Difference between revisions of "The Hedge Wardens"
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'''Local Leader:''' | '''Local Leader:''' | ||
− | * None | + | * None (PC who wants to run events/make plots? Go for it! Ask staff.) |
===Privileges=== | ===Privileges=== |
Revision as of 15:50, 6 July 2017
The Hedge WardensNobles that seek to tame the local hedge, slay dangers from the Hedge, and keep the Trods open so that the Lost can escape Arcadia.
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JoiningSometimes membership is offered directly, but generally a changeling needs to compete for the honor of joining before being trained and tested. First they journey into the Hedge with another Warden, spending a week there. Second the recruit and their allies are sent to destroy a local hedgebeast and recover something from it. Then they have to swear two oaths. MienWeapons and armor take on a faint metallic sheen, which gradually covers all of their clothes, hair, then their skin. BackgroundMilitary backgrounds are common, and many were in positions of authority. Police are also common, while the primary Courts are Summer or Autumn. OrganizationThere is a strict organization. Bottom rung are the cadets, who have yet to join. At the top is the Hedge Lord or Hedge Lady who gives orders as needed. There are also loremasters, quartermasters and speakers. Local Leader:
PrivilegesHeart of Iron When a Warden is targeted by magic that applies a penalty or has her roll her Wyrd, her Wyrd is effectively +1 for it. |
Members
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Entitlement LogsNone yet.
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