Difference between revisions of "Tamarack Falls"

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Revision as of 21:48, 23 December 2015

Tamarack Falls

Very much a small town, Tamarack Falls is the more supernaturally, shall we say, _aware_ of the two areas our game's grid covers. Weird things happen there, and people know it. Don't build on the east bank.

Attitudes

Being a small town, "everybody" knows "everybody" there, or knows their family, or heard from Great-Aunt Trudy that their family's dog did something to their neighbor's petunias on Memorial Day. Attitude happens.

Toward Outsiders

They're private folks with private problems. Sure, they're friendly enough to tourists, helpful people, kind to strangers, but if you're an out-of-towner, conversations may well shift to other subjects when folks see you walking up to their table.

Toward Newcomers

Unless you're going on the third or fourth generation, you're still a newcomer. You'll be judged, constantly, and talked about behind closed doors over the dinner table, but if you seem like a good sort, or if you have a useful job, the gossip likely won't be bad. It'll take a bit for loyalty to rub off on you, for the town to open up its secrets, but once you're a local, once you take part in the fairs, the town events, you're one of their own. Plus, new blood means all the old stories can be told all over again to a more appreciative audience. Harrumph.

Families

Geography

Population

Supernaturals