Difference between revisions of "Token-Making"

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=Token Crafting=
 
=Token Crafting=
Crafting tokens is, more or less, an art form with a great deal of unexpected results.  Sure, you can pour your heart and soul into the work, but your circumstances, your attitudes, your Court and the stories going on around you in the process are all going to influence just what the drawback and catch of the thing end up being.
+
Crafting tokens is, more or less, a life style and an art with a great number of unexpected results.  Sure, you can pour your heart and soul into the work, but your circumstances, your attitudes, your Court and the stories going on around you in the process are all going to influence just what the drawback and catch of the thing end up being.
  
 
In effect, while you are creating a token, that token is your life.
 
In effect, while you are creating a token, that token is your life.
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Tokens may be common, but they're prestige items for a reason.
 
Tokens may be common, but they're prestige items for a reason.
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 +
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=+Request Format=
 +
Please use the following format for all token crafting requests.
 +
 +
:+req/fae Crafted Token
 +
 +
:* Token Name
 +
:* How many dots is it?
 +
:* More stuff!
  
  
 
=Token Maker (•••)=
 
=Token Maker (•••)=
 
The long and short of it: if you don't have this merit, you can't craft tokens.  Period.
 
The long and short of it: if you don't have this merit, you can't craft tokens.  Period.
 +
 +
 +
=Crafting Process=
 +
Given the number of variables which can influence the creation of your token, it's no surprise that every token first requires some form of recipe or pattern to be made.  If you don't have a pattern in mind, you have only vague control over the end result.  Talk to staff if you would like to deliberately screw up your character's work.  We will happily find ways to corrupt your token concept.
 +
 +
{| class="infobox floatright" style="width:400px; background: linear-gradient(to right, rgba(255,255,255,1) 10%,rgba(251,255,251,1) 100%); border: 1px solid #669966;"
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! style="font-family: Palatino, 'Palatino Linotype', 'Palatino LT STD', 'Book Antiqua', Georgia, serif; font-size:125%; font-variant:small-caps;" | Creating a Token Recipe
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|-
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| Creating a recipe is an extended '''Intelligence + Occult''' roll, with 1 day required per roll.
 +
|-
 +
| Total successes are equal to 5 per dot.  A 1-dot token would require 5, while a 5-dot would require 25.
 +
|}
 +
 +
The research cannot be interrupted until it is complete, or all successes will be lost.
 +
 +
 +
<span style="font-size:125%;">Purchasing a Recipe</span>
 +
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Any purchased recipes must involve a staff-approved PRP or a trip to a Goblin Market.
 +
 +
<span style="font-size:125%;">Borrowing/Reusing a Recipe</span>
 +
 +
If reusing an old recipe, please say as much in your +myjob.
 +
 +
In cases where you are working off of a friend's recipe, please CC your friend on your +myjob.  Please decide, too, which influences your own magical "fingerprints" will have on the design, as the token you create will not be identical to the one created by your friend.
 +
 +
 +
{| class="infobox floatright" style="width:400px; background: linear-gradient(to right, rgba(255,255,255,1) 10%,rgba(251,255,251,1) 100%); border: 1px solid #669966;"
 +
! colspan="2" style="font-family: Palatino, 'Palatino Linotype', 'Palatino LT STD', 'Book Antiqua', Georgia, serif; font-size:125%; font-variant:small-caps;" | Creating a Token
 +
|-
 +
| style="width:100px;" | '''Roll:''' || Wyrd + Crafts (extended)
 +
|-
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| '''Duration:''' || 2 weeks (per roll)
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|-
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| || (1 week per roll if working on a token made of a material which falls within your Workshop merit's specialty areas)
 +
|-
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| '''Target Num.:''' || 25 per dot of Token
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|-
 +
| '''Cost:''' || 1 Glamour (per 2 weeks of work)
 +
|-
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| || (5 per month, total; any extra Glamour spent becomes an automatic success toward the target number.)
 +
|}
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 +
<span style="font-size:125%;">Crafting Your Token</span>
 +
 +
Crafting tokens is a long-term investment for the changelings who devote themselves to the work.
 +
 +
Your character must work on the token for at least eight hours a day.
 +
 +
:'''''NOTE:''' working 16 or more hours a day adds +2 to your Wyrd + Crafts roll per week your character maintains this schedule.''
 +
 +
:Any relevant specialties do apply to your Wyrd + Crafts rolls.  For example, if your token is a wooden statuette and you have a specialty in Woodcarving, you may choose to use it on your roll.
 +
 +
If you leave off in the middle of the project, your accumulated successes remain for two weeks.  If, after two weeks, you have not rolled again to your +myjob, the token must be begun again from ground zero.
 +
 +
Work toward the creation of a token may be claimed once per week as a +activity.  Please use your +myjob number in lieu of a log.
  
  
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# Roll 5 dice to your +myjob.  If you get the equivalent of a flush, congratulations, you've created a token.
 
# Roll 5 dice to your +myjob.  If you get the equivalent of a flush, congratulations, you've created a token.
 
#* For non-Poker players, a flush is a sequence of connected numbers. 2 3 4 5 6 would be a flush, as would 6 7 8 9 10.
 
#* For non-Poker players, a flush is a sequence of connected numbers. 2 3 4 5 6 would be a flush, as would 6 7 8 9 10.
 
 
 
Optional Merit:
 
Token Maker (•••)
 
Most tokens are crafted by the Fae or found in the
 
Hedge and put to use by those clever enough to recognize
 
their potential. Some changelings, however, learn
 
the ability to create tokens themselves, a useful skill that
 
often puts them in great demand by their peers (and by
 
the True Fae who would prefer such craftsmen remained
 
in their own “employ”).
 
Creating a token is a long and arduous project that
 
requires not only great skill but a commitment of personal
 
energies as well. First, the character must be able to accurately
 
create some sort of plans, recipe or blueprint for
 
the creation. Creating a recipe from scratch is an extended
 
Intelligence + Occult roll, with one day required per roll
 
and total successes required of five per dot in the token.
 
This research cannot be interrupted until complete, or all
 
successes are lost. In some cases, the crafter may be able
 
to discover a plan that some other changeling has created,
 
and work directly from that. Such a discovery may be the
 
focus of a story — and may result in an object with unforeseen
 
quirks reflecting the unknown author.
 
Tokens are created as an extended action (Wyrd +
 
Crafts) with each roll representing two weeks of work
 
and a target number of 25 per dot of Token. Thus a twodot
 
token such as a Lantern of Ill Omen would require
 
50 successes to create. Token Makers must expend at
 
least one point of Glamour per two weeks into their
 
work, and may expend up to five per month. Each point
 
of Glamour above the first counts as an automatic success
 
toward the total. The character must work for at
 
least eight hours each day; working 16 or more hours
 
a day adds an additional two dice to the roll per week
 
that the character can maintain this schedule. If the
 
crafter leaves off in the middle of her project, accumulated
 
successes remain — but if she fails to pick up her
 
tools again and resume work within two weeks, the successes
 
are lost as the Glamour flees and her inspiration
 
leaves her.
 
Changelings possessing the Workshop Merit below
 
may additionally halve the time per roll (if working on a
 
token made of a material which falls within one of their
 
Workshop’s Specialty areas) should any points in Workshop
 
focus on that specialty.
 
Example: Annie Bumble wants to create a Curious Paw
 
Token (p. 207 of Changeling: The Lost). She’s a passable
 
taxidermist and has a nicely appointed taxidermy table set
 
up in her Hollow (one dot in Workshop: Taxidermy). She
 
sequesters herself in her Hollow to work on it. Because she
 
has a dot in Taxidermy allocated to her Workshop Hollow,
 
she halves two weeks, making her time per roll one week. At
 
the end of the first week of work, she spends one Glamour
 
for the required investment and five more toward automatic
 
successes. Her player rolls Annie’s Wyrd (3) + Crafts (4) +
 
Crafts Specialty: Taxidermy (1) + Workshop (Taxidermy)
 
(3) and gets 4 successes on the 11 dice. Adding in her automatic
 
successes, Annie has now accumulated nine successes
 
toward the 100 required to complete the Curious Paw. At the
 
end of the next week of work, she spends another Glamour
 
(with the option of spending up to five more) and makes another
 
roll, accumulating the successes until she has reached
 
100 and the Curious Paw is complete.
 
Drawbacks: Token drawbacks are not within the
 
control of their creator. They are a result of the cagey
 
nature of Glamour, and cannot be guided by the token’s
 
maker’s hand or will. As tokens are forged in part out
 
of the maker’s own Glamour, however, the drawback
 
often reflects a connection to the maker in some way.
 
One Darkling craftsman’s token might cause temporary
 
blindness after being used, while another item by the
 
same artisan might attract spiders to the user’s home.
 
For already published tokens, such as those found on pp.
 
202–209 of Changeling: The Lost or in Chapter Four of
 
this book, Storytellers have the option of using the listed
 
drawback or creating one that more closely ties the token
 
to its creator’s nature.
 

Revision as of 22:08, 9 March 2016

Token Crafting

Crafting tokens is, more or less, a life style and an art with a great number of unexpected results. Sure, you can pour your heart and soul into the work, but your circumstances, your attitudes, your Court and the stories going on around you in the process are all going to influence just what the drawback and catch of the thing end up being.

In effect, while you are creating a token, that token is your life.

You are working on the bugger for 8 hours a day. You don't HAVE another job. Not unless you want no social life. And, speaking of a social life, you'd better make sure to keep the stories around your work in line with what you want the end result to be, or you're going to end up with who knows what Bad Stuff.



Basics

Most tokens are crafted by the Fae or found in the Hedge and put to use by changelings clever enough to realize what they are. An uncrafted token, in essence, is a sponge for twisted faerie magic. Something gets lost in the Hedge, absorbs weird amoral powers, et voila.

See the Tokens page for details on a token's basic anatomy.

Howeeeever... there are those rare, few, extraordinarily devoted souls who learn to create tokens themselves. It isn't easy, and it isn't quick.

Tokens may be common, but they're prestige items for a reason.


+Request Format

Please use the following format for all token crafting requests.

+req/fae Crafted Token
  • Token Name
  • How many dots is it?
  • More stuff!


Token Maker (•••)

The long and short of it: if you don't have this merit, you can't craft tokens. Period.


Crafting Process

Given the number of variables which can influence the creation of your token, it's no surprise that every token first requires some form of recipe or pattern to be made. If you don't have a pattern in mind, you have only vague control over the end result. Talk to staff if you would like to deliberately screw up your character's work. We will happily find ways to corrupt your token concept.

Creating a Token Recipe
Creating a recipe is an extended Intelligence + Occult roll, with 1 day required per roll.
Total successes are equal to 5 per dot. A 1-dot token would require 5, while a 5-dot would require 25.

The research cannot be interrupted until it is complete, or all successes will be lost.


Purchasing a Recipe

Any purchased recipes must involve a staff-approved PRP or a trip to a Goblin Market.

Borrowing/Reusing a Recipe

If reusing an old recipe, please say as much in your +myjob.

In cases where you are working off of a friend's recipe, please CC your friend on your +myjob. Please decide, too, which influences your own magical "fingerprints" will have on the design, as the token you create will not be identical to the one created by your friend.


Creating a Token
Roll: Wyrd + Crafts (extended)
Duration: 2 weeks (per roll)
(1 week per roll if working on a token made of a material which falls within your Workshop merit's specialty areas)
Target Num.: 25 per dot of Token
Cost: 1 Glamour (per 2 weeks of work)
(5 per month, total; any extra Glamour spent becomes an automatic success toward the target number.)

Crafting Your Token

Crafting tokens is a long-term investment for the changelings who devote themselves to the work.

Your character must work on the token for at least eight hours a day.

NOTE: working 16 or more hours a day adds +2 to your Wyrd + Crafts roll per week your character maintains this schedule.
Any relevant specialties do apply to your Wyrd + Crafts rolls. For example, if your token is a wooden statuette and you have a specialty in Woodcarving, you may choose to use it on your roll.

If you leave off in the middle of the project, your accumulated successes remain for two weeks. If, after two weeks, you have not rolled again to your +myjob, the token must be begun again from ground zero.

Work toward the creation of a token may be claimed once per week as a +activity. Please use your +myjob number in lieu of a log.


Accidental Magic

It is entirely possible to toss an item in the Hedge and hope that it becomes a token over time. The problems with this are sticky ones, however:

  1. If you toss something down on a trod, chances are good somebody else will grab it before you do.
  2. The Hedge is a psychoactive realm with a very tenuous grasp on little details like 'geography' and 'consistency'. If you toss something OFF of a trod, finding it again is not going to be easy.
  3. You have no control over what happens, how powerful it is, or what its traits will be.

On the bright side, anyone can do it! You'll still have to pay the xp cost if any of your token-making efforts actually do create something, but that's a long shot.

If you do choose to attempt this option, staff will choose characteristics for you, which your character will have to learn the hard way. Find some friendly Autumns or an amenable hob to help! It is entirely possible, and quite likely, that what you get will not be something YOU will love with all your heart, but that's not to say that somebody ELSE won't salivate over your newest acquisition...

Random Token Mechanics:

  1. Send up a +req/fae. Staff will allow you to attempt creating 3 of these each month.
    • Note the word 'attempt' there. If you fail, that still counts as one of the three.
  2. Roll 5 dice to your +myjob. If you get the equivalent of a flush, congratulations, you've created a token.
    • For non-Poker players, a flush is a sequence of connected numbers. 2 3 4 5 6 would be a flush, as would 6 7 8 9 10.