Difference between revisions of "Talk:Annapurna"

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(Widget)
Line 90: Line 90:
 
=== Tally ===
 
=== Tally ===
  
* '''Attributes''': Wits #, Composure #, Resolve #
+
* '''Attributes''': Wits 3, Composure 3, Resolve 3
* '''[Power Stat]''': #
+
* '''Wyrd''': 3
* '''Clarity/Perception Modifier''': #/#
+
* '''Clarity/Perception Modifier''': 7/#
* '''Defense''': #  
+
* '''Defense''': 6  
 
* '''Brawl Defense''' (if applicable): #  
 
* '''Brawl Defense''' (if applicable): #  
 
* '''Weaponry Defense''' (if applicable): #
 
* '''Weaponry Defense''' (if applicable): #
* '''Armor''': #/#
+
* '''Armor''': 0/0
 
* '''Bonuses''': (Pledges, Pacts, Etc.)
 
* '''Bonuses''': (Pledges, Pacts, Etc.)
* '''Merits''': (Like Iron Stamina, Fast Reflexes, Fighting Merits)
+
* '''Merits''': Ambidextrous, fleet of foot 3
 
* '''Relevant Contracts''':
 
* '''Relevant Contracts''':
 
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
 
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)

Revision as of 19:22, 2 December 2019

The template below is to be used during events. Annapurna will inform you whether or not this information will be necessary to provide.

Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.


Template

[TEMPLATE: DO NOT EDIT; use the ones below]

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Etc.)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else


Widget

  • Attributes: Wits 3, Composure 2, Resolve 2
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: 6
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: 1/3 (Flak Vest 2/4)
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: Fighting Finesse, Perfect Stillness, Direction Sense, Trained Observer
  • Relevant Contracts: Blessing of Perfection (Speargun), Wizened Blessing, Genius of Creation (Poison/Sedative)
  • Equipment: Snacks 'n drinks, Jennystones, 4 magic fireworks, Flak Vest, towel, wetsuit, flippers, headlamp.
    • Weapons: Spear gun, Thornapple Dagger x2, bangstick.
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else

Hien

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Etc.)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else


Zak

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Etc.)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else

Tally

  • Attributes: Wits 3, Composure 3, Resolve 3
  • Wyrd: 3
  • Clarity/Perception Modifier: 7/#
  • Defense: 6
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: 0/0
  • Bonuses: (Pledges, Pacts, Etc.)
  • Merits: Ambidextrous, fleet of foot 3
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else