News
From Fate's Harvest
Fate's Harvest News
We're working on making the best game we can. This process takes a while. Here's what you can expect as we continue developing the MUX.
Alpha Testing
Monday, June 6, 2016
Goals
- Code Test: Test all the things. Find bugs. Fix 'em.
- Grid Completion: Everything should be desced and typo-free.
- Reality Levels: Add Shadow and Twilight layers to grid.
- Kiths: Review, refine and finalize all kith blessings.
- Wiki: Make sure info on the wiki is available, easy to find and easy to read.
Environment
- Invitations: Players will be invited to help us test. Please don't invite all your friends over to play yet.
- PCs: Make whatever you want. Pick weird combinations. Try things. Try to break things! You won't keep these characters.
- PC Wipe: All PCs will be wiped at the end of alpha. Be sure to save your ideas/build offline so that you can remake later.
- Duration: Alpha testing could take a few months. Please moderate your enthusiasm accordingly.
- Rewards: Extra rewards will be provided all over the place to help with testing. They will not persist past alpha.
- Story: Staff won't run any. You won't get rewards for it. All RP occurring during alpha should probably be backstory or fluff.
Beta Testing
No Date
Goals
- Normal Function: Does the game work under normal conditions? Have we got all our staff-procedures working as they should?
- Help Files: Is everything updated and accurate?
- Wiki Info: Is everything updated and accurate?
- Storytelling: Do we have staff STs? Do we have story ready to go at launch? Is all our plot and NPC information in a staff-accessible location?
- Finishing Touches: Is everything on our alpha and beta To Do Lists done? Are the boards clear of dross?
Environment
- Invitations: This is still a testing phase! Please do not invite all your friends yet. We don't want to get bogged down in apps while we're getting the game launch-ready.
- PCs: Players should make the characters they intend to play at launch. There will NOT be a PC wipe at the end of beta.
- Duration: Short! We'll try to keep beta testing less than one month. This is the time to really get excited! We certainly will be!
- Rewards: May be provided optionally at staff discretion for contributing to the launch-readiness of the game. Automated rewards be provided. Incentives will not.
- Story: Staff won't run any. You won't get rewards for it. Try to keep RP social or backstory-oriented.
Public Launch
Estimated: Fall 2016
Gates open to everyone. Stories start. The mountains ring with joy.