Difference between revisions of "Talk:Sigrun"

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* '''Merits''':  Faerie Healing, Disenchanting Kiss
 
* '''Merits''':  Faerie Healing, Disenchanting Kiss
 
* '''Relevant Contracts''': Communion (Plants) 3, Elements (Plants) 5, Elements (Earth) 3, Elements (Water) 3, Spirit 3, Night Terrors 3, Witch Woods 5, Dread 5, Darkness 1
 
* '''Relevant Contracts''': Communion (Plants) 3, Elements (Plants) 5, Elements (Earth) 3, Elements (Water) 3, Spirit 3, Night Terrors 3, Witch Woods 5, Dread 5, Darkness 1
* '''Equipment''':  Medical gear, goblin fruit, food, water, rope, two lighters, a lantern/flashlight, finger cymbals, capsules of bat's blood, doll eyes, owl feathers, various occult symbols, etc., etc..
+
* '''Equipment''':  Medical gear, goblin fruit, food, water, rope, two lighters, a lantern/flashlight, finger cymbals, capsules of bat's blood, doll eyes, owl feathers, various occult symbols, earplugs, other catch objects, etc., etc., almost all in her knapsack.
 
** '''Weapons''':  None
 
** '''Weapons''':  None
 
*** '''Damage''':  N/a
 
*** '''Damage''':  N/a

Revision as of 01:47, 13 February 2018

The template below is to be used during events. Sigrun will inform you whether or not this information will be necessary to provide.

Create a section with your name, then edit your section. That will be least likely to overwrite someone else's work during the mad rush to add notes.


Template

[TEMPLATE: DO NOT EDIT; use the ones below.]

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else

Your Name Here

  • Attributes: Wits #, Composure #, Resolve #
  • [Power Stat]: #
  • Clarity/Perception Modifier: #/#
  • Defense: #
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: #/#
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: (Like Iron Stamina, Fast Reflexes, Fighting Merits)
  • Relevant Contracts:
  • Equipment: (Non Combat Equipment - Rope, Climbing Gear, Survival Gear)
    • Weapons: (Weapons, including Magical Weapons)
      • Damage:
      • Init Penalty:
  • Anything Else: Anything else which might be pertinent!

Teagan

  • Attributes: Wits 4, Composure 4, Resolve 4
  • Wyrd: 5
  • Clarity/Perception Modifier: 5/0
  • Defense: 8
  • Brawl Defense (if applicable): 8
  • Weaponry Defense (if applicable): 9
  • Armor: 3/3 (Summer, Elements 2
  • Bonuses: (Pledges, Pacts, Ect) n/a
  • Merits: Direction Sense, Fast Reflexes 3, Fighting Finesse (Machete), Light Weapons 2, Rigid Mask, Perfect Stillness, Quick Draw, TO3
  • Relevant Contracts: Smoke 5 (exceptional), Smoke 2 (7 successes), Elements 2 Darkness (Exceptional), Separation 1 (Exceptional), Eternal Summer (3 successes)
  • Equipment: n/a
    • Weapons: Baby The Machete, cold iron machete
      • Damage: +2 (up to +7 if activated)
      • Init Penalty: -2
  • Anything Else: Harbinger, Shadowsoul


Sophia Caruso

  • Attributes: Wits 3, Composure 3, Resolve 3
  • Wyrd: 3
  • Clarity/Perception Modifier: 7/0?
  • Defense: 5
  • Brawl Defense (if applicable): #
  • Weaponry Defense (if applicable): #
  • Armor: 0/0
  • Bonuses: n/a
  • Merits: Boxing 4, Combat Awareness, Danger Sense, Defensive Combat, Fast Reflexes 3, Improvised Weaponry 3, Parkour 5?, Street Fighting 3, Trained Observer 3, Unarmed Defense 4
  • Relevant Contracts: Separation 4, Smoke 5, Wind 1 (+2 to next action), Smoke 2 - 3 successes, Separation 1
  • Equipment: n/a
    • Weapons: Hunting Knife
      • Damage: 1
      • Init Penalty: -1
  • Anything Else:

Jenny

  • Attributes: Wits 4, Composure 4, Resolve 3
  • Wyrd: 7
  • Clarity/Perception Modifier: 9/+2
  • Defense: 4
  • Bonuses: (Pledges, Pacts, Ect)
  • Merits: Faerie Healing, Disenchanting Kiss
  • Relevant Contracts: Communion (Plants) 3, Elements (Plants) 5, Elements (Earth) 3, Elements (Water) 3, Spirit 3, Night Terrors 3, Witch Woods 5, Dread 5, Darkness 1
  • Equipment: Medical gear, goblin fruit, food, water, rope, two lighters, a lantern/flashlight, finger cymbals, capsules of bat's blood, doll eyes, owl feathers, various occult symbols, earplugs, other catch objects, etc., etc., almost all in her knapsack.
    • Weapons: None
      • Damage: N/a
  • Anything Else: Thusser

Damion

  • Attributes: Wits 3, Composure 4, Resolve 4
  • Wyrd: 7
  • Clarity/Perception Modifier: #/#
  • Defense: 8
  • Armor: 4/6
  • Bonuses: Blessing of Perfection: +7 to die rolls made with Dragon's Fang for scene. Noonday Grasp: +3 Strength for scene. +1 Stamina.
  • Merits: Ambidexterous, Boxing 2, Heavy Weapons 5, Parkour 4, Steet Fighting 5.
  • Relevant Contracts: Artifice 3, Eternal Spring 1, Eternal Summer 4, Oath and Punishment 1, Stone 1.
    • Weapons: Dragon's Claw 6L, -5 Init, Str 4, Size 3, 9-again, Two-handed, Durability 3 Dragon's Breath, 4L, long range 50/100/200, Low capacity (need to reload after short bursts/failures), -2 Init, Strength 3, Size 3
      • Init Penalty: Dragon's Claw -5