Difference between revisions of "Talk:Annapurna"

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(Ariana)
Line 37: Line 37:
 
* '''Bonuses''': (Pledges, Pacts, Ect)
 
* '''Bonuses''': (Pledges, Pacts, Ect)
 
* '''Merits''':  (Like Iron Stamina, Fast Reflexes, Fighting Merits)
 
* '''Merits''':  (Like Iron Stamina, Fast Reflexes, Fighting Merits)
 +
* '''Relevant Contracts''':
 +
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
 +
** '''Weapons''':  (Weapons, including Magical Weapons)
 +
*** '''Damage''': 
 +
*** '''Init Penalty''':
 +
* '''Anything Else''': Anything else which might be pertinent!
 +
 +
=== Sophia ===
 +
 +
* '''Attributes''': Wits 3, Composure 3, Resolve 3
 +
* '''[Power Stat]''': 3
 +
* '''Clarity/Perception Modifier''': 7/0
 +
* '''Defense''': 5 (6 vs. Brawl)
 +
* '''Brawl Defense''' 6 (6 v. Brawl)
 +
* '''Weaponry Defense'''
 +
* '''Armor''': #/#
 +
* '''Bonuses''': Brawl roll +1 (pledge)
 +
* '''Merits''':  Boxing 4, Combat Awareness 2 (+2 when sensing danger), Danger Sense (+2 when sensing danager), Fast Reflexes 3, Street Fighting 3, Trained Observer 3, Unarmed Defense 4
 
* '''Relevant Contracts''':
 
* '''Relevant Contracts''':
 
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
 
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
Line 42: Line 60:
 
*** '''Damage''':   
 
*** '''Damage''':   
 
*** '''Init Penalty''':
 
*** '''Init Penalty''':
 +
* '''Anything Else''': Anything else which might be pertinent!
 +
 +
<hr>
 +
 +
=== Raymond ===
 +
 +
* '''Attributes''': Wits 3, Composure 3, Resolve 3
 +
* '''[Power Stat]''': 5
 +
* '''Clarity/Perception Modifier''': 7/0
 +
* '''Defense''': 6
 +
* '''Brawl Defense''' (if applicable): #
 +
* '''Weaponry Defense''' (if applicable): #
 +
* '''Armor''': 1/1 (3/3 with)
 +
* '''Bonuses''': Str +2, Sta +1
 +
* '''Merits''':  Heavy Weapons 4, Defender 3, System 3
 +
* '''Relevant Contracts''': Stone 1, Wind 1, Eternal Summer 1 (Str +2, Sta +1)
 +
* '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
 +
** '''Weapons''':  Broken Blade (+ Artifice 3)
 +
*** '''Damage''':  Damage 9,
 +
*** '''Init Penalty''': -5
 
* '''Anything Else''': Anything else which might be pertinent!
 
* '''Anything Else''': Anything else which might be pertinent!
  

Revision as of 15:20, 25 June 2018

The template below is to be used during events. Annapurna will inform you whether or not this information will be necessary to provide.

Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.


Template

[TEMPLATE: DO NOT EDIT; use the ones below.]

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else

Your Name Here

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else which might be pertinent!

Sophia

  • Attributes: Wits 3, Composure 3, Resolve 3
  • [Power Stat]: 3
  • Clarity/Perception Modifier: 7/0
  • Defense: 5 (6 vs. Brawl)
  • Brawl Defense 6 (6 v. Brawl)
  • Weaponry Defense
  • Armor: #/#
  • Bonuses: Brawl roll +1 (pledge)
  • Merits: Boxing 4, Combat Awareness 2 (+2 when sensing danger), Danger Sense (+2 when sensing danager), Fast Reflexes 3, Street Fighting 3, Trained Observer 3, Unarmed Defense 4
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else which might be pertinent!

Raymond

  • Attributes: Wits 3, Composure 3, Resolve 3
  • [Power Stat]: 5
  • Clarity/Perception Modifier: 7/0
  • Defense: 6
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: 1/1 (3/3 with)
  • Bonuses: Str +2, Sta +1
  • Merits: Heavy Weapons 4, Defender 3, System 3
  • Relevant Contracts: Stone 1, Wind 1, Eternal Summer 1 (Str +2, Sta +1)
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: Broken Blade (+ Artifice 3)
      • Damage: Damage 9,
      • Init Penalty: -5
  • Anything Else: Anything else which might be pertinent!

Ariana

  • Attributes: Wits 3, Composure 2, Resolve 3
  • Clarity: 1
  • Clarity/Perception Modifier: 7/0
  • Defense: 6
  • Brawl Defense (if applicable): N/A
  • Weaponry Defense (if applicable): N/A
  • Armor: 0/0
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: Fast Reflexes, Perfect Stillness
  • Relevant Contracts: Separation 2, Vainglory 1, Wild 2
  • Equipment: N/A
    • Weapons: N/A
      • Damage: 0
      • Init Penalty: 0
  • Anything Else: Initiative: 7

AJ

  • Attributes: Wits 3, Composure 3, Resolve 3
  • [Power Stat]: 3
  • Clarity/Perception Modifier: 5/+3
  • Defense: 7
  • Brawl Defense (if applicable): 8
  • Weaponry Defense (if applicable): #
  • Armor: 1/1
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: Close Quarters Combat 1, Defensive Combat, Hardy, Heavy Hands, Martial Arts 5, Unarmed Defense 5
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: Unarmed (claws) does lethal
      • Damage: +2
      • Init Penalty: 0
  • Anything Else: Anything else which might be pertinent!