Difference between revisions of "User talk:Gisa"

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(Replaced content with "Plot Stuff Please edit only your section so you guys don't overwrite each other. TEMPLATE: Defense: Armor: Contracts Active (with successes as applicable): Weaponry: O...")
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Contracts Active (with successes as applicable):  
 
Contracts Active (with successes as applicable):  
 
Weaponry:  
 
Weaponry:  
Other Important Stuff:  
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Other Important Stuff:
 
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==Alonso==
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* Defense: 8 (Base), +1 (Skitterskulk), +1 (Airtouched), +1 (Levinquick), +3 (Dagger), +1 to first strike against me (Two weapon 2), Tripled (Skitterskulk Dodge)
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* Armor: 2/4 (Duster), +1/1 (Elements 2)
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* Initiative: 11 (Base), +1 (Levinquick), Ignore Weapon Penalties (Two-Weapon 1, Combat Archery 1)
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* Speed: 15 (Base), +1 (Levinquick), +4 (Wild 3)
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* Stealth: 9/again (Seeming), +4 (Wild 3),
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* Perception: 8/again (Trained Observer), +4 (Wild 3)
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* Attack Roll: +Successes (Artifice 3)
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* Dexterity: +Successes (Wind 1)
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* Special: Ignore wind based tilts. Telekinetic Blow. (Airtouched) Reflexively triple speed and use defense vs firearms for one turn. (Levinquick) Once per scene triple defense in a dodge. (Skitterskulk) Once per day, omen sensitivity merit. Once per day, predict misfortune. (Harbinger.)
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==Cassian==
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* Defense: 8 (10-2)
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* Armor: 3/5
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* Contracts: Shadowpatch (1 succ, +3 Stealth)
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* Weapons: +4 (4 strength) Long Bow, Broadhead Arrows (+1, AP2).
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==Cian==
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*Defense: 9
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*Armor: None
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*Weaponry: Knife
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*Other: Sleight of Hand, Perfect Stillness, +3 Larceny/Stealth for Scene, /8 Stealth (kith,PT), /9 Larceny/Brawl (PT)
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==Dielle==
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*Defense:6<br>
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*Armor: None<br>
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*Weaponry: Long Bow damage +3<br>
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*2 knives, (hunting and small)<br>
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*1 heavy pistol, damage +2<br>
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==Erebos==
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Defense: 12 (Base) + 2 (low light/vis (kith)) and apply against firearms
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Armor: 1 (Contract of Elements 2)
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Initiative: 10 base + 4 (oddbody)
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Speed: 15
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Stealth: 8/again (seeming/kith), +2 (kith), +1 darkness (specialty)
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Weapon: Unarmed, Dexterity + Brawl (Fighting Finesse) + Lethal 2 (Martial Arts 5) + Lethal 1 (Oddbody) + 1 Martial Arts (Specialty)
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Special: Darken Area (Shadowsoul), Ignore penalties to sight-based perception rolls +2 defense in low light + apply to firearms, (Palewraith), +2 stealth and initiate grapple and 9-again Intimidate (Brollachan), +1 Dex next 3 rolls (Contract of Winds 1), +1 Lethal and +4 Initiative (Oddbody w/10 successes)
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==Glitch==
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*Defense:9<br>
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*Armor: None<br>
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*Contracts Active (with successes as applicable): <br>
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*Wizened Seeming Blessing (9-again on Dex rolls), <br>
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*Artifice 3 (+Wyrd to attacks with sword), <br>
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*Animation 2 (+4 to attacks with Sword)<br>
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*Weaponry:
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==Miranda==
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Defense: 8, 9 vs Denizens of the Hedge
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Armor: 2/3 (Hedgespun Kevlar Vest) 3/4 (Vest + Elements 2)
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Contracts Active:
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*Elements (Water) 1
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*Elements (Water) 2 (Normal Success - 2 lethal)
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Weaponry: The Judge (Hedgespun Heavy Revolver) Stats: Heavy Revolver, Dam +3, Range: Long, Capacity: low, Init: -2, Str: 3, Size: 3
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Equipment: Survival kit, Athletic Shoes, Gas Mask
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Important Merits: Hob Kin.
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Notes: Hedgespun Outfit from Hedgespun Wardrobe worn. +2 to Intimidation and Persuasion Rolls vs Any form of Hobgoblin or Hedge Denizen. +1 to Navigate Hedge.
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Revision as of 08:17, 6 August 2017

Plot Stuff

Please edit only your section so you guys don't overwrite each other.

TEMPLATE: Defense: Armor: Contracts Active (with successes as applicable): Weaponry: Other Important Stuff: