Talk:Sigrun

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The template below is to be used during events. Sigrun will inform you whether or not this information will be necessary to provide.

Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.


Template

[TEMPLATE: DO NOT EDIT; use the ones below.]

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else

Your Name Here

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else which might be pertinent!

Teagan

  • Attributes: Wits 4, Composure 4, Resolve 4
  • Wyrd: 5
  • Clarity/Perception Modifier: 5/0
  • Defense: 8
  • Brawl Defense (if applicable): 8
  • Weaponry Defense (if applicable): 9
  • Armor: 3/3 (Summer, Elements 2
  • Bonuses: (Pledges, Pacts, Ect) n/a
  • Merits: Direction Sense, Fast Reflexes 3, Fighting Finesse (Machete), Light Weapons 2, Rigid Mask, Perfect Stillness, Quick Draw, TO3
  • Relevant Contracts: Smoke 5 (exceptional), Smoke 2 (7 successes), Elements 2 Darkness (Exceptional), Separation 1 (Exceptional), Eternal Summer (3 successes)
  • Equipment: n/a
    • Weapons: Baby The Machete, cold iron machete
      • Damage: +2 (up to +7 if activated)
      • Init Penalty: -2
  • Anything Else: Harbinger, Shadowsoul

June

  • Attributes: Wits 3, Composure 5, Resolve 4
  • Wyrd: 5
  • Clarity/Perception Modifier: 7/0
  • Defense: 5
  • Armor: 3/3
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: Avoidance 3, Iron Stamina 1, Weapon and Shield 3, Beast Swarm (Bees)
  • Relevant Contracts: Elements (Fire) 2, F&5 (Mustelids) & (Insects) 5, Wild 3
    • Weapons: Sword!
      • Damage: 3
      • Init Penalty: -3 (-7 with shield)
  • Anything Else: Cute AF

MEDIC

  • Attributes: Wits 2, Composure 3, Resolve 3
  • Wyrd: 9
  • Clarity/Perception Modifier: 5/+1, +2 for fae things, +2 for ambush
  • Defense: 15, +9 Separation 4, +2 if in the dark, +3 versus unarmed opponents
  • Armor: 1/0 (Elements 2)
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: Area of Expertise (Hedge Shaping + Knives), Armed Defense 5, Boxing 4, Cheap Shot, CQC 1, Danger Sense, Deep Kenning 5, Defensive Combat, Faerie Healing 2, Fighting Finesse, Hedge Gate Sense, Light Weapons 5, Professional Training 5, Quick Draw, Shiv, Street Fighting 3, Striking Looks 2, Sublime, Tolerance for Biology, Trained Observer 3, Unarmed Defense 4
  • Relevant Contracts: Wind 1 (8/3), Separation 1 (X), Separation 4 (X), Calling the Guardian (12/9), Elements 1, Elements 2 (X)
  • Equipment: Greatcoat with pockets, satchel, hella hedgefruit cordials
    • Weapons: Meteor Knife, Cold Iron Hatchet, Hedgespun Knife, Stabapple Thorns
      • Damage: 1L (or 0)
      • Init Penalty: -1 (or 0)
  • Anything Else: (its vorpal)

Sigrun

  • Attributes: Wits 4, Composure 4, Resolve 3
  • Wyrd: 7
  • Clarity/Perception Modifier: +1/+1
  • Defense: 7
  • Weaponry Defense 12
  • Armor: 6/7 -2 Defense, -1 Speed
  • Bonuses:
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts: Elements (Air) 2 (1/1 Armor, 3L), Eternal Summer 3 (+3 Str, +1 Sta), Separation 1 (Exceptional).
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: 5L Battleaxe, 4L Spear, Size 4 shield.
      • Damage:
      • Init Penalty: -3 Axe, -2 Spear.
  • Anything Else: Anything else

Paz

  • Attributes: Wits 4, Composure 3, Resolve 3
  • Wyrd: 9
  • Clarity/Perception Modifier: 7/0
  • Defense: 8
  • Brawl Defense: 8 (12 against unarmed)
  • Armor: 10/10
  • Bonuses:
  • Merits: Deep Kenning 4, Professional Training (Athletics, Brawl, Survival), Mantle (Summer) 5, Street Fighting 3, Unarmed Defense 1, Sublime
  • Relevant Contracts: Eternal Summer 3 (5 Successes), Vainglory 2 (1 success), Elements (Sand) 2
    • Weapons: Paz