Hobgoblins

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Hobgoblins

Hobgoblins are the natives of the Hedge. Changelings are not. This cannot be stressed enough.

Per the book, hobs come in every variety of sentience/sapience, and every size. When using hobs in your scenes, please remember that even wild animals will recognize people, and will remember them as threats. If your hobs have any intelligence at all, they are not going to appreciate being murdered.

A list of hobs can be found below. Only very brief summaries are given, with quick-reference stats for combat purposes. Parentheses in skill lists indicate specialties.

For a list of hedgebeasts, look here.

Hobs

  • Book - AN p.131
  • Description -
  • Mental Attributes: Intelligence 3, Wits 5, Resolve 3
  • Physical Attributes: Strength 3, Dexterity 2, Stamina 4
  • Social Attributes: Presence 1, Manipulation 5, Composure 2
  • Mental Skills: Investigation (Appraisal) 4, Medicine (Goblin Fruits) 2, Occult (The Hedge) 4
  • Physical Skills: Brawl 1, Larceny 4, Stealth (Fair Escape) 3, Survival 3, Weaponry (Knife) 2
  • Social Skills: Animal Ken (Hedge Beasts), Empathy 4, Intimidation 2, Persuasion (Negotiatons) 5, Subterfuge 4
  • Merits: Eidetic Memory, Allies (Goblin Markets) 3, Contacts (Goblin Markets) 3
  • Willpower: 6
  • Init: 5
  • Defense: 2
  • Speed: 10
  • Health: 8 (Size 4)
  • Turns: Choose any one Contract which suits the Hob's personality and goals.
  • Weapon/Attacks:
(Type/Damage/Range/Dice Pool)
Brawl (0)B - 4
Knife (1)L - 6