Difference between revisions of "Talk:Czcibor Kowal"

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(Created page with ";Illusion 3 - Latency - Token Limb :Token activation: 1 Willpower :1 Glamour; Wyrd + Intelligence :'''Catch''': The changeling is wearing no perfume the day this clause is use...")
 
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==Type Bonuses/Downsides==
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;Passive
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:'''Manikin:''' +2 to Crafts rolls; +2 to Stamina for the purpose of resisting fatigue, hunger, thirst or lack of air.
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:'''Metalflesh:''' Using Willpower to bolster a resistance roll grants +4 instead of +2.
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;Active (at W7) (1 glamour)
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:'''Elemental:''' Once per day, spend 1 Glamour to increase Health by Wyrd for one scene
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:'''Manikin:''' Twice per scene, apply /rote to a single roll to either replicate a physical action they have watched someone else perform before OR resist fatigue, hunger, thirst or lack of air for the scene.
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:'''Metalflesh:''' Once per day, the Metalflesh may spend 1 Glamour to add +2 to Stamina, Resolve or Composure for the remainder of the scene. This benefit does alter derived stats, providing for greater health or willpower, depending, due to the Metalflesh's inhuman resilience. Damage on these extra dots transfers to the character's original dots at the end of the scene, unless healed.
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::'''--''' Downgrade up to Wyrd points of Lethal damage to Bashing. Usable once per scene.
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;Curse
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:/0 on dice pools involving Manipulation, Empathy, Expression, Persuasion or Socialize except for seeming-affinity contracts
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==Contracts==
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;Illusion 3 - Latency - Token Limb
 
;Illusion 3 - Latency - Token Limb
 
:Token activation: 1 Willpower
 
:Token activation: 1 Willpower

Revision as of 16:51, 22 October 2017

Type Bonuses/Downsides

Passive
Manikin: +2 to Crafts rolls; +2 to Stamina for the purpose of resisting fatigue, hunger, thirst or lack of air.
Metalflesh: Using Willpower to bolster a resistance roll grants +4 instead of +2.
Active (at W7) (1 glamour)
Elemental: Once per day, spend 1 Glamour to increase Health by Wyrd for one scene
Manikin: Twice per scene, apply /rote to a single roll to either replicate a physical action they have watched someone else perform before OR resist fatigue, hunger, thirst or lack of air for the scene.
Metalflesh: Once per day, the Metalflesh may spend 1 Glamour to add +2 to Stamina, Resolve or Composure for the remainder of the scene. This benefit does alter derived stats, providing for greater health or willpower, depending, due to the Metalflesh's inhuman resilience. Damage on these extra dots transfers to the character's original dots at the end of the scene, unless healed.
-- Downgrade up to Wyrd points of Lethal damage to Bashing. Usable once per scene.
Curse
/0 on dice pools involving Manipulation, Empathy, Expression, Persuasion or Socialize except for seeming-affinity contracts

Contracts

Illusion 3 - Latency - Token Limb
Token activation: 1 Willpower
1 Glamour; Wyrd + Intelligence
Catch: The changeling is wearing no perfume the day this clause is used, has used no scented hair or skin lotions/cleansers, no laundry detergent or fabric softener. Dramatic Failure: The changeling disguises herself as something extremely large, visible, eye-searingly out of place, and anyone seeing her immediately knows what she looks like beneath the illusion. Success: The changeling disguises herself as an inanimate object which would fit in with the local surroundings unremarked. Effect lasts one scene. The changeling cannot stop the illusion, but can overlay it with other clauses in this Contract. Exceptional Success: The changeling may stop and resume this clause’s effects at any time until they expire. Modifiers: add -1 penalty for every Size level of difference between the illusion and reality.
Mantle Mask
1 glamour, Wyrd + Occult
Sight of Truth & Lies
1 glamour, Wyrd + Subterfuge
Communion (Air, Metal) 2
1: 1 glamour, wits + wyrd, sense element
2: 1 glamour, socialize + wyrd, converse with element
Elements (Air, Metal) 5
1: cloak: 2 glamour or symbol of element, protect from passive harm
2: armor: 2 glamour or hauberk/balloon, dex + wyrd, 1 armor + 4L contact damage
3: control: 3 glamour, manip + wyrd
4: summon: 4 glamour, wits + wyrd, call element to location for scene
5: become: 4 glamour, manip + wyrd, BE IT
Eternal Spring 3
1: gift: 1 glamour, Mantle + Resolve + Survival, heal bashing
2: rain: 1 glamour, Mantle + Intelligence + Survival
3: healy: 1 glam 1 WP, Mantle + Wits + Medicine, lethal-to-bashing & heal bashing
Fleeting Spring 2
1: learn desire: 1 glam, Wyrd + Wits vs Powerstat + Composure
2: change desire: 1 glam 1 WP (on super), Mantle + Manipulation + Persuasion - Subject's Resolve
Hearth 2
1: Curse an action for -2, 1 glam + contact
2: Bless an action for +4, 1 glam + contact
Mirror 3
1: change kith: 1 glam, manip + wyrd
2: disguise feature: 1 glam, stamina + wyrd
3: change size: 1 glam, stamina + wyrd
Smoke 1
1: lead paint footprints, 1 glam
Fang & Talon (Felines) 1
1: cat-talk: 1 glam, wyrd + animal ken