Difference between revisions of "Gentry/The Greening"
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==Realm== | ==Realm== | ||
'''''The Green Garden''''' | '''''The Green Garden''''' | ||
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The realm itself is difficult to describe even for those who have reached high Wyrd. At its core, it is an infinitely expanding swath of dark, entangled greenery with small pockets of peace, plenty and beauty. | The realm itself is difficult to describe even for those who have reached high Wyrd. At its core, it is an infinitely expanding swath of dark, entangled greenery with small pockets of peace, plenty and beauty. | ||
Latest revision as of 16:05, 5 January 2019
The Greening
The Greening, whose actual Title is unknown, is a Fae whose entire purpose seems to be to grow, to consume, mindless and never-ending.
Description
The Greening itself is barely humanoid at all. Most often, its actors are seemingly living trees, or tangles of vines, or a face in the soil, eyes in the shadows beneath a rotting root. It is cold, it is alien, and it is unforgiving. It nearly never speaks, leaving its victims in a perpetual state of uncertainty, forced to guess what it wants, and aware that despite their best efforts, they may be punished anyway. Paranoia is rampant. Communication can be as subtle as a hill beginning to extend, or a pool of water appearing, with victims expected to spread over it or surround it in lovely blossoms, though with no instructions, the results are often flawed, contradictory, and, in the end, pruned away. Painfully. Permanently.
Realm
The Green Garden
The realm itself is difficult to describe even for those who have reached high Wyrd. At its core, it is an infinitely expanding swath of dark, entangled greenery with small pockets of peace, plenty and beauty.
Methodology
People whose names are flowers (Lily, Rose, Alyssa, Anh, Fiore, Gentian, Narciso, etc.) or whose names have garden, plant or greenery-related imagery in them (Green, Greenhall, Gardener, Ash, Oakhurst, Albero, Blackwood, etc.).
Gender is immaterial. Flowering plants, especially, are often hermaphroditic. What you were taken as may not be what you escape as, depending on what you have done/been good at doing.
The Fae uses Loyalists (particularly vicious cutting vines or poisonous blossoms) and Privateers to acquire new root stock.
Suggested Themes for Escapees
Escape is not easy. Victims are rooted in place, more often than not, and it takes a great degree of will to disentangle yourself from the Keeper's wishes, conditioned as the victims are not to -think-, in many cases. Just to live, to exist, to consume and spread. Gluttony is a frequent Vice, and Sloth. Upon escape, the Hedge is often confusing, and escapees aren't always certain that they _have_ escaped until they get closer to the mortal world, and see landscapes less twisted and thorn-filled than their former faerie 'home' had been.
By Seeming
- Beast - None.
- Darkling - Twisting sneaking vine who haunted fellow victims with song to hinder them, or appeared like a different vine to avoid being harmed, or cut the roots of others to the quick to feed themselves and stay alive...
- Elemental - Entangling plant life, stubborn, noble trees, poisonous berries, etc.
- Fairest - Flowerings. Only Flowerings. Beautiful blossoms. Typically, this is where people with flowers in their name will go. If your name is only 'Green' you'll end up in the entangled woods.
- Ogre - None.
- Wizened - None.