Difference between revisions of "Talk:Annapurna"
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− | === | + | === Carter === |
− | * '''Attributes''': Wits | + | * '''Attributes''': Wits 3, Composure 4, Resolve 2 |
− | * ''' | + | * '''Wyrd''': 9 |
− | * '''Clarity/Perception Modifier''': | + | * '''Clarity/Perception Modifier''': 7/0 |
− | * '''Defense''': | + | * '''Defense''': 3 |
− | + | * '''Armor''': 0/0 | |
− | + | * '''Bonuses''': | |
− | * '''Armor''': | + | * '''Merits''': Sublime, Siren Song, Gentrified Bearing |
− | * '''Bonuses''': | + | * '''Relevant Contracts''': Fleeting Spring 5, Verdant Spring 4, Vainglory 4 |
− | * '''Merits''': | + | * '''Damage''': |
− | * '''Relevant Contracts''': | + | * '''Equipment''': Cane |
− | + | ** '''Weapons''': | |
− | + | * '''Anything Else''': Lame | |
− | + | ||
− | + | ||
− | * '''Anything Else''': | + | |
<hr> | <hr> |
Revision as of 00:30, 6 September 2018
The template below is to be used during events. Annapurna will inform you whether or not this information will be necessary to provide.
Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.
Template
[TEMPLATE: DO NOT EDIT; use the ones below]
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Ect)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
- Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
- Weapons: (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
- Weapons: (Weapons, including Magical Weapons)
- Anything Else: Anything else
Weaver
- Attributes: Wits 3, Composure 2, Resolve 4
- [Power Stat]: 7
- Clarity/Perception Modifier: 4/-1
- Defense: 7
- Brawl Defense (if applicable): 7
- Weaponry Defense (if applicable): 7
- Armor: 1/3
- Bonuses: +1 (Persuasion, Streetwise, Subterfuge, Empathy, Politics), +5 Stealth (Smoke 3), +3 Presence, +3 Intimidation
- Merits: Trained Observer 1, Gentrified Bearing 4, Lethal Mien 2, Striking Mien 2 (Predatory), Unobtrusive 3
- Relevant Contracts: Misdeed 5, Smoke 1, Smoke 2, Smoke 3
- Equipment: First Aid Kit, Rope
- Weapons: Light Pistol
- Damage: 1
- Init Penalty: 0
- Weapons: Light Pistol
- Anything Else: Anything else
Damion King
- Attributes: Wits 3, Composure 4, Resolve 4
- [Power Stat]: 7
- Clarity/Perception Modifier: #/#
- Defense: 6
- Brawl Defense (if applicable): 6
- Weaponry Defense (if applicable): 6
- Armor: 4/6
- Bonuses: (Pledges, Pacts, Ect)
- Merits: Ambidexterous 3, Boxing 2, Heavy Weapons 5, Street Fighting 5, Martial Arts 4, Parkour 4, Strength Training 4, Quick Draw: Sword 1, Stunt Rider 3.
- Relevant Contracts: Artifice 3, Eternal Summer 4, Stone 5, Eternal Spring 1, Oath 1.
- Equipment: A lot.
- Weapons: Dragon's Breath, Dragon's Claw.
- Damage: 6, 4.
- Init Penalty: 0/-5 when sword out.
- Weapons: Dragon's Breath, Dragon's Claw.
- Anything Else: Anything else
Carter
- Attributes: Wits 3, Composure 4, Resolve 2
- Wyrd: 9
- Clarity/Perception Modifier: 7/0
- Defense: 3
- Armor: 0/0
- Bonuses:
- Merits: Sublime, Siren Song, Gentrified Bearing
- Relevant Contracts: Fleeting Spring 5, Verdant Spring 4, Vainglory 4
- Damage:
- Equipment: Cane
- Weapons:
- Anything Else: Lame
Count
- Attributes: Wits 4, Composure 4, Resolve 4
- [Power Stat]: 5
- Clarity/Perception Modifier: #/#
- Defense: 8 -2
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: 3/5
- Bonuses: (Pledges, Pacts, Ect)
- Merits: iron skin, marksman 4, firefight 1, CqC 1, kuno matai 1,
- Relevant Contracts:
- Equipment: Survival kit, First Aid Kit,
- Weapons: Assault Rifle, Dead god gun, claws TEETH
- Damage:
- Init Penalty:
- Weapons: Assault Rifle, Dead god gun, claws TEETH
- Anything Else: HBC's, Fucker and Damnit
Widget
- Attributes: Wits 3, Composure 2, Resolve 2
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: 6
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: 1/3
- Bonuses: (Pledges, Pacts, Ect)
- Merits: Fighting Finesse, Perfect Stillness, Direction Sense
- Relevant Contracts: Blessing of Perfection (Shotgun), Wizened Blessing
- Equipment: Snacks 'n drinks, Jennystones, 4 magic fireworks.
- Weapons: Shotgun, Light Pistol, Thornapple Dagger x2, Sniffleshell.
- Damage:
- Init Penalty:
- Weapons: Shotgun, Light Pistol, Thornapple Dagger x2, Sniffleshell.
- Anything Else: Anything else
Charlie
- Attributes: Wits 3, Composure 4, Resolve 4
- [Power Stat]: MOAR POWAH (Got nuttin)
- Clarity/Perception Modifier: 0/0
- Defense: 5
- Brawl Defense (if applicable): 5
- Weaponry Defense (if applicable): 5
- Armor: 0/0
- Bonuses: 0
- Merits: PT (Occult, Medicine, Crafts), Omen Sensitivity, Eye for the Strange, All the Pyro, Biokinesis, Psychic healing, Plant Empathy, Double Jointed, Ambidex.
- Relevant Contracts: 0
- Equipment:
- Weapons: Knife +1L Damage
- Damage:
- Init Penalty:
- Weapons: Knife +1L Damage
- Anything Else: