Difference between revisions of "Talk:Annapurna"
From Fate's Harvest
(→YOUR NAME) |
Aroguespirit (Talk | contribs) (Adding Alora) |
||
Line 107: | Line 107: | ||
<hr> | <hr> | ||
+ | |||
Line 112: | Line 113: | ||
− | * '''Attributes''': Wits | + | * '''Attributes''': Wits 2, Composure 2, Resolve 2 |
− | * '''[Power Stat]''': | + | * '''[Power Stat]''': 1 |
* '''Clarity/Perception Modifier''': #/# | * '''Clarity/Perception Modifier''': #/# | ||
− | * '''Defense''': | + | * '''Defense''': 4 |
* '''Brawl Defense''' (if applicable): # | * '''Brawl Defense''' (if applicable): # | ||
* '''Weaponry Defense''' (if applicable): # | * '''Weaponry Defense''' (if applicable): # | ||
− | * '''Armor''': | + | * '''Armor''': 1/1 (Elements 2) |
− | * '''Bonuses''': | + | * '''Bonuses''': |
− | * '''Merits''': | + | * '''Merits''': |
− | * '''Relevant Contracts''': | + | * '''Relevant Contracts''': Elements 2 |
− | * '''Equipment''': | + | * '''Equipment''': |
− | ** '''Weapons''': | + | ** '''Weapons''': Short Bow |
− | *** '''Damage''': | + | *** '''Damage''': Damage: +2 |
*** '''Init Penalty''': | *** '''Init Penalty''': | ||
* '''Anything Else''': Anything else | * '''Anything Else''': Anything else |
Revision as of 17:12, 28 February 2020
The template below is to be used during events. Annapurna will inform you whether or not this information will be necessary to provide.
Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.
Contents
Template
[TEMPLATE: DO NOT EDIT; use the ones below]
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Etc.)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Anything else
Widget
- Attributes: Wits 3, Composure 2, Resolve 2
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: 6
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: 1/3 (Flak Vest 2/4)
- Bonuses: (Pledges, Pacts, Ect)
- Merits: Fighting Finesse, Perfect Stillness, Direction Sense, Trained Observer
- Relevant Contracts: Tatterdemalion's Workshop (Spider Chair), Wizened Blessing, Genius of Creation (Poison and Antidote)
- Equipment: Snacks 'n drinks, Jennystones, 4 magic fireworks, Flak Vest, headlamp, trap kit.
- Weapons: Repeating crossbow, Thornapple Dagger x2, bangstick, pistol.
- Damage:
- Init Penalty:
- Weapons: Repeating crossbow, Thornapple Dagger x2, bangstick, pistol.
- Anything Else: Anything else
Marian
- Attributes: Wits 3, Composure 3, Resolve 3
- [Power Stat]: 3
- Clarity/Perception Modifier: 0/+2 (Danger Sense) / 8-again (Trained Observer 3)
- Defense: 7 (5 w/ Full Riot Gear)
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: 3/5
- Bonuses: +3 Stealth checks (Smoke 3)
- Merits: Are of Expertise (Firearms.Bow / Weaponry.Quarterstaff), Direction Sense, Fast Reflexes 3, Fighting Finesse (Quarterstaff), Outdoorsman, Parkour 5, Perfect Stillness; Bowmanship 4, Combat Archery 5, Marksmanship 4, Powered Projectile 4, Staff Fighting 4
- Relevant Contracts: Hearth 2, Smoke 5, Separation 4. Smoke 5, Wind 5
- Equipment: (Bowstaff Token, Full Riot Gear, First Aid Kit, Superior Survival Kit)
- Weapons: Bowstaff (can be changed from longbow (Damage: +3, Range: Medium, Capacity: Low, Init. Penalty: -4, Strength Req.: 3, Size: 4, Availability: 2) to quarterstaff (Damage +1, Initiative -1, Strength 2, Size 4, Availability 1, Knockdown, Reach, Two-Handed)
- Damage: Bowstaff (Longbow +3; Quarterstaff +1)
- Init Penalty: 0 (longbow w/ Combat Archery 1) / -1 (quarterstaff)
- Weapons: Bowstaff (can be changed from longbow (Damage: +3, Range: Medium, Capacity: Low, Init. Penalty: -4, Strength Req.: 3, Size: 4, Availability: 2) to quarterstaff (Damage +1, Initiative -1, Strength 2, Size 4, Availability 1, Knockdown, Reach, Two-Handed)
- Anything Else: Anything else
Alexander
- Attributes: Wits 3, Composure 1, Resolve 5
- [Power Stat]: 9
- Clarity/Perception Modifier: #/#
- Defense: 6
- Armor: 5/5
- Bonuses:
- Merits: Strength Perormance 4, Demolisher 3, Lethal Mien, Iron Stamina 3,
- Relevant Contracts: Stone 5, Eternal Summer 5
- Equipment:
- Weapons:
- Damage:
- Init Penalty:
- Weapons:
- Anything Else:
Ariana
- Attributes: Wits 3, Composure 2, Resolve 3
- [Power Stat]: Wyrd 2
- Clarity/Perception Modifier: #/#
- Defense: 6
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: Wilds 1, Separation 1
- Merits: Rigid Mask, Fast Reflexes, Perfect Stillness
- Relevant Contracts:
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Anything else
Alora
- Attributes: Wits 2, Composure 2, Resolve 2
- [Power Stat]: 1
- Clarity/Perception Modifier: #/#
- Defense: 4
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: 1/1 (Elements 2)
- Bonuses:
- Merits:
- Relevant Contracts: Elements 2
- Equipment:
- Weapons: Short Bow
- Damage: Damage: +2
- Init Penalty:
- Weapons: Short Bow
- Anything Else: Anything else
Marcus
- Attributes: Wits 3, Composure 3, Resolve 3
- [Power Stat]: 9
- Clarity/Perception Modifier: 5/+1
- Defense: 10 + Modifiers for contract(s) such as Elegant Protection
- Brawl Defense (if applicable): 10
- Weaponry Defense (if applicable): N/A
- Armor: 1/1 from Contract of Elements
- Bonuses: 8-Again Stealth kith/seeming, +2 L unarmed from Kith, +2 def applies to firearms from kith, +2 stealth from kith, 9-again intimidate from kith
- Merits: Close Quarters Combat 4, Defensive Combat, Fighting Finesse, Hedge Duelist 5, Martial Arts 3, Street Fighting 3, Unarmed Defense
- Relevant Contracts: Elements, Wind, Mirror, Separation
- Equipment: N/A
- Weapons: N/A
- Damage: 2L unarmed
- Init Penalty: 0
- Weapons: N/A
- Anything Else: +4 init from Contracts of Mirror 3, Sight Bonuses from Contracts of Dread, Contract of Separations 1 active, Elements 2, 3, and 4 active.
Max
- Attributes: Wits 5, Composure 3, Resolve 3
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: 8
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Etc.)
- Merits: Danger Sense, Unseen Senses (True Fae, Hedge Gates), Trained Observer
- Relevant Contracts:
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Anything else
YOUR NAME
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Etc.)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Anything else
YOUR NAME
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Etc.)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Anything else
YOUR NAME
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Etc.)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Anything else