Difference between revisions of "Talk:Annapurna"
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| Line 15: | Line 15: | ||
| * '''Weaponry Defense''' (if applicable): # | * '''Weaponry Defense''' (if applicable): # | ||
| * '''Armor''': #/# | * '''Armor''': #/# | ||
| − | * '''Bonuses''': (Pledges, Pacts,  | + | * '''Bonuses''': (Pledges, Pacts, Etc.) | 
| * '''Merits''':  (Like Iron Stamina, Fast Reflexes, Fighting Merits) | * '''Merits''':  (Like Iron Stamina, Fast Reflexes, Fighting Merits) | ||
| * '''Relevant Contracts''': | * '''Relevant Contracts''': | ||
| Line 27: | Line 27: | ||
| − | ===  | + | === Widget === | 
| − | * '''Attributes''': Wits 3, Composure 2, Resolve  | + | * '''Attributes''': Wits 3, Composure 2, Resolve 2 | 
| − | * '''[Power Stat]''':  | + | * '''[Power Stat]''': # | 
| − | * '''Clarity/Perception Modifier''':  | + | * '''Clarity/Perception Modifier''': #/# | 
| − | * '''Defense''':  | + | * '''Defense''': 6 | 
| − | * '''Brawl Defense''' (if applicable):  | + | * '''Brawl Defense''' (if applicable): #  | 
| − | * '''Weaponry Defense''' (if applicable):  | + | * '''Weaponry Defense''' (if applicable): # | 
| − | * '''Armor''': 1/3 | + | * '''Armor''': 1/3 (Flak Vest 2/4) | 
| − | * '''Bonuses''':  | + | * '''Bonuses''': (Pledges, Pacts, Ect) | 
| − | * '''Merits''':  | + | * '''Merits''':  Fighting Finesse, Perfect Stillness, Direction Sense, Trained Observer | 
| − | * '''Relevant Contracts''':  | + | * '''Relevant Contracts''': Tatterdemalion's Workshop (Spider Chair), Wizened Blessing, Genius of Creation (Poison and Antidote) | 
| − | * '''Equipment''':  | + | * '''Equipment''': Snacks 'n drinks, Jennystones, 4 magic fireworks, Flak Vest, headlamp, trap kit.   | 
| − | ** '''Weapons''':  | + | ** '''Weapons''':  Repeating crossbow, Thornapple Dagger x2, bangstick, pistol.    | 
| − | *** '''Damage''':   | + | *** '''Damage''':    | 
| − | *** '''Init Penalty''':  | + | *** '''Init Penalty''': | 
| * '''Anything Else''': Anything else | * '''Anything Else''': Anything else | ||
| <hr> | <hr> | ||
| − | ===  | + | === Marian === | 
| − | * '''Attributes''': Wits  | + | |
| − | * '''[Power Stat]''': # | + | * '''Attributes''': Wits 3, Composure 3, Resolve 3 | 
| + | * '''[Power Stat]''': 3 | ||
| + | * '''Clarity/Perception Modifier''': 0/+2 (Danger Sense) / 8-again (Trained Observer 3) | ||
| + | * '''Defense''': 8 (6 w/ Full Riot Gear)   | ||
| + | * '''Brawl Defense''' (if applicable): #   | ||
| + | * '''Weaponry Defense''' (if applicable): # | ||
| + | * '''Armor''': 3/5 | ||
| + | * '''Bonuses''': +3 Stealth checks (Smoke 3); +3 on rolls requiring precise timing (Telluric passive blessing); Once per scene, roll Wits + Occult (plus appropriate modifiers) to make use of the Clairvoyance merit (Telluric active blessing); +1 to Initiative and Defense and make reflexive Perception check to detect ambush one round before attack (Oracle passive blessing); 1/day, apply /rote to a single roll for either self or another. Benefit fades if not used within 24 hours (Oracle active blessing) | ||
| + | * '''Merits''':  Are of Expertise (Firearms.Bow / Weaponry.Quarterstaff), Direction Sense, Fast Reflexes 3, Fighting Finesse (Quarterstaff), Outdoorsman, Parkour 5, Perfect Stillness; Bowmanship 4, Combat Archery 5, Marksmanship 4, Powered Projectile 4, Staff Fighting 4 | ||
| + | * '''Relevant Contracts''': Hearth 2, Smoke 5, Separation 4. Smoke 5, Wind 5 | ||
| + | * '''Equipment''':  (Bowstaff Token, Full Riot Gear, First Aid Kit, Superior Survival Kit) | ||
| + | ** '''Weapons''':  Bowstaff (can be changed from longbow (Damage: +3, Range: Medium, Capacity: Low, Init. Penalty: -4, Strength Req.: 3, Size: 4, Availability: 2) to quarterstaff (Damage +1, Initiative -1, Strength 2, Size 4, Availability 1, Knockdown, Reach, Two-Handed) | ||
| + | *** '''Damage''':  Bowstaff (Longbow +3; Quarterstaff +1) | ||
| + | *** '''Init Penalty''': 0 (longbow w/ Combat Archery 1) / -1 (quarterstaff) | ||
| + | * '''Anything Else''': Anything else | ||
| + | |||
| + | <hr> | ||
| + | |||
| + | === Alexander === | ||
| + | |||
| + | |||
| + | * '''Attributes''': Wits 3, Composure 1, Resolve 5 | ||
| + | * '''[Power Stat]''': 9 | ||
| * '''Clarity/Perception Modifier''': #/# | * '''Clarity/Perception Modifier''': #/# | ||
| − | * '''Defense''': #    | + | * '''Defense''': 6   | 
| + | * '''Armor''': 5/5 | ||
| + | * '''Bonuses''':  | ||
| + | * '''Merits''':  Strength Perormance 4, Demolisher 3, Lethal Mien, Iron Stamina 3,  | ||
| + | * '''Relevant Contracts''': Stone 5, Eternal Summer 5 | ||
| + | * '''Equipment''':   | ||
| + | ** '''Weapons''':   | ||
| + | *** '''Damage''':   | ||
| + | *** '''Init Penalty''': | ||
| + | * '''Anything Else''':  | ||
| + | |||
| + | <hr> | ||
| + | |||
| + | === Ariana === | ||
| + | |||
| + | |||
| + | * '''Attributes''': Wits 3, Composure 2, Resolve 3 | ||
| + | * '''[Power Stat]''': Wyrd 2 | ||
| + | * '''Clarity/Perception Modifier''': #/# | ||
| + | * '''Defense''': 6    | ||
| * '''Brawl Defense''' (if applicable): #   | * '''Brawl Defense''' (if applicable): #   | ||
| * '''Weaponry Defense''' (if applicable): # | * '''Weaponry Defense''' (if applicable): # | ||
| * '''Armor''': #/# | * '''Armor''': #/# | ||
| − | * '''Bonuses''':  | + | * '''Bonuses''': Wilds 1, Separation 1 | 
| − | * '''Merits''':   | + | * '''Merits''':  Rigid Mask, Fast Reflexes, Perfect Stillness | 
| * '''Relevant Contracts''': | * '''Relevant Contracts''': | ||
| * '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear) | * '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear) | ||
| Line 68: | Line 109: | ||
| − | |||
| − | * '''Attributes''': Wits  | + | === Alora === | 
| + | |||
| + | |||
| + | * '''Attributes''': Wits 2, Composure 2, Resolve 2 | ||
| + | * '''[Power Stat]''': 1 | ||
| + | * '''Clarity/Perception Modifier''': #/4 | ||
| + | * '''Defense''': 4   | ||
| + | * '''Brawl Defense''' (if applicable): #  | ||
| + | * '''Weaponry Defense''' (if applicable): # | ||
| + | * '''Armor''':  | ||
| + | * '''Bonuses''':  | ||
| + | * '''Merits''':   | ||
| + | * '''Relevant Contracts''': | ||
| + | * '''Equipment''':   | ||
| + | ** '''Weapons''':  Short Bow | ||
| + | *** '''Damage''':  Damage: +2 | ||
| + | *** '''Init Penalty''': | ||
| + | * '''Anything Else''': Anything else | ||
| + | |||
| + | <hr> | ||
| + | |||
| + | === Marcus === | ||
| + | |||
| + | |||
| + | * '''Attributes''': Wits 3, Composure 3, Resolve 3 | ||
| + | * '''[Power Stat]''': 9 | ||
| + | * '''Clarity/Perception Modifier''': 5/+1 | ||
| + | * '''Defense''': 10 + Modifiers for contract(s) such as Elegant Protection   | ||
| + | * '''Brawl Defense''' (if applicable): 10 | ||
| + | * '''Weaponry Defense''' (if applicable): N/A | ||
| + | * '''Armor''': 1/1 from Contract of Elements | ||
| + | * '''Bonuses''': 8-Again Stealth kith/seeming, +2 L unarmed from Kith, +2 def applies to firearms from kith, +2 stealth from kith, 9-again intimidate from kith | ||
| + | * '''Merits''':  Close Quarters Combat 4, Defensive Combat, Fighting Finesse, Hedge Duelist 5, Martial Arts 3, Street Fighting 3, Unarmed Defense | ||
| + | * '''Relevant Contracts''': Elements, Wind, Mirror, Separation | ||
| + | * '''Equipment''':  N/A | ||
| + | ** '''Weapons''':  N/A | ||
| + | *** '''Damage''':  2L unarmed | ||
| + | *** '''Init Penalty''': 0 | ||
| + | * '''Anything Else''': +4 init from Contracts of Mirror 3, Sight Bonuses from Contracts of Dread, Contract of Separations 1 active, Elements 2, 3, and 4 active. | ||
| + | |||
| + | <hr> | ||
| + | |||
| + | === Max === | ||
| + | |||
| + | |||
| + | * '''Attributes''': Wits 5, Composure 3, Resolve 3 | ||
| * '''[Power Stat]''': # | * '''[Power Stat]''': # | ||
| * '''Clarity/Perception Modifier''': #/# | * '''Clarity/Perception Modifier''': #/# | ||
| − | * '''Defense''':  | + | * '''Defense''': 8    | 
| * '''Brawl Defense''' (if applicable): #   | * '''Brawl Defense''' (if applicable): #   | ||
| * '''Weaponry Defense''' (if applicable): # | * '''Weaponry Defense''' (if applicable): # | ||
| * '''Armor''': #/# | * '''Armor''': #/# | ||
| − | * '''Bonuses''': (Pledges, Pacts,  | + | * '''Bonuses''': (Pledges, Pacts, Etc.) | 
| − | * '''Merits''':  ( | + | * '''Merits''':  Danger Sense, Unseen Senses (True Fae, Hedge Gates), Trained Observer  | 
| * '''Relevant Contracts''': | * '''Relevant Contracts''': | ||
| * '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear) | * '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear) | ||
| Line 88: | Line 173: | ||
| <hr> | <hr> | ||
| + | === YOUR NAME === | ||
| − | |||
| * '''Attributes''': Wits #, Composure #, Resolve # | * '''Attributes''': Wits #, Composure #, Resolve # | ||
| Line 98: | Line 183: | ||
| * '''Weaponry Defense''' (if applicable): # | * '''Weaponry Defense''' (if applicable): # | ||
| * '''Armor''': #/# | * '''Armor''': #/# | ||
| − | * '''Bonuses''': (Pledges, Pacts,  | + | * '''Bonuses''': (Pledges, Pacts, Etc.) | 
| * '''Merits''':  (Like Iron Stamina, Fast Reflexes, Fighting Merits) | * '''Merits''':  (Like Iron Stamina, Fast Reflexes, Fighting Merits) | ||
| * '''Relevant Contracts''': | * '''Relevant Contracts''': | ||
| Line 109: | Line 194: | ||
| <hr> | <hr> | ||
| + | === YOUR NAME === | ||
| − | |||
| * '''Attributes''': Wits #, Composure #, Resolve # | * '''Attributes''': Wits #, Composure #, Resolve # | ||
| Line 119: | Line 204: | ||
| * '''Weaponry Defense''' (if applicable): # | * '''Weaponry Defense''' (if applicable): # | ||
| * '''Armor''': #/# | * '''Armor''': #/# | ||
| − | * '''Bonuses''': (Pledges, Pacts,  | + | * '''Bonuses''': (Pledges, Pacts, Etc.) | 
| * '''Merits''':  (Like Iron Stamina, Fast Reflexes, Fighting Merits) | * '''Merits''':  (Like Iron Stamina, Fast Reflexes, Fighting Merits) | ||
| * '''Relevant Contracts''': | * '''Relevant Contracts''': | ||
| Line 131: | Line 216: | ||
| − | ===  | + | === YOUR NAME === | 
| − | * '''Attributes''': Wits  | + | |
| − | * '''[Power Stat]''':  | + | * '''Attributes''': Wits #, Composure #, Resolve # | 
| − | * '''Clarity/Perception Modifier''':  | + | * '''[Power Stat]''': # | 
| − | * '''Defense''':  | + | * '''Clarity/Perception Modifier''': #/# | 
| − | * '''Brawl Defense''' (if applicable):  | + | * '''Defense''': #    | 
| − | * '''Weaponry Defense''' (if applicable):  | + | * '''Brawl Defense''' (if applicable): #  | 
| − | * '''Armor''':  | + | * '''Weaponry Defense''' (if applicable): # | 
| − | * '''Bonuses''':  | + | * '''Armor''': #/# | 
| − | * '''Merits''':   | + | * '''Bonuses''': (Pledges, Pacts, Etc.) | 
| − | * '''Relevant Contracts''':  | + | * '''Merits''':  (Like Iron Stamina, Fast Reflexes, Fighting Merits) | 
| − | * '''Equipment''':    | + | * '''Relevant Contracts''': | 
| − | ** '''Weapons''':    | + | * '''Equipment''':  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear) | 
| + | ** '''Weapons''':  (Weapons, including Magical Weapons) | ||
| *** '''Damage''':    | *** '''Damage''':    | ||
| *** '''Init Penalty''': | *** '''Init Penalty''': | ||
| − | * '''Anything Else''': | + | * '''Anything Else''': Anything else | 
| <hr> | <hr> | ||
Latest revision as of 22:58, 28 February 2020
The template below is to be used during events. Annapurna will inform you whether or not this information will be necessary to provide.
Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.
Contents
Template
[TEMPLATE: DO NOT EDIT; use the ones below]
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Etc.)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
-  Equipment:  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
-  Weapons:  (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
 
 
-  Weapons:  (Weapons, including Magical Weapons)
- Anything Else: Anything else
Widget
- Attributes: Wits 3, Composure 2, Resolve 2
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: 6
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: 1/3 (Flak Vest 2/4)
- Bonuses: (Pledges, Pacts, Ect)
- Merits: Fighting Finesse, Perfect Stillness, Direction Sense, Trained Observer
- Relevant Contracts: Tatterdemalion's Workshop (Spider Chair), Wizened Blessing, Genius of Creation (Poison and Antidote)
-  Equipment: Snacks 'n drinks, Jennystones, 4 magic fireworks, Flak Vest, headlamp, trap kit.  
-  Weapons:  Repeating crossbow, Thornapple Dagger x2, bangstick, pistol.   
- Damage:
- Init Penalty:
 
 
-  Weapons:  Repeating crossbow, Thornapple Dagger x2, bangstick, pistol.   
- Anything Else: Anything else
Marian
- Attributes: Wits 3, Composure 3, Resolve 3
- [Power Stat]: 3
- Clarity/Perception Modifier: 0/+2 (Danger Sense) / 8-again (Trained Observer 3)
- Defense: 8 (6 w/ Full Riot Gear)
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: 3/5
- Bonuses: +3 Stealth checks (Smoke 3); +3 on rolls requiring precise timing (Telluric passive blessing); Once per scene, roll Wits + Occult (plus appropriate modifiers) to make use of the Clairvoyance merit (Telluric active blessing); +1 to Initiative and Defense and make reflexive Perception check to detect ambush one round before attack (Oracle passive blessing); 1/day, apply /rote to a single roll for either self or another. Benefit fades if not used within 24 hours (Oracle active blessing)
- Merits: Are of Expertise (Firearms.Bow / Weaponry.Quarterstaff), Direction Sense, Fast Reflexes 3, Fighting Finesse (Quarterstaff), Outdoorsman, Parkour 5, Perfect Stillness; Bowmanship 4, Combat Archery 5, Marksmanship 4, Powered Projectile 4, Staff Fighting 4
- Relevant Contracts: Hearth 2, Smoke 5, Separation 4. Smoke 5, Wind 5
-  Equipment:  (Bowstaff Token, Full Riot Gear, First Aid Kit, Superior Survival Kit)
-  Weapons:  Bowstaff (can be changed from longbow (Damage: +3, Range: Medium, Capacity: Low, Init. Penalty: -4, Strength Req.: 3, Size: 4, Availability: 2) to quarterstaff (Damage +1, Initiative -1, Strength 2, Size 4, Availability 1, Knockdown, Reach, Two-Handed)
- Damage: Bowstaff (Longbow +3; Quarterstaff +1)
- Init Penalty: 0 (longbow w/ Combat Archery 1) / -1 (quarterstaff)
 
 
-  Weapons:  Bowstaff (can be changed from longbow (Damage: +3, Range: Medium, Capacity: Low, Init. Penalty: -4, Strength Req.: 3, Size: 4, Availability: 2) to quarterstaff (Damage +1, Initiative -1, Strength 2, Size 4, Availability 1, Knockdown, Reach, Two-Handed)
- Anything Else: Anything else
Alexander
- Attributes: Wits 3, Composure 1, Resolve 5
- [Power Stat]: 9
- Clarity/Perception Modifier: #/#
- Defense: 6
- Armor: 5/5
- Bonuses:
- Merits: Strength Perormance 4, Demolisher 3, Lethal Mien, Iron Stamina 3,
- Relevant Contracts: Stone 5, Eternal Summer 5
-  Equipment:  
-  Weapons:  
- Damage:
- Init Penalty:
 
 
-  Weapons:  
- Anything Else:
Ariana
- Attributes: Wits 3, Composure 2, Resolve 3
- [Power Stat]: Wyrd 2
- Clarity/Perception Modifier: #/#
- Defense: 6
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: Wilds 1, Separation 1
- Merits: Rigid Mask, Fast Reflexes, Perfect Stillness
- Relevant Contracts:
-  Equipment:  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
-  Weapons:  (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
 
 
-  Weapons:  (Weapons, including Magical Weapons)
- Anything Else: Anything else
Alora
- Attributes: Wits 2, Composure 2, Resolve 2
- [Power Stat]: 1
- Clarity/Perception Modifier: #/4
- Defense: 4
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor:
- Bonuses:
- Merits:
- Relevant Contracts:
-  Equipment:  
-  Weapons:  Short Bow
- Damage: Damage: +2
- Init Penalty:
 
 
-  Weapons:  Short Bow
- Anything Else: Anything else
Marcus
- Attributes: Wits 3, Composure 3, Resolve 3
- [Power Stat]: 9
- Clarity/Perception Modifier: 5/+1
- Defense: 10 + Modifiers for contract(s) such as Elegant Protection
- Brawl Defense (if applicable): 10
- Weaponry Defense (if applicable): N/A
- Armor: 1/1 from Contract of Elements
- Bonuses: 8-Again Stealth kith/seeming, +2 L unarmed from Kith, +2 def applies to firearms from kith, +2 stealth from kith, 9-again intimidate from kith
- Merits: Close Quarters Combat 4, Defensive Combat, Fighting Finesse, Hedge Duelist 5, Martial Arts 3, Street Fighting 3, Unarmed Defense
- Relevant Contracts: Elements, Wind, Mirror, Separation
-  Equipment:  N/A
-  Weapons:  N/A
- Damage: 2L unarmed
- Init Penalty: 0
 
 
-  Weapons:  N/A
- Anything Else: +4 init from Contracts of Mirror 3, Sight Bonuses from Contracts of Dread, Contract of Separations 1 active, Elements 2, 3, and 4 active.
Max
- Attributes: Wits 5, Composure 3, Resolve 3
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: 8
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Etc.)
- Merits: Danger Sense, Unseen Senses (True Fae, Hedge Gates), Trained Observer
- Relevant Contracts:
-  Equipment:  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
-  Weapons:  (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
 
 
-  Weapons:  (Weapons, including Magical Weapons)
- Anything Else: Anything else
YOUR NAME
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Etc.)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
-  Equipment:  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
-  Weapons:  (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
 
 
-  Weapons:  (Weapons, including Magical Weapons)
- Anything Else: Anything else
YOUR NAME
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Etc.)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
-  Equipment:  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
-  Weapons:  (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
 
 
-  Weapons:  (Weapons, including Magical Weapons)
- Anything Else: Anything else
YOUR NAME
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Etc.)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
-  Equipment:  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
-  Weapons:  (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
 
 
-  Weapons:  (Weapons, including Magical Weapons)
- Anything Else: Anything else
