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House Rules

This page is the home of all House Rules on Fate's Harvest. For sanity's sake, and concision's sake, where the HR is written on another page, this page will link to that rather than duplicate the information.

A House Rule is, by definition, up to the opinion of staff to create. Many HRs have been formed as workarounds to blend the current Changeling: the Lost game with the requirements of GMC, and many of these are already extant within the game itself via the news command, +psyroll and others.

Changeling

Clarity

This information is also written in 'news clarity'

As is made very clear in the books, Clarity is not morality. Clarity is a measure of how well a changeling balances being caught between two worlds. Acts of capricious passion and violence are considered threatening to Clarity not because they are morally wrong, but because they harken back to the horrors and sublime egocentrism of the Keepers.


Changeling 2.0 isn't out yet (and we will not be switching to it), but GMC is, which means the old hierarchy of Clarity "sins" does not mesh with our mortal players.

To streamline Becomings and keep our game consistent, staff has decided on a compromise for Breaking Points.

The old "sins" will be kept as so-called "standard" Breaking Points. They still apply to every character, and apply penalties as per the chart below, depending on which level the break is for. (See news clarity sins)

The points you choose during chargen are in addition to these, to flesh out your character's personality.

You don't need to roll if:

- Your Clarity is lower than a "standard" Breaking Point's former "sin" level.

You do need to roll if:

- Your Clarity is equal to or higher than a "standard" BP's former "sin" level.
- You hit a personal Breaking Point. Your personal points are up to you (or your ST) to judge.


If you go through a Becoming, you will have a chance to edit your Breaking Points to reflect changes in what would still damage your psyche after your Keeper's tender mercies.

Plus or minus any situational modifiers, as with Integrity, rolling to preserve/lose Clarity after a Breaking Point will be a Resolve + Composure roll with a base bonus/penalty determined by your current Clarity. See the chart below.

 10     9      8      7      6      5      4      3      2      1      0
  ======================================================================
 +3    +2     +2     +1     +1      0     -1     -1     -2     -2     -3

"Why, characters at Clarity 0 can't be played! Why have it on the scale?" you might ask. Fate's Harvest is designed for the end-game. If you want to end your character's PC story by becoming a True Fae, the books offer some lovely tips, and Clarity 0 WILL be a thing. Briefly. In your final moments of glory, before staff relegates you to NPC status.

(Note that this affects the Lucidity Contract, Changelings.)



Merits