Token-Making
Token Crafting
Crafting tokens is, more or less, a life style and an art with a great number of unexpected results. Sure, you can pour your heart and soul into the work, but your circumstances, your attitudes, your Court and the stories going on around you in the process are all going to influence just what the drawback and catch of the thing end up being.
In effect, while you are creating a token, that token is your life.
You are working on the bugger for 8 hours a day. You don't HAVE another job. Not unless you want no social life. And, speaking of a social life, you'd better make sure to keep the stories around your work in line with what you want the end result to be, or you're going to end up with who knows what Bad Stuff.
Contents
Basics
Most tokens are crafted by the Fae or found in the Hedge and put to use by changelings clever enough to realize what they are. An uncrafted token, in essence, is a sponge for twisted faerie magic. Something gets lost in the Hedge, absorbs weird amoral powers, et voila.
See the Tokens page for details on a token's basic anatomy.
Howeeeever... there are those rare, few, extraordinarily devoted souls who learn to create tokens themselves. It isn't easy, and it isn't quick.
Tokens may be common, but they're prestige items for a reason.
+Request Format
Please use the following format for all token crafting requests.
- +req/fae Crafted Token
- Token Name
- How many dots is it?
- More stuff!
Token Maker (•••)
The long and short of it: if you don't have this merit, you can't craft tokens. Period.
Crafting Process
Given the number of variables which can influence the creation of your token, it's no surprise that every token first requires some form of recipe or pattern to be made. If you don't have a pattern in mind, you have only vague control over the end result. Talk to staff if you would like to deliberately screw up your character's work. We will happily find ways to corrupt your token concept.
Creating a Token Recipe |
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Creating a recipe is an extended Intelligence + Occult roll, with 1 day required per roll. |
Total successes are equal to 5 per dot. A 1-dot token would require 5, while a 5-dot would require 25. |
The research cannot be interrupted until it is complete, or all successes will be lost.
Purchasing a Recipe
Any purchased recipes must involve a staff-approved PRP or a trip to a Goblin Market.
Borrowing/Reusing a Recipe
If reusing an old recipe, please say as much in your +myjob.
In cases where you are working off of a friend's recipe, please CC your friend on your +myjob. Please decide, too, which influences your own magical "fingerprints" will have on the design, as the token you create will not be identical to the one created by your friend.
Creating a Token | |
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Roll: | Wyrd + Crafts (extended) |
Duration: | 2 weeks (per roll) |
(1 week per roll if working on a token made of a material which falls within your Workshop merit's specialty areas) | |
Target Num.: | 25 per dot of Token |
Cost: | 1 Glamour (per 2 weeks of work) |
(5 per month, total; any extra Glamour spent becomes an automatic success toward the target number.) |
Crafting Your Token
Crafting tokens is a long-term investment for the changelings who devote themselves to the work.
Your character must work on the token for at least eight hours a day.
- NOTE: working 16 or more hours a day adds +2 to your Wyrd + Crafts roll per week your character maintains this schedule.
- Any relevant specialties do apply to your Wyrd + Crafts rolls. For example, if your token is a wooden statuette and you have a specialty in Woodcarving, you may choose to use it on your roll.
If you leave off in the middle of the project, your accumulated successes remain for two weeks. If, after two weeks, you have not rolled again to your +myjob, the token must be begun again from ground zero.
Work toward the creation of a token may be claimed once per week as a +activity. Please use your +myjob number in lieu of a log.
Accidental Magic
It is entirely possible to toss an item in the Hedge and hope that it becomes a token over time. The problems with this are sticky ones, however:
- If you toss something down on a trod, chances are good somebody else will grab it before you do.
- The Hedge is a psychoactive realm with a very tenuous grasp on little details like 'geography' and 'consistency'. If you toss something OFF of a trod, finding it again is not going to be easy.
- You have no control over what happens, how powerful it is, or what its traits will be.
On the bright side, anyone can do it! You'll still have to pay the xp cost if any of your token-making efforts actually do create something, but that's a long shot.
If you do choose to attempt this option, staff will choose characteristics for you, which your character will have to learn the hard way. Find some friendly Autumns or an amenable hob to help! It is entirely possible, and quite likely, that what you get will not be something YOU will love with all your heart, but that's not to say that somebody ELSE won't salivate over your newest acquisition...
Random Token Mechanics:
- Send up a +req/fae. Staff will allow you to attempt creating 3 of these each month.
- Note the word 'attempt' there. If you fail, that still counts as one of the three.
- Roll 5 dice to your +myjob. If you get the equivalent of a flush, congratulations, you've created a token.
- For non-Poker players, a flush is a sequence of connected numbers. 2 3 4 5 6 would be a flush, as would 6 7 8 9 10.