Difference between revisions of "Guild of the Sacred Journey"

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[[Image:Entitlement_guild_of_the_sacred_journey.png|center]]
 
[[Image:Entitlement_guild_of_the_sacred_journey.png|center]]
 
Couriers and messengers, typically for inter-freehold contact, but can be used personally too. Inter-freehold deliveries are free, and the Courier cannot investigate the package.
 
Couriers and messengers, typically for inter-freehold contact, but can be used personally too. Inter-freehold deliveries are free, and the Courier cannot investigate the package.
* '''Titles:'''
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* '''Titles:''' Sacred Courier (more formal), guild member, guildsman or guildswoman
 
* '''Prerequisites:''' Wyrd 2, Drive 2, Expression 2, Streetwise 2, Clarity 5+, Fairest
 
* '''Prerequisites:''' Wyrd 2, Drive 2, Expression 2, Streetwise 2, Clarity 5+, Fairest
  
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==Joining==
 
==Joining==
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The Guild is selective of its members. A potential petitions to join the guild, then faces extensive interviews to determine their honesty and loyalty. Once satisfied, the Guild will have a ceremony welcoming them.
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==Mien==
 
==Mien==
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There are minimal changes to the mien. At high Wyrd, many develop small suggestions of feathered wings at the ankles, wrists or temples when Glamour is invoked.
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==Background==
 
==Background==
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Guild members tend to be physical and adventurous. They also tend to favor Social Skills/Attributes, but all love travel.
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==Organization==
 
==Organization==
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There is a formal structure within the guild, with each member being allowed to vote on all issues, including the election of the Guildmaster.
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'''Local Leader:'''
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* Miranda Amal (NPC) - Regional Guildmaster - Sun Fairest Runnerswift
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===Privileges===
 
===Privileges===
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'''Courier's Winged Sash (3-dot Token)'''
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Anytime the changeling is asked to deliver something, they can activate this token. It provides them with a sense of how to get to the person it must be delivered to. It cannot be located on a map, but they have a sense of the correct location.
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'''HR''' -  Gain +2 dice to (Non Combat) rolls to avoid situations that would impede the delivery of a message.  Example:  Drive, Athletics,  Dodge.  Stealth. Persuasion.  You are exceptionally talented at getting from point A to B.
  
 
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===Rank===
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{{#dpl:
|-
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|uses=Template:Character
|align="center"|[[Image.jpg]]<br>''[[Name]]''<br>Seeming Kith<br>Title
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|category=Active&Guild of the Sacred Journey
|align="center"|[[Image.jpg]]<br>''[[Name]]''<br>Seeming Kith<br>Title
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|ordermethod=title
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|includepage={Character}.icon
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|noresultsheader=\n''Nobody found.''
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==Entitlement Logs==
 
==Entitlement Logs==
 
{{ #dpl:
 
{{ #dpl:

Latest revision as of 21:35, 13 December 2018

Guild of the Sacred Journey

Entitlement guild of the sacred journey.png

Couriers and messengers, typically for inter-freehold contact, but can be used personally too. Inter-freehold deliveries are free, and the Courier cannot investigate the package.

  • Titles: Sacred Courier (more formal), guild member, guildsman or guildswoman
  • Prerequisites: Wyrd 2, Drive 2, Expression 2, Streetwise 2, Clarity 5+, Fairest


Joining

The Guild is selective of its members. A potential petitions to join the guild, then faces extensive interviews to determine their honesty and loyalty. Once satisfied, the Guild will have a ceremony welcoming them.

Mien

There are minimal changes to the mien. At high Wyrd, many develop small suggestions of feathered wings at the ankles, wrists or temples when Glamour is invoked.

Background

Guild members tend to be physical and adventurous. They also tend to favor Social Skills/Attributes, but all love travel.

Organization

There is a formal structure within the guild, with each member being allowed to vote on all issues, including the election of the Guildmaster.

Local Leader:

  • Miranda Amal (NPC) - Regional Guildmaster - Sun Fairest Runnerswift

Privileges

Courier's Winged Sash (3-dot Token) Anytime the changeling is asked to deliver something, they can activate this token. It provides them with a sense of how to get to the person it must be delivered to. It cannot be located on a map, but they have a sense of the correct location.

HR - Gain +2 dice to (Non Combat) rolls to avoid situations that would impede the delivery of a message. Example: Drive, Athletics, Dodge. Stealth. Persuasion. You are exceptionally talented at getting from point A to B.

Members

Nobody found.

Entitlement Logs

None yet.