Changeling. |
Shadow Boxing | AN p.102 | Wyrd 2 | Changeling receives no Defense against its Fetch. |
Shadow's Warning | AN p.102 | Wyrd 2 | Add Fetch's Wyrd to its Defense. |
Shadow Step | CtL p.257 | Wyrd 3 | Fetch can teleport limited distances through shadows. |
Amplify Curse | AN p.101 | Wyrd 3 | Fetch doubles effects of any Changeling's Seeming curse. |
Cracks in the Mirror | AN p.101 | Wyrd 3 | Changeling suffers any damage inflicted on the Fetch. |
Shadow Attack | AN p.102 | Wyrd 3 | Fetch's shadow comes to life and attacks Changeling. |
Death of Glamour | CtL p.256 | Wyrd 4 | Fetch creates a small zone where fae magic won't work. |
Craft Fetch-Beast | AN p.101 | Wyrd 4 | Create obedient fetch-beast out of an animal. |
Myriad | AN p.101 | Wyrd 4 | Fetch calls its reflection to life, which calls its reflection, which... |
Oathbreaker by Proxy | AN p.101 | Wyrd 4 | Fool the Wyrd, make Changeling suffer sanction of 'broken' pledge. |
Call the Fae | CtL p.256 | Wyrd 5 | Send a beacon to the Fae, calling them to come. |
Craft Second Fetch | AN p.101 | Wyrd 5 | Create a duplicate body. 'Reincarnate' into it upon death. |
Mirror Trap | AN p.101 | Wyrd 5 | Turn any mirror into a prison for a Changeling. |