News

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Fate's Harvest News

We're working on making the best game we can. This process takes a while. Here's what you can expect as we continue developing the MUX.

Alpha Testing

Monday, June 6, 2016

Goals

  • Code Test: Test all the things. Find bugs. Fix 'em.
  • Grid Completion: Everything should be desced and typo-free.
  • Reality Levels: Add Shadow and Twilight layers to grid.
  • Kiths: Review, refine and finalize all kith blessings.
  • Wiki: Make sure info on the wiki is available, easy to find and easy to read.

Environment

  • Invitations: Players will be invited to help us test. Please don't invite all your friends over to play yet.
  • PCs: Make whatever you want. Pick weird combinations. Try things. Try to break things! You won't keep these characters.
  • PC Wipe: All PCs will be wiped at the end of alpha. Be sure to save your ideas/build offline so that you can remake later.
  • Duration: Alpha testing could take a few months. Please moderate your enthusiasm accordingly.
  • Rewards: Extra rewards will be provided all over the place to help with testing. They will not persist past alpha.
  • Story: Staff won't run any. You won't get rewards for it. All RP occurring during alpha should probably be backstory or fluff.

Beta Testing

No Date

Goals

  • Normal Function: Does the game work under normal conditions? Have we got all our staff-procedures working as they should?
  • Help Files: Is everything updated and accurate?
  • Wiki Info: Is everything updated and accurate?
  • Storytelling: Do we have staff STs? Do we have story ready to go at launch? Is all our plot and NPC information in a staff-accessible location?
  • Finishing Touches: Is everything on our alpha and beta To Do Lists done? Are the boards clear of dross?

Environment

  • Invitations: This is still a testing phase! Please do not invite all your friends yet. We don't want to get bogged down in apps while we're getting the game launch-ready.
  • PCs: Players should make the characters they intend to play at launch. There will NOT be a PC wipe at the end of beta.
  • Duration: Short! We'll try to keep beta testing less than one month. This is the time to really get excited! We certainly will be!
  • Rewards: May be provided optionally at staff discretion for contributing to the launch-readiness of the game. Automated rewards be provided. Incentives will not.
  • Story: Staff won't run any. You won't get rewards for it. Try to keep RP social or backstory-oriented.

Public Launch

Estimated: Fall 2016

Gates open to everyone. Stories start. The mountains ring with joy.