Difference between revisions of "Talk:Annapurna"

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(Widget)
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* '''Bonuses''': (Pledges, Pacts, Ect)
 
* '''Bonuses''': (Pledges, Pacts, Ect)
 
* '''Merits''':  Fighting Finesse, Perfect Stillness, Direction Sense, Trained Observer
 
* '''Merits''':  Fighting Finesse, Perfect Stillness, Direction Sense, Trained Observer
* '''Relevant Contracts''': Blessing of Perfection (Speargun), Wizened Blessing
+
* '''Relevant Contracts''': Blessing of Perfection (Speargun), Wizened Blessing, Genius of Creation (Poison/Sedative)
 
* '''Equipment''': Snacks 'n drinks, Jennystones, 4 magic fireworks, Flak Vest, towel, wetsuit, flippers, headlamp.   
 
* '''Equipment''': Snacks 'n drinks, Jennystones, 4 magic fireworks, Flak Vest, towel, wetsuit, flippers, headlamp.   
 
** '''Weapons''':  Spear gun, Thornapple Dagger x2, bangstick.   
 
** '''Weapons''':  Spear gun, Thornapple Dagger x2, bangstick.   

Revision as of 19:19, 2 December 2019

The template below is to be used during events. Annapurna will inform you whether or not this information will be necessary to provide.

Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.


Template

[TEMPLATE: DO NOT EDIT; use the ones below]

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Etc.)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else


Widget

  • Attributes: Wits 3, Composure 2, Resolve 2
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: 6
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: 1/3 (Flak Vest 2/4)
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: Fighting Finesse, Perfect Stillness, Direction Sense, Trained Observer
  • Relevant Contracts: Blessing of Perfection (Speargun), Wizened Blessing, Genius of Creation (Poison/Sedative)
  • Equipment: Snacks 'n drinks, Jennystones, 4 magic fireworks, Flak Vest, towel, wetsuit, flippers, headlamp.
    • Weapons: Spear gun, Thornapple Dagger x2, bangstick.
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else

Hien

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Etc.)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else


Zak

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Etc.)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else

Tally

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Etc.)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else