Difference between revisions of "Category:Water-dweller"
From Fate's Harvest
m (Protected "Category:Water-dweller" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
|||
(3 intermediate revisions by 3 users not shown) | |||
Line 14: | Line 14: | ||
===High Wyrd Blessing=== | ===High Wyrd Blessing=== | ||
− | : | + | :Remove all perception penalties while underwater or in Heavy Rain. The Water-Dweller's experience with seeing through obstructions gives a +1 bonus to alleviate any other visual perception penalties, such as snow or darkness. |
:[[House Rules#Kiths|HR]] | :[[House Rules#Kiths|HR]] | ||
+ | |||
+ | ===Example Frailties=== | ||
+ | :Repelled by rhyming song, cannot comb hair, cannot resist a bribe of gold, poisoned by honey, may not kill an animal by drowning, must offer gifts to those who flatter their appearance. | ||
[[Category:Ogre]] | [[Category:Ogre]] |
Latest revision as of 21:56, 16 March 2017
Water-dweller Kith
- References: CtL 119, 89
- Theme: Lake Monsters
Kith Blessings
Passive Blessing: Lie Under the Waves
- Water-dwellers suffer no penalty to sight-based Perception rolls while underwater or in Heavy Rain. Penalties to perception rolls using other senses, such as hearing, still apply.
- HR
Active Blessing: Looming Shadow
- Water-dwellers may spend a Glamour once per scene to appear as an immense shadow to those who cannot see them directly, such as through water, fog, frosted glass or from a great distance. Roll Presence + Intimidation + Wyrd vs Resolve + Composure. Any witness who fails the contested roll becomes Frightened, as per the condition on page 303 of Vampire: the Requiem - Blood & Smoke. The fear persists until the Water-dweller steps into clear view, moves out of view entirely or the scene ends. If the Water-dweller moves into clear view, they gain a +2 to Intimidation rolls for the remainder of the scene against anyone who had been Frightened by their Looming Shadow.
- HR
High Wyrd Blessing
- Remove all perception penalties while underwater or in Heavy Rain. The Water-Dweller's experience with seeing through obstructions gives a +1 bonus to alleviate any other visual perception penalties, such as snow or darkness.
- HR
Example Frailties
- Repelled by rhyming song, cannot comb hair, cannot resist a bribe of gold, poisoned by honey, may not kill an animal by drowning, must offer gifts to those who flatter their appearance.
Pages in category "Water-dweller"
The following 2 pages are in this category, out of 2 total.