Talk:Annapurna

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The template below is to be used during events. Annapurna will inform you whether or not this information will be necessary to provide.

Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.


Template

[TEMPLATE: DO NOT EDIT; use the ones below.]

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else

Your Name Here

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else which might be pertinent!

Ariana

  • Attributes: Wits 3, Composure 2, Resolve 3
  • [Power Stat]: 1
  • Clarity/Perception Modifier: 7/0
  • Defense: 6
  • Brawl Defense (if applicable): N/A
  • Weaponry Defense (if applicable): N/A
  • Armor: 0/0
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: Fast Reflexes, Perfect Stillness
  • Relevant Contracts: Separation 2, Vainglory 1, Wild 2
  • Equipment: N/A
    • Weapons: N/A
      • Damage: 0
      • Init Penalty: 0
  • Anything Else: Anything else which might be pertinent!

AJ

  • Attributes: Wits 3, Composure 3, Resolve 3
  • [Power Stat]: 3
  • Clarity/Perception Modifier: 5/+3
  • Defense: 7
  • Brawl Defense (if applicable): 8
  • Weaponry Defense (if applicable): #
  • Armor: 1/1
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: Close Quarters Combat 1, Defensive Combat, Hardy, Heavy Hands, Martial Arts 5, Unarmed Defense 5
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: Unarmed (claws) does lethal
      • Damage: +2
      • Init Penalty: 0
  • Anything Else: Anything else which might be pertinent!