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| + | <!-- |
| + | =Freehold Library= |
| + | The purpose of this page is to serve as an index, per se, for any text we write to be included in the Library. |
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| + | While anyone can read it OOCly, of course, the Custodians are ICly in charge of the Library, the Librarian in particular. If you are not part of the Custodian group, and haven't had a scene with a member about it, please be sure to let them know if you are adding information to the Library (i.e. linking a page to this page). |
| + | |
| + | Both staff and players are welcome to contribute. |
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| + | __TOC__ __NOEDITSECTION__ |
| + | {| width="40%" style="float:right; margin-left: 10px;" |
| + | | |
| + | ==What Should Go In The Library?== |
| + | Any information you/your Court wants accessible to the rest of the Freehold and stored for public record. This information can be as truthful or as inaccurate as your character chooses for it to be. The information here is all IC, and all available IC. |
| + | |
| + | The following are a handful of examples of what would be appropriate to store here: |
| + | * Details about Keepers |
| + | * Encounters with strangers in the Hedge |
| + | * Encounters with other Freeholds |
| + | * Any time Privateers/Loyalists are seen/heard of |
| + | * Record of known hedgebeasts/hobgoblins and their habits (i.e. an IC bestiary) |
| + | |
| + | Confidential details may also be stored here. See the instructions below for how we are handling those. |
| + | |} |
| + | |
| + | ==Library Subpage Format== |
| + | Please format pages using the information below: |
| + | * Each subpage must have '''Library/''' in its name. |
| + | : ''e.g. Library/The Wild Roses'' |
| + | * Page names should be descriptive, but brief. |
| + | : ''e.g. Library/Ragnar the Red, or Library/Summer of Two Suns, or Library/The Mother Who Feeds'' |
| + | |
| + | The page itself must begin with the following: |
| + | : '''Author:''' Name of person who gave the information to the Custodians (may be the same as below) |
| + | : '''Hand of:''' Name of person who actually wrote the information down ICly. Report of King Charlie O, written by the hand of Librarian George Thompkin, etc. |
| + | :: ''In both above cases, link the name to the player's wiki page if one exists.'' |
| + | : '''Date:''' Date entered into the library, and/or date of event |
| + | |
| + | When adding new details to an existing page, reference your name/the date of the addition. |
| + | |
| + | |
| + | ==Index== |
| + | The information below may be added to by any player (or staff!) at any time, per the guidelines stated at the top of this page. Be excessive! Be enthusiastic! Have fun! |
| + | |
| + | ===Bestiary=== |
| + | * [[Library/Bestiary Scraps and Rumors]] |
| + | * Your bestiary here! |
| + | |
| + | ===Events=== |
| + | * Your record of an event here! |
| + | |
| + | ===Hedge & Noteworthy People/Places=== |
| + | * [[Library/Isle of Tears]] |
| + | |
| + | ===Herbal=== |
| + | * [[Library/Herbal Scraps and Rumors]] |
| + | * [[Library/Ye Olde Herbal]] |
| + | * Your herbal here! |
| + | |
| + | ===Freeholds=== |
| + | * [[Library/Local Freeholds]] |
| + | * [[Library/The Silver Tree]] |
| + | * [[Library/Atlantis]] |
| + | |
| + | ===Goblin Markets=== |
| + | * [[Library/The Wild Roses]] |
| + | * [[Library/Market of Dancing Delight]] |
| + | --> |
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Unearthed Arcana
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“It all began with the forging of the Great Rings. Three were given to the Elves; immortal, wisest and fairest of all beings. Seven, to the Dwarf Lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of Men, who above all else desire power. For within these rings was bound the strength and the will to govern over each race. But they were all of them deceived, for another ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret, a master ring, to control all others. And into this ring he poured all his cruelty, his malice and his will to dominate all life. One ring to rule them all.”
The Lord of the Rings: The Fellowship of the Ring (2001)
- The lucky penny that brings a great bargain, but must be passed along to another. The old key that opens up a lockbox filled with money, but at the price of your own safe being unlocked at the wrong time of day. The wardrobe that always provides you the "right thing to wear" for that special occasion, but the clothes will almost always get dirty at the end of the night, Fae lore is filled with stories of objects bestowed with magical powers. These items are either “liberated” from former masters in Arcadia or discovered deep within the Hedge. Some of these items are even forged by skilled changeling craftsmen. Seemingly mundane to the mortal eye, the Lost see these double-edged objects for what they are.
But it’s not all gold spun from straw. The magic inside a token is some of the same magic that pumps inside the hearts of the True Fae, and while powerful, it is in part corrupt. Every token comes with a drawback, a small curse or additional cost that use of the token invokes. Below are just a few Tokens invented and crafted by the Speaker for the Dead and member of Autumn courtier.
A Treasure Trove of Trinkets and Tidbits
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Lexicon Lenses (Token )
- Mortal Mask: A cheap pair of costume glasses found at any convenience, clothing, or party store. Costing no more than $9.99 at most. The plastic lenses are usually scratched up a bit, having nothing protecting them from the elements.
- Faerie Mien: The arms of the glasses become more gossamer in nature. Strong enough to hold the lenses in place, but fragile looking. The lenses take on a more blue-silver ephemeral glow to them once the magic of the Lexicon Lenses is in effect.
- Activation: The lenses always appear to be caked with dust, dirt, and other airborne bric-a-brac, as well as severely scratched. The wearer must fog up the lenses once on each lens, then clean them with a black cloth. Upon activation, the lenses of the glasses appear clear and perfectly usable for the wearer.
- Function: Translates any written language into a language understood fluently by the wearer of the Lexicon Lenses. This does not grant the user of the Token to automatically know the written language. So if someone does not speak Ancient Greek, wearing the lenses doesn't automatically grant them knowledge of the language--just the ability to translate words and sentences into a language the wearer does speak. The language is based on Mortal, non-magical languages only.
- Drawback: When removing the Lexicon Lenses, the wearer suffers a -1 to all Wits rolls for the next 24hrs, as the wearer endures the similar effects of a migraine. Using a magical means of translating illegible words that the reader doesn't know into other words (that the reader understands/comprehends) can be weary on the person's eyes.
- Catch: Using the Lexicon Lenses without proper due to the Wyrd causes the wearer to find it difficult speaking clearly. As though the words are on the tip of their tongue, but diminish before they truly come to clear thought. Similar to a mild case of aphasia. This will last for 24hrs.
Ear Worms (Token )
- Mortal Mask: A cheap Bluetooth earpiece used for cell phones. Costing no more than $10.99 at most. The earpiece should have a set up that allows for it to wrap around the ear for a secure fit.
- Faerie Mien: Fashioned from the bone and some sinew of a worm-like Hedgebeast, the bone forms the inerior of the earpiece that fits snug within the wearer's ear and ear canal. The more flexible material curls itself around the outter ear. Once the magic of the earpiece is in effect, the bone within the ear canal widening just a bit. Not enough to cause damage to the wearer, but you wouldn't want anything thinking it's a small cavernous dwelling either. Then there is the wetness of a slick like appendage that wiggles itself further into your ear, giving the sensation of the world's worst (or best depending on how you look at it) Wet Willie. The remaining part of the Ear Work that rests on the outside of the ear hardens and looks like a calcified ear brace.
- Activation: The earpiece always appear to have some sort of with dust, dirt, and other airborn bric-a-brac inside the small hollow that goes inside the wearer's ear. The wearer must blow into the earpiece (like you use to with old NES games). Once placed inside the ear, one must tap the earpiece three times while say "Testing! 1...2...3" for the Token's magic to activate.
- Function: Translates any spoken language into a language understood fluently by the wearer of the Ear Worm. This does not grant the user of the Token to automatically know how to speak the language. So if someone does not speak Ancient Greek, wearing the Ear Worm doesn't automatically grant them ability to verbally speak the language language--just the ability to translate spoken words and sentences into a language the wearer does audibly comprehend. The language is based on Mortal, and magical languages do not apply.
- Drawback: When removing the Ear Worm, the wearer suffers a -1 to all Resolve rolls for the next 24hrs, as the wearer endures a strange inner-ear disorder that make sound echo funny within one ear (the ear that wore the Ear Worm). Using a magical means of translating illegible words that the listener doesn't know into other words (that the listener understands/comprehends) can be strenuous on the person's hearing, making it difficult to hear things correctly for a time.
- Catch: Using the Ear Worm without proper due to the Wyrd causes the wearer to find it difficult hear and make out sounds clearly. As though the sounds are coming in and out of volume, pitch, and tone. Similar to a mild case of diplacusis. This will last for 24hrs.
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