House Rules/Traps
From Fate's Harvest
Sample Traps
This page is devoted to detailed examples and samples of pre-approved traps for you to use in your RP. To see the basic house rules, please visit the Traps section of the House Rules page.
All trap entries will list the following:
- Description: What is this trap like/for?
- Materials: What do you need to make it?
- Trigger: What is the trap's trigger?
- Effect: What mechanical effect does the trap have when sprung?
- Disarming: How can this trap be disarmed?
- Reset: Can this trap be reset?
Contents
Mundane Traps
Pit Trap (Small)
Description: | A concealed pit in the ground filled with sharp stakes. This pit is suitable for catching and impaling creatures of Sizes 1-3. Examples: squirrels, rabbits, cats, small dogs. |
Materials: | Shovel, stakes, disguise materials (netting/brush, pebbles, dirt, leaves, etc.) |
Roll Time: | |
Trigger: | |
Effect: | |
Disarm: | |
Reset: |
Pit Trap (Medium)
Description: | A concealed pit in the ground filled with sharp stakes. This pit is suitable for catching and impaling creatures of Sizes 4-5. Examples: humans, large dogs.
The spaces between stakes are too great to easily injure creatures of Sizes 1-3. |
Materials: | Shovel, stakes, disguise materials (netting/brush, pebbles, dirt, leaves, etc.) |
Roll Time: | |
Trigger: | |
Effect: | |
Disarm: | |
Reset: |
Pit Trap (Large)
Description: | A concealed pit in the ground filled with sharp stakes. This pit is suitable for catching and impaling creatures of Sizes 6-8. Examples: deer, horses.
The spaces between stakes are too great to easily injure creatures of Sizes 1-3. |
Materials: | Shovel, stakes, disguise materials (netting/brush, pebbles, dirt, leaves, etc.) |
Roll Time: | |
Trigger: | |
Effect: | |
Disarm: | |
Reset: |