Difference between revisions of "News"

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(Created page with "__NOTOC__ __NOEDITSECTION__ =Fate's Harvest News= ==Launch Plan== ===Alpha Testing=== '''''Monday, June 6, 2016''''' Invited players will be encouraged to have fun trying to...")
 
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__NOTOC__ __NOEDITSECTION__
 
__NOTOC__ __NOEDITSECTION__
 
=Fate's Harvest News=
 
=Fate's Harvest News=
 +
We're working on making the best game we can. This process takes a while. Here's what you can expect as we continue developing the MUX.
  
==Launch Plan==
+
==Alpha Testing==
===Alpha Testing===
+
 
'''''Monday, June 6, 2016'''''
 
'''''Monday, June 6, 2016'''''
 +
====Goals====
 +
* '''Code Test:''' Test all the things. Find bugs. Fix 'em.
 +
* '''Grid Completion:''' Everything should be desced and typo-free.
 +
* '''Reality Levels:''' Add Shadow and Twilight layers to grid.
 +
* '''Kiths:''' Review, refine and finalize all kith blessings.
 +
* '''Wiki:''' Make sure info on the wiki is available, easy to find and easy to read.
 +
====Environment====
 +
* '''Invitations:''' Players will be invited to help us ''test''. Please don't invite all your friends over to play yet.
 +
* '''PCs:''' Make whatever you want. Pick weird combinations. Try things. Try to break things! You won't keep these characters.
 +
* '''PC Wipe:''' All PCs will be wiped at the end of alpha. Be sure to save your ideas/build offline so that you can remake later.
 +
* '''Duration:''' Alpha testing could take a few months. Please moderate your enthusiasm accordingly.
 +
* '''Rewards:''' Extra rewards will be provided all over the place to help with testing. They will not persist past alpha.
 +
* '''Story:''' Staff won't run any. You won't get rewards for it. All RP occurring during alpha should probably be backstory or fluff.
  
Invited players will be encouraged to have fun trying to break things. Extra awards will be offered to allow for greater testing. During this phase, we want to make sure everything's sturdy. At the end of this phase, all PCs will be wiped.
+
==Beta Testing==
 
+
===Beta Testing===
+
 
'''''No Date'''''
 
'''''No Date'''''
 +
====Goals====
 +
* '''Normal Function:''' Does the game work under normal conditions? Have we got all our staff-procedures working as they should?
 +
* '''Help Files:''' Is everything updated and accurate?
 +
* '''Wiki Info:''' Is everything updated and accurate?
 +
* '''Storytelling:''' Do we have staff STs? Do we have story ready to go at launch? Is all our plot and NPC information in a staff-accessible location?
 +
* '''Finishing Touches:''' Is everything on our alpha and beta To Do Lists done? Are the boards clear of dross?
  
Invited players will be encouraged to make the characters they intend to play at launch so that they can begin playing as usual, assuring that the game works as it should under normal conditions. This time will be used for finishing touches by staff with a lot of energy put towards solidifying plot and theme for full launch. There will be NO wipe at the end of this phase. Players will retain their PCs. As such, we will aim to keep this interim phase brief.
+
====Environment====
 +
* '''Invitations:''' This is still a testing phase! Please do not invite all your friends yet. We don't want to get bogged down in apps while we're getting the game launch-ready.
 +
* '''PCs:''' Players should make the characters they intend to play at launch. There will '''NOT''' be a PC wipe at the end of beta.
 +
* '''Duration:''' Short! We'll try to keep beta testing less than one month. This is the time to really get excited! We certainly will be!
 +
* '''Rewards:''' May be provided optionally at staff discretion for contributing to the launch-readiness of the game. Normal rewards will not be provided.
 +
* '''Story:''' Staff won't run any. You won't get rewards for it. Try to keep RP social or backstory-oriented.
  
===Public Launch===
+
==Public Launch==
 
'''''Estimated: Fall 2016'''''
 
'''''Estimated: Fall 2016'''''
  
 
Gates open to everyone. Stories start. The mountains ring with joy.
 
Gates open to everyone. Stories start. The mountains ring with joy.

Revision as of 15:38, 3 June 2016

Fate's Harvest News

We're working on making the best game we can. This process takes a while. Here's what you can expect as we continue developing the MUX.

Alpha Testing

Monday, June 6, 2016

Goals

  • Code Test: Test all the things. Find bugs. Fix 'em.
  • Grid Completion: Everything should be desced and typo-free.
  • Reality Levels: Add Shadow and Twilight layers to grid.
  • Kiths: Review, refine and finalize all kith blessings.
  • Wiki: Make sure info on the wiki is available, easy to find and easy to read.

Environment

  • Invitations: Players will be invited to help us test. Please don't invite all your friends over to play yet.
  • PCs: Make whatever you want. Pick weird combinations. Try things. Try to break things! You won't keep these characters.
  • PC Wipe: All PCs will be wiped at the end of alpha. Be sure to save your ideas/build offline so that you can remake later.
  • Duration: Alpha testing could take a few months. Please moderate your enthusiasm accordingly.
  • Rewards: Extra rewards will be provided all over the place to help with testing. They will not persist past alpha.
  • Story: Staff won't run any. You won't get rewards for it. All RP occurring during alpha should probably be backstory or fluff.

Beta Testing

No Date

Goals

  • Normal Function: Does the game work under normal conditions? Have we got all our staff-procedures working as they should?
  • Help Files: Is everything updated and accurate?
  • Wiki Info: Is everything updated and accurate?
  • Storytelling: Do we have staff STs? Do we have story ready to go at launch? Is all our plot and NPC information in a staff-accessible location?
  • Finishing Touches: Is everything on our alpha and beta To Do Lists done? Are the boards clear of dross?

Environment

  • Invitations: This is still a testing phase! Please do not invite all your friends yet. We don't want to get bogged down in apps while we're getting the game launch-ready.
  • PCs: Players should make the characters they intend to play at launch. There will NOT be a PC wipe at the end of beta.
  • Duration: Short! We'll try to keep beta testing less than one month. This is the time to really get excited! We certainly will be!
  • Rewards: May be provided optionally at staff discretion for contributing to the launch-readiness of the game. Normal rewards will not be provided.
  • Story: Staff won't run any. You won't get rewards for it. Try to keep RP social or backstory-oriented.

Public Launch

Estimated: Fall 2016

Gates open to everyone. Stories start. The mountains ring with joy.