Difference between revisions of "Character Creation"
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Revision as of 14:59, 13 January 2016
Rainier's Notes
This should supplement the in-game chargen, not duplicate or stand on its own.
How to Become a Real Person in Twelve Easy Steps
Step 1: Template Selection
- Changeling - Definition, considerations.
- Ensorcelled - Definition, considerations.
- Fae-touched - Definition, considerations.
- Mortal - Definition, considerations.
- Psychic - Definition, considerations.
- Thaumaturge - Definition, considerations. (ordinary mortal CG, except that they must have at least 1 dot in Occult, must choose a tradition (SS pp.80-102), and gains a free Defining Merit from said tradition, as well as strengths/weaknesses, and have access to special merits)
Step 2: Initial Setup
- Don't know that I need a lot of exposition about this step. Maybe reference +finger and +glance information?
Step 3: Sheet Basics
- Page reference for concept.
- Link to our list of virtues and vices.
Step 4: Integrity and Breaking Points
- Page references to discuss breaking points.
- Explanation of how to shape the answers to the questions into appropriate breaking points with examples.
Step 5: Families
- Link to families page.
Step 6-8: Attributes, Skills, Specialties
- Reference to core source book. Maybe a special note for any template which gets extra specs or something here.
- Mention of +ref command.
Step 9: Merits
- Link to merits page.
- Mention of +ref command.
Intermission: Advantages
- Core book and +ref mentions? No player action needed.
Step 10: Background
- Links to sphere-specific background questions.
Step 11: XP Tier
- Link to XP Tier explanation.
- Link to alt policy.
Step 12: XP Spending
- Not sure this needs much explanation.