Difference between revisions of "Talk:Annapurna"
From Fate's Harvest
								
												
				|  (→AJ) |  (→AJ) | ||
| Line 110: | Line 110: | ||
| * '''Attributes''': Wits 3, Composure 3, Resolve 3 | * '''Attributes''': Wits 3, Composure 3, Resolve 3 | ||
| * '''[Power Stat]''': 3 | * '''[Power Stat]''': 3 | ||
| − | * '''Clarity/Perception Modifier''': 5/+3 | + | * '''Clarity/Perception Modifier''': 5/+3 (exceptional at 3 suxx) | 
| * '''Defense''': 7    | * '''Defense''': 7    | ||
| * '''Brawl Defense''' (if applicable): 8   | * '''Brawl Defense''' (if applicable): 8   | ||
Revision as of 15:23, 25 June 2018
The template below is to be used during events. Annapurna will inform you whether or not this information will be necessary to provide.
Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.
Contents
Template
[TEMPLATE: DO NOT EDIT; use the ones below.]
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Ect)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
-  Equipment:  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
-  Weapons:  (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
 
 
-  Weapons:  (Weapons, including Magical Weapons)
- Anything Else: Anything else
Your Name Here
- Attributes: Wits #, Composure #, Resolve #
- [Power Stat]: #
- Clarity/Perception Modifier: #/#
- Defense: #
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: #/#
- Bonuses: (Pledges, Pacts, Ect)
- Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
- Relevant Contracts:
-  Equipment:  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
-  Weapons:  (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
 
 
-  Weapons:  (Weapons, including Magical Weapons)
- Anything Else: Anything else which might be pertinent!
Sophia
- Attributes: Wits 3, Composure 3, Resolve 3
- [Power Stat]: 3
- Clarity/Perception Modifier: 7/0
- Defense: 5 (6 vs. Brawl)
- Brawl Defense 6 (6 v. Brawl)
- Weaponry Defense
- Armor: #/#
- Bonuses: Brawl roll +1 (pledge)
- Merits: Boxing 4, Combat Awareness 2 (+2 when sensing danger), Danger Sense (+2 when sensing danager), Fast Reflexes 3, Street Fighting 3, Trained Observer 3, Unarmed Defense 4
- Relevant Contracts:
-  Equipment:  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
-  Weapons:  (Weapons, including Magical Weapons)
- Damage:
- Init Penalty:
 
 
-  Weapons:  (Weapons, including Magical Weapons)
- Anything Else: Anything else which might be pertinent!
Raymond
- Attributes: Wits 3, Composure 3, Resolve 3
- [Power Stat]: 5
- Clarity/Perception Modifier: 7/0
- Defense: 6
- Brawl Defense (if applicable): #
- Weaponry Defense (if applicable): #
- Armor: 1/1 (3/3 with)
- Bonuses: Str +2, Sta +1
- Merits: Heavy Weapons 4, Defender 3, System 3
- Relevant Contracts: Stone 1, Wind 1, Eternal Summer 1 (Str +2, Sta +1)
-  Equipment:  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
-  Weapons:  Broken Blade (+ Artifice 3)
- Damage: Damage 9,
- Init Penalty: -5
 
 
-  Weapons:  Broken Blade (+ Artifice 3)
- Anything Else: Anything else which might be pertinent!
Ariana
- Attributes: Wits 3, Composure 2, Resolve 3
- Clarity: 1
- Clarity/Perception Modifier: 7/0
- Defense: 6
- Brawl Defense (if applicable): N/A
- Weaponry Defense (if applicable): N/A
- Armor: 0/0
- Bonuses: (Pledges, Pacts, Ect)
- Merits: Fast Reflexes, Perfect Stillness
- Relevant Contracts: Separation 2, Vainglory 1, Wild 2
-  Equipment:  N/A
-  Weapons:  N/A
- Damage: 0
- Init Penalty: 0
 
 
-  Weapons:  N/A
- Anything Else: Initiative: 7
AJ
- Attributes: Wits 3, Composure 3, Resolve 3
- [Power Stat]: 3
- Clarity/Perception Modifier: 5/+3 (exceptional at 3 suxx)
- Defense: 7
- Brawl Defense (if applicable): 8
- Weaponry Defense (if applicable): #
- Armor: 1/1
- Bonuses: (Pledges, Pacts, Ect)
- Merits: Close Quarters Combat 1, Defensive Combat, Hardy, Heavy Hands, Martial Arts 5, Unarmed Defense 5
- Relevant Contracts:
-  Equipment:  (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
-  Weapons:  Unarmed (claws) does lethal
- Damage: +2
- Init Penalty: 0
 
 
-  Weapons:  Unarmed (claws) does lethal
- Anything Else: Eternal Summer 3 for +2 str, Fang and Talon 2 for +2 perception (already listed above).
