Difference between revisions of "Building"
m (Protected "Building": Players shouldn't touch what isn't theirs. ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
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For sanity's sake, please do not include Hedgefruit requests in your build job. Send up a separate job for those according to the standard [[Hedgefruit]] rules. | For sanity's sake, please do not include Hedgefruit requests in your build job. Send up a separate job for those according to the standard [[Hedgefruit]] rules. | ||
+ | |||
+ | |||
+ | ===Build Requirements=== | ||
+ | Every build on the game is built to the same standard. Here is a list of build requirements, for both staff and player edification. | ||
+ | |||
+ | ====Room Naming Convention==== | ||
+ | Names go "Bigger Thing - Smaller Thing" here, so players in different rooms of the same build will show up together on +where. | ||
+ | :e.g. The White House - Oval Office | ||
+ | :e.g. East Bank - Meadowhame Cottages | ||
+ | |||
+ | The roomparent will automatically apply highlighted white ANSI to all room names. | ||
+ | |||
+ | ====Exit Naming Convention==== | ||
+ | Exits, including the <text> of the alias, have to fit within 25 characters; they are a three-column list at the base of any room. | ||
+ | |||
+ | Exit names may be the project name or abbreviations thereof when leading from the grid into a build project. No 'Door' names, please. Exceptions to this are, say, private side streets, alleys and similar. Within a build project, use your creative freedom. | ||
+ | |||
+ | All "real world" grid exits will share the same ANSI pattern: | ||
+ | :Default text, unhighlighted cyan < > and highlighted white alias text. | ||
+ | :<span style="background:black;"><span style="color:#c0c0c0;">Example Exit</span> <span style="color:#008080;"><</span><span style="color:#ffffff;">EX</span><span style="color:#008080;">></span></span> | ||
+ | |||
+ | All Hedge grid exits will share the same ANSI pattern: | ||
+ | :Default text, highlighted green < > and highlighted white alias text. | ||
+ | :<span style="background:black;"><span style="color:#c0c0c0;">Example Exit</span> <span style="color:#00ff00;"><</span><span style="color:#ffffff;">EX</span><span style="color:#00ff00;">></span></span> | ||
+ | |||
+ | All Twilight grid exits will share the same ANSI pattern: | ||
+ | :Default text, unhighlighted magenta < > and highlighted white alias text. | ||
+ | :<span style="background:black;"><span style="color:#c0c0c0;">Example Exit</span> <span style="color:#800080;"><</span><span style="color:#ffffff;">EX</span><span style="color:#800080;">></span></span> | ||
+ | |||
+ | All Shadow grid exits will share the same ANSI pattern: | ||
+ | :Default text, highlighted black < > and highlighted white alias text. | ||
+ | :<span style="background:black;"><span style="color:#c0c0c0;">Example Exit</span> <span style="color:#808080;"><</span><span style="color:#ffffff;">EX</span><span style="color:#808080;">></span></span> | ||
+ | |||
+ | |||
+ | Where gates between reality levels exist, exits will be marked with two elbow brackets instead of one. | ||
+ | :e.g. a gate into or out of the Hedge would look like: | ||
+ | :<span style="background:black;"><span style="color:#c0c0c0;">Example Exit</span> <span style="color:#00ff00;"><<</span><span style="color:#ffffff;">EX</span><span style="color:#00ff00;">>></span></span> |
Revision as of 20:14, 7 January 2016
Building
Fate's Harvest staff has a fairly open stance on builds. Players can, effectively, have as many separate builds as they can ICly afford.
Contents
Build Requests
Every build request, be it for a private home, a business or a Hollow (Changeling only), should be sent in via the command: +req/build
In the body of the request, please include:
- Type of build (private, group, business, Hollow)
- The coordinate and name of where it will be on the grid (MT04, Town Square)
- Character's dots in applicable merits (Resources)
- The project's name (A White House, Mandy's Pub & Grill)
- Number of rooms
- Room names (and how they connect to each other!)
- Exit names (if none are given, staff will use linked room's name)
Sample Request
- +req/build My Dream Home=
- Build type: private
- Coord: FB12
- Merits: Resources 4, Luxury
- Project name: Slate Mansion
- Room #: 7
- Rooms: I know we're only supposed to have five, but I really wanted to fit in some gardens and a ballroom. Henry's just come into money, and he wants to make himself look good for the ladies!
- Entry Hall - links to FB12, Ballroom, Sitting Room and Dining Hall
- Sitting Room - links to Entry Hall
- Dining Hall - links to Entry Hall
- Sekrit Laboratory - dark exit from the bedroom 'pull lever'
- Grand Bedroom - links to Sitting Room
- Rose Gardens - links to Sitting Room
- Ballroom - links to Entry Hall
- I don't really care what the other exit names are. Just use what you want.
- Thanks so much, awesome staff people! ;)
Build Limits
Build policy includes the following limitations:
Single-owner builds:
- No more than 5 rooms per build.
- Staff will only approve 5+ room builds if they fit the theme or are otherwise justified.
Multi-owner builds:
- No more than 20 rooms, total. It doesn't matter how many people are involved.
Business builds:
- Businesses follow the same rules as other builds, with greater lenience on room limitations.
- If you are a business, you must be on +dir.
How do I know if my build is a business?
- If you sell a product, support, or offer a service, you are a business.
- If you are a public place, or offer amenities (parks, playgrounds) you are a business.
You are not a business if you are a private home. Fairly easy logic there. Even if you do have employees (butlers, servants, drivers) or offer tours of the property to make people drool over your moolah, you are not a public entity.
Hollow Requests
Trying to build a Hollow? Shoot up a +req/build (not fae) with the same basic details as the example above.
The Hollow merits are applied to your sheet by staff. You cannot purchase them with +xp/buy.
In your Hollow build request, please include any dots in the specific merits (Size/Amenities/Wards etc.) you will be purchasing.
For sanity's sake, please do not include Hedgefruit requests in your build job. Send up a separate job for those according to the standard Hedgefruit rules.
Build Requirements
Every build on the game is built to the same standard. Here is a list of build requirements, for both staff and player edification.
Room Naming Convention
Names go "Bigger Thing - Smaller Thing" here, so players in different rooms of the same build will show up together on +where.
- e.g. The White House - Oval Office
- e.g. East Bank - Meadowhame Cottages
The roomparent will automatically apply highlighted white ANSI to all room names.
Exit Naming Convention
Exits, including the <text> of the alias, have to fit within 25 characters; they are a three-column list at the base of any room.
Exit names may be the project name or abbreviations thereof when leading from the grid into a build project. No 'Door' names, please. Exceptions to this are, say, private side streets, alleys and similar. Within a build project, use your creative freedom.
All "real world" grid exits will share the same ANSI pattern:
- Default text, unhighlighted cyan < > and highlighted white alias text.
- Example Exit <EX>
All Hedge grid exits will share the same ANSI pattern:
- Default text, highlighted green < > and highlighted white alias text.
- Example Exit <EX>
All Twilight grid exits will share the same ANSI pattern:
- Default text, unhighlighted magenta < > and highlighted white alias text.
- Example Exit <EX>
All Shadow grid exits will share the same ANSI pattern:
- Default text, highlighted black < > and highlighted white alias text.
- Example Exit <EX>
Where gates between reality levels exist, exits will be marked with two elbow brackets instead of one.
- e.g. a gate into or out of the Hedge would look like:
- Example Exit <<EX>>